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I am referring to situations where the player position shown on the world map is not moving while the position shown on the minimap is, since minimap is showing the position of a unit controlled by the player.Such as:- Eyes of the Beast
- Eagle Eye / Farsight (not really a unit maybe? but similar)
- Eye of Acherus (in DK intro; this one would be especially interesting to me rn) and possibly other similar "remote-controlled" quest vehicles(Unfortunately HBD:GetUnitWorldPosition("pet") does not return a position even when the controlled unit is shown as the player's pet as with Eyes of the Beast and Eye of Acherus.)I do not know if this is already possible through HBD or if this is even the right place to ask for such a feature.Also minimap pins created with HBD will not move correctly when the minimap position is moving in these situations.
If HBD:GetUnitWorldPosition("pet") does not work (and neither does "vehicle", as a second test), I'm afraid the game just isn't handing over the data.
Unfortunately nothing with "vehicle" either.(Also UnitInVehicle("player") does not return true in any of these situations.)
Here you can see an example where map and minimap position of a TomTom waypoint (which is created with HBD) do not match:
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