v1.1.4-26-gb2a48de
Details
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FilenameHudMap-v1.1.4-26-gb2a48de.zip
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Uploaded by
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UploadedJun 7, 2010
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Size330.57 KB
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Downloads2,684
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MD5f83b24eabf585ec60b0fcb5bee233341
Supported WoW Retail Versions
- 3.3.5
Changelog
Chris Heald:
- Use a more accurate method to getthe dungeon size
- Jaraxxus fix, add option to toggle all malleable goo spots when Putricide casts Goo on 25-man
- Add hud/minimap mode toggles, fix clipping modes for each. Update line graphic, update module DB reloads on profile change, updates to Putricide module
- Split flag handling out per battleground
Adirelle:
- Fixed a nil error in :Toggle and a possible bug in :ShowCanvas.
- Modifying "autohide" option resets the toggle override; changed :Toggle comments to.
- Changed point alwaysShow and farClip handling to reuse existing methods and functions.
- Made point fading-in and fading-out animations mutually exclusive.
- Do not hide a point when its fading out animation is forcefully stopped.
- Reset opacity of new edges.
- Do not hide an edge when its fadeOut animation is forcefully stopped.
- Minor zoom updating change.
- More tweaks on arrow clipping.
- Fixed some animation glitches.
- Tweaked zoom and alpha updating.
- Fixed Toggle logic again.
Chris Heald:
- Only show void zones on hardmode for XT
- Fixes for the Vezax module
- Experimental shadow trap detection
- Reshuffle the menu around a bit
- Add more encounters to Ulduar
- Abstract location out into point method
- Fix flag pickup/drop
- Add missing assets
- Hugeass commit. Why didn't I commit more? Anyhow, fixed all callback handlers, added AOE healing and battlegrounds modules, added health bar options to party module, moved module enables into HudMap so modules don't have to manage that.