HealPoints
HealPoints is a healer gear benchmark addon similar to TankPoints for tanks. It is designed to make it easier for healers to choose the most optimal gear, balancing
- Intelligence
- Mana Regen
- Spirit
- Spell Power
- Crit Rating
- Spell Haste
It displays all your relevant basic stats as well as HP/sec
, HP/mana
, etc. for all your healing spells. It also displays a few more advanced benchmarks:
- PowerPoints: focused on healing output over a short period
- EndurancePoints: focused on healing output over a long period
HealPoints detects and supports all relevant talents and almost all set and equip bonuses.
You can view your current HealPoints by typing:
/hp calc
Your HealPoints, PowerPoints and Endurance points will also be displayed on your paperdoll.
If you have a LibDataBroker feed view (e.g. TitanPanel) then you will see:
- a feed containing your current HealPoints
- a tooltip showing the value of relative stats
HealPoints contains a calculator that lets you manipulate the basic stats and see how they affect your spells and overall healing efficiency.
Line 612 on calculator.lua should read
return critRating/14/((82/52)*(131/63)^((UnitLevel("player")-70)/10));
(missed off the ';')
I've fixed both and will publish a new version soon.
has anyone got up to date numbers to use in for 3.x?
To open the calculator, click on the "HealPoints: xxxxx" line in the Character Info window.
Have changes been made to reflect the changes in Int/Spr in Wotlk? Are the numbers being calculated still valid?
Can I make these changes on my own? If so...
How do I get to the Calculator screen shown above (should there be a map button? Is there a / command)
And..has anyone worked out the new forumulas?
BTW, thanks a ton fore this addon--I've used it since its IPO and loved it.
Instead it calculates how much different stats contribute to the healing
setup you specify. Click the "Configure" button in the calculator and play
with the different settings there.
Also, spirit will be rated higher when you're not buffed. For example,
missing Blessing of Wisdom makes a huge difference for my paladin.
You can add the different raid buffs using the input boxes in the calculator as the values entered there will be included in the tooltip values.
With the default settings, healpoints are calculated as the maximum healing you can do in 6 minutes. This period is split into two:
1 minute, starting with full mana (burst healing test)
5 minutes, starting with no mana (endurance test)
For each of the periods, HealPoints will select the (supported) spell which gives most healing done.
If you think this setup is unrealistic for your healing, you can use the 'Configure'-button in the calculator to change the settings.
HealPoints uses your current stats when computing healing done. This means that only your current buffs count. So if you check when not raid buffed, you'll get different results than when raid buffed. (Typically int/sprit/mp5 will be valued higher when unbuffed). You can use the calculator to add the stats from the buffs you currently miss (for example 50 mp5 for BoW). Maybe I should make it possible for HealPoints to always include missing buffs...
Stamina, armor etc are not considered. Only healing stats. So in your case it's 13 spell power, 7 mp5 vs. 7 int, 18 spirit. +8000 points sounds a bit high to me, I agree. Part of the reason could be missing buffs (described above), part could be that spirit is just very good for druids - lots of talents use spirit.
Or it could be a bug somewhere... If you turn on the debug mode (/healpoints debugmenu debug), you'll get extra details in the console when looking at a tooltip. Do these values make sense?
I've not yet released a "release" version of HealPoints for WoW 3.0.
It's Configuration -> Addon settings -> Global Release Preference -> Release.
I've talked with the author of BankItems. His addon contains a bugfix for an older version of HealPoints (missing SetHyperlink) that I've since then fixed. His no longer needed fix then broke when I changed HealPoints a bit.
We'll make sure that this won't happen again on future releases.
Thanks for letting me know.
http://www.wowhead.com/?compare=31991;29129&weights=Druid - Restoration (Healing);61:50:24:23;100:25:22:17
It seems to me that the s2 piece should be way better than the aldor piece:
Gains from s2:
32 Sta
314 Armor
27 Resilience
13 Healing
13 Spell Damage
7 MP5
Gains from Aldor:
7 Int
18 Sp
HP gives the Aldor piece +8,000 more points...?
It has seemed consistently off to me in this fashion... What am I missing?
Thanks in advance
Apparently HealPoints does not hook :SetHyperlink() as it should be doing.
Think it's pretty neat. =)