v2.6

Details

  • Filename
    HitsMode-v2.6.zip
  • Uploaded by
  • Uploaded
    Sep 18, 2007
  • Size
    77.41 KB
  • Downloads
    31
  • MD5
    4068bbd2ba025fab888dd6fa8ff6d61c

Supported WoW Retail Versions

  • 2.1.3

Changelog

2.6:
  • Fixed a crash when first-time users tried to install HitsMode
  • Fixed a parsing error when activating Vengeance of the Illidari
2.5:
   * HitsMode now outputs more readable messages. For example: "[You] Seal of Command hit [Wolf] for 121" is now: "[Your] Seal of Command hits [Wolf] for 121"
   * Looting money and "Your share of the loot" messages work now
   * Added "Your skill has increased" message
   * Now displays how much memory HitsMode is using in the Options window
   * Lots of various bug fixes and little enhancements
   * New Combat Summary feature utilizes the existing parsing engine to give you an end of fight summary of various DPS statistics. As with all other HitsMode items, this feature is highly configurable and can be output to any combination of windows. The DPS calculations are done in an extremely lightweight manner so as not to slow down your computer. This is by no means a substitute for a full-on DPS monitor like Recap or DamageMeters, but it does provide a nice little personal summary for your enjoyment. Individual summary items can be placed in separate windows and synced together nicely. It also captures some neat statistics like number of skill ups, totems dropped, mana/rage/energy gained, damage avoided, etc. Sorry, combo points and anything else that HitsMode doesn't track are not included.
   * Added an interactive help system that uses the built-in WoW knowledge base system. Click the ? icon in the options window to see it. Please read everything in Help before asking me for help. Almost every common question about HitsMode is covered.
   * The UI has been refined further. It now *really* looks like it belongs in WoW.
   * Removed more dead code and refined existing XML
   * HitsMode now initiates garbage collection at various points in order to keep it's memory usage constant (this will also clean up after other add-ons in memory). This can cause the game to stutter after combat ends; I will be making this optional in the next version.
   * Presets added. These are global to all characters. Use these to save various configurations for different characters for uses.
   * Characters tab added, where you can load the HitsMode configuration from any of your other characters.