HealPoints
HealPoints is a healer gear benchmark addon similar to TankPoints for tanks. It is designed to make it easier for healers to choose the most optimal gear, balancing
- Intelligence
- Mana Regen
- Spirit
- Spell Power
- Crit Rating
- Spell Haste
It displays all your relevant basic stats as well as HP/sec
, HP/mana
, etc. for all your healing spells. It also displays a few more advanced benchmarks:
- PowerPoints: focused on healing output over a short period
- EndurancePoints: focused on healing output over a long period
HealPoints detects and supports all relevant talents and almost all set and equip bonuses.
You can view your current HealPoints by typing:
/hp calc
Your HealPoints, PowerPoints and Endurance points will also be displayed on your paperdoll.
If you have a LibDataBroker feed view (e.g. TitanPanel) then you will see:
- a feed containing your current HealPoints
- a tooltip showing the value of relative stats
HealPoints contains a calculator that lets you manipulate the basic stats and see how they affect your spells and overall healing efficiency.
First of all, GREAT JOB, you just made my live easier... Thx alot....
I have two questions tho: - Will you update the Mod with the new TBC calculations on +healing and stuff. - Second I would be really great to see the more info in the Tooltip, like the PowerPoints, EndurancePoints and total Healing Points differences, instead of only the total Healing Points, that we we can see if we can use items in Long fights or better in Short fights...
Thx a lot
I have more than enough with HealPoints, but someone is already working on a TankPoints replacement: http://www.wowace.com/forums/index.php?topic=2640.0
I don't see the kind of funtionality you have in tooltips from this, plus it's FUBar only which I don't, and never will use :(
I have more than enough with HealPoints, but someone is already working on a TankPoints replacement: http://www.wowace.com/forums/index.php?topic=2640.0
I love this addon! What makes it over Tank Points current version is the tooltip info, being able to see the change without having the item.
Since Tank Points seem to be a dead addon, any chance you could take over that and add your tooltip functionality to it also?
Please note the following about the new version: - Delete any old versions before installing. - Updating requires a complete restart of WoW. - Any old configuration settings will be lost.
@Luzce 4 piece and 8 piece bonuses for Dreamwalker is supported but untested. Edit: 4 piece bonus is now tested and it works in version 1.12. 2 piece and 6 piece bonuses isn't supported. Can't see how I could, really.
@doclogic No plans for SpellPoints, DPSPoints or any other kind of Points addon.
Wondering if the most recent version of this addon considers druid T3 set bonuses in any way.
4 piece bonus reduces mana cost of healing spells. 6 piece bonus would be kinda weird to implement into a calculator like this, but would be interesting. 8 piece bonus regens extra mana
All in a way of another would change the "healpoints" of a character IMO.
i use the tank points and heal points with my druid and they are both great... Now with my mage they are kinda useless. I get a rough idea with the heal points what gear is better, but it'd be nice to have something specifically for warlocks, mages, shadow priests, etc.
Yes. Counting enchants - please remove or make the checkbox. I cannot compare chest with all stats +4 with a chest without enchants. I have to do it manually every time. Is that a problem? Yes - during raids there is not too much time to enter all of the data manually.
Please make a checkbox like [] Do not count enchants or something, please.
p.s. EDIT - kk, did not see Your post below. thx, m8.
I've implemented a fix for the enchantment-tooltips-problem in the soon-to-be released version 1.12. Here's how it works:
If you inspect a non-enchanted item and the item you're currently wearing in the same slot is enchanted, the HealPoints change in the tooltip assumes that the new item will be enchanted with the same enchant. Example: You have Jin'do's Hexxer with +55 healing and Grand Widow Faerlina drops The Widow's Embrace. The tooltip will now show change in HealPoints assuming that you enchant the new mace with +55 healing.
There's no point in including enchants when comparing two items, it's completely pointless.
Also it seems to me you didn't bother to read all my posts and only got half of it. Atm a major functionality, for me at least, is broken.
Just wanted to say that...
And ACE2'ing it would be awesome :)
You can force HealPoints to use whatever spell you like for both powerpoints and endurancepoints. Thus you can force it to use something other than renew. Also, if you set number of targets = 1, I can't really see HealPoints selecting renew for either power- nor endurancepoints. Never did in my testing at least.
