v1.1.5-nolib
Details
-
FilenameHudMap-mop-v1.1.5-nolib.zip
-
Uploaded by
-
UploadedSep 23, 2012
-
Size199.73 KB
-
Downloads104
-
MD528683602f3ffce0c7d88bb862d93adb9
Supported WoW Retail Versions
- 4.0.6
Changelog
tag v1.1.5
7d1e8ed0ab1cb13c57de030bc68f0c1ecb242c06
Chris Heald <cheald@gmail.com>
2010-10-13 05:14:32 -0700
Tagging as 1.1.5
--------------------
Chris Heald:
- Updates for 4.0.1
- Add EXPERIMENTAL Halion orb prediction.
- Add arbitrary point tracking, fix up some sanctum bugs, initial orb position guesstimates - need offsets before ready
- Hows about we don't use a test distribution for broadcasts.
- Fix small broadcast error with the stack circles for Halion
- Don't collect debug data by default. No sense in bloating up others' savedvars.
- Add :Broadcast for circles, primarily for Halion
- Add rough Ruby Sanctum module
Samira:
- Added Mapsize for the Ruby Sanctum from LibMapData to fight the amount of RS Ticket-Clones
Chris Heald:
- Minor bug fixes, add automatic raid icon placement for Sindragosa
- Use a more accurate method to getthe dungeon size
- Jaraxxus fix, add option to toggle all malleable goo spots when Putricide casts Goo on 25-man
- Add hud/minimap mode toggles, fix clipping modes for each. Update line graphic, update module DB reloads on profile change, updates to Putricide module
- Split flag handling out per battleground
Adirelle:
- Fixed a nil error in :Toggle and a possible bug in :ShowCanvas.
- Modifying "autohide" option resets the toggle override; changed :Toggle comments to.
- Changed point alwaysShow and farClip handling to reuse existing methods and functions.
- Made point fading-in and fading-out animations mutually exclusive.
- Do not hide a point when its fading out animation is forcefully stopped.
- Reset opacity of new edges.
- Do not hide an edge when its fadeOut animation is forcefully stopped.
- Minor zoom updating change.
- More tweaks on arrow clipping.
- Fixed some animation glitches.
- Tweaked zoom and alpha updating.
- Fixed Toggle logic again.
Chris Heald:
- Only show void zones on hardmode for XT
- Fixes for the Vezax module
- Experimental shadow trap detection
- Reshuffle the menu around a bit
- Add more encounters to Ulduar
- Abstract location out into point method
- Fix flag pickup/drop
- Add missing assets
- Hugeass commit. Why didn't I commit more? Anyhow, fixed all callback handlers, added AOE healing and battlegrounds modules, added health bar options to party module, moved module enables into HudMap so modules don't have to manage that.