Fixed the Temple of Fal'adora marker on the Suramar surface so it won't vanish until you've gotten both the treasures below it.
Changed in v7
Tweaked the rare icon size.
Highmountain got a number of cave entrances marked.
Added more notes / fixes. (Thanks to: LaoTseu, Victaliaa. Ssateneth, DKong27)
Changed in v6
Added rares to all zones, because I got tired of people complaining and it's not like I don't have the dataset available from SilverDragon.
Added more Highmountain grapple points.
Made grapple point icon more visible.
Changed in v5
Show item previews in an attached tooltip rather than squeezing them into the main tooltip.
Change the item-icon setting default to false, and have it affect achievement icons and currency icons as well. Makes for a more legible map, on the whole.
Given their rarity in this expansion, give nodes with an actual item a special icon.
Separate nodes added for cave entrances / grapple points leading to treasures.
Fixes in Stormheim.
Changed in v4
Fixes to treasures in Azsuna, Val'sharah, and Stormheim.
Debug option for bug reporters: "show quest id".
Changed in v3
Lots of new treasures in: Stormheim, Suramar
A few missing treasures in: Azsuna, Highmountain, Val'sharah
Fixed Demon Hunter starting vault treasures to only display on the correct floors.
Changed in v2
Fix the default icons, since Blizzard changed ObjectIconsAtlas around.
Changed in v1
Initial dataset: limited coverage of all Legion zones.
Special handling for artifact-power as a fake currency, rather than just adding in a random power item.