v7-3-g1e63703

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    HandyNotes_LegionTreasures-v7-3-g1e63703.zip
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    Sep 15, 2016
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  • MD5
    15680c24cecfe1807a1a6ddc8e9d8db8

Supported WoW Retail Versions

  • 7.0.3

Changelog

Changelog

Changed in v8

  • Added more treasures to Suramar.
  • More entrances in Highmountain.
  • Fixed the Temple of Fal'adora marker on the Suramar surface so it won't vanish until you've gotten both the treasures below it.

Changed in v7

  • Tweaked the rare icon size.
  • Highmountain got a number of cave entrances marked.
  • Added more notes / fixes. (Thanks to: LaoTseu, Victaliaa. Ssateneth, DKong27)

Changed in v6

  • Added rares to all zones, because I got tired of people complaining and it's not like I don't have the dataset available from SilverDragon.
  • Added more Highmountain grapple points.
  • Made grapple point icon more visible.

Changed in v5

  • Show item previews in an attached tooltip rather than squeezing them into the main tooltip.
  • Change the item-icon setting default to false, and have it affect achievement icons and currency icons as well. Makes for a more legible map, on the whole.
  • Given their rarity in this expansion, give nodes with an actual item a special icon.
  • Separate nodes added for cave entrances / grapple points leading to treasures.
  • Fixes in Stormheim.

Changed in v4

  • Fixes to treasures in Azsuna, Val'sharah, and Stormheim.
  • Debug option for bug reporters: "show quest id".

Changed in v3

  • Lots of new treasures in: Stormheim, Suramar
  • A few missing treasures in: Azsuna, Highmountain, Val'sharah
  • Fixed Demon Hunter starting vault treasures to only display on the correct floors.

Changed in v2

  • Fix the default icons, since Blizzard changed ObjectIconsAtlas around.

Changed in v1

  • Initial dataset: limited coverage of all Legion zones.
  • Special handling for artifact-power as a fake currency, rather than just adding in a random power item.

Changed in v0.1

  • Initial framework for display.