The tooltip can be slightly inaccurate due to rounding errors. I've tried to minimalize them, but sometimes HealPoints can estimate +/-1 sprit/int off. The tooltip can be very inaccurate due to the inability to predict changes in set bonuses. This is something I'll try to fix if I get around to rewriting the item bonus scanner. (Development is a bit slow at the moment due to RL and (temporary) lack of motivation)
If you add x spirit to the calculator, it should increase normal regen in all cases. It should also increase casting regen if you have medidation/reflection and/or the +15% regen while casting set bonus. Works for me and my testers.
"That's the issue here, at its core Healpoints is only more complex than tankpoints because of additions of unrealistic healing scenarios and lack of customization to pull yourself towards the situation that's proper. It isn't a matter of "pleasing" everyone, its a matter of making a benchmark that is general enough to include all types of healing."
Really? I suggest you write your own, then. Can't be that hard.
To be honest, it sounds like you should delete HealPoints and forget it ever existed. I'm sorry for any mental pain caused.
You can't config this to make Heal over Time spells = zero, so claiming that you made it more customizable so that people could set it how they want is a bit off. You introduced a new vector that is a tangent for very many reasons. With Faith 2 piece, and the right talents you can heal with max rank renew and maxed out +heal gear forever, making it far and away your most efficient spell. It is unfathomable how you can even consider renew into this equation, with the nature of how it ticks and how burst healing needs to keep a tank at full so often. It becomes rather situational.
That's the issue here, at its core Healpoints is only more complex than tankpoints because of additions of unrealistic healing scenarios and lack of customization to pull yourself towards the situation that's proper. It isn't a matter of "pleasing" everyone, its a matter of making a benchmark that is general enough to include all types of healing.
The bottomline is if you have 6 priests on a raid, all 6 of them are not keeping up 3 renews. The only person who *should* be renewing is the one with the most effective renew. Thus, other people can save talent points and bother by not enhancing a spell that they'd rarely cast. That is the point.
The tooltip enhancements in the inventory is a great idea. What I don't understand is how they are rarely accurate? I don't care about the enchant "bug" or issue or whatever, I want my healpoints to be based on whatever enchants and buffs I have. The feature request would be to match the enchants when comparing two items, rather than exclude enchants in total.
But most of the time I compare two items and that value doesn't match and so the feature is shelved for now.
A final issue is the guessing game we have to play when manually tweaking the stats to compare theoreticals in the custom menu. If I add 17 spirit, why doesn't that increase my casting mana regen or normal? Etc. Those numbers should all be linked appropriately, so that we don't have to tweak each stat to reflect the net gain of the stat. Maybe they are, again I can never tell because I put the item on and it never matches the theoretical +healpoints I should have gained.
My guild and most of my friends have reverted back to 1.10, less bloat and irrelevance.
I don't understand why you would want to remove buffs specifically?
It's easy to just input the deficit in the stats in the third frame of the healpoints window, so why?
Just because you want to compare one item you're thinking about equipping with an already equipped item? You want to remove all buffs calculations from all items for that?
In my opinion that's wrong.. any 'points' system should be two-fold... to be able to compare one item against another to see how it would affect the whole.. and to be able to compare one character to another.
This would affects both to its detriment..
K.
I looked around in the BS files and it seems to be somewhat easy to remove the enchant scanning. It's sufficiently documented to recognize what functions scan for enchants and such, then it's just tracking down where they are referenced and remove that.
The problem is that, do you want only to not scan enchants when comparing with other items or do you you want to remove it completely? The first option would be best, but certainly the second option is better than it is now if it would be faster :)
It's on my list of things to fix.
At the moment HealPoints uses a (slightly modified version of) the BonusScanner addon to find item stats and it doesn't report enchantment stats and normal item stats separately.
I'm thinking about rewriting HealPoints to use Ace2 and I may replace/modify BonusScanner to fix this in the process (or slightly after). Will take a while, though.
I'm at least aware of the problem :-)
At the moment when looking at items, HealPoints includes enchants. That means that HealPoints is mostly useless when looking at an item with an enchant on them and comparing it to a better item with no enchant on them. Items should be compared at their raw stats, without enchants.
This should be fixed :)
Yeah, that's what I did regarding regenpoints, just zeroed it out.
I hope you'll agree with me regarding the time issue and that it shouldn't be configurable. If you do that and switch current powerpoints with "tot HP (+r)" and use that as powerpoints, and use the time derived from "tot HP (+r)" to use in Endurancepoints, I feel you'd give people a much clearer picture of how items and stats compare to one another (reasoning to be found in the earlier comments).
K.
TLDR ;-)
I've copied your posts and printed them out - 3.5 A4 pages with complaints, oh yeah!
I'll give you a proper answer when I get time and energy to read it all, but for now a few things: