HudMap
HudMap is still beta!
I'd love for people to start using it, chewing on it, trying it out. Tell me what you like, what you don't, what breaks, and what you'd like to see. Bugs are to be expected, though it's fairly stable at this point. There are a lot of directions that the mod could go, and I'd love feedback.
Additionally, if you play WoW in a non-English language, you're invited to help by localizing HudMap into your client's language. We need translators!
What is it?
HudMap is an addon that provides a true heads-up tactical display of an encounter, with raid member positions, range data, debuff area-of-effect indicators, and more.
Additionally, HudMap ships with totem radius indicators. In general, if you want to do range or player-to-player directional stuff, HudMap's your huckleberry.
FAQ
How do I toggle the HUD?
Left-click the LibDataBroker icon, or set a key binding in the HudMap options to toggle the map on and off.
Can I move or resize the HUD?
Absolutely. Right-click on the LibDataBroker icon, or go to Interface Options -> AddOns -> HudMap -> Adaptive Zoom -> Set Area. This will let you define the location and size of the map.
Can I turn [specific feature] off?
Yes! HudMap is very flexible. Though it comes with some functionality turned on, there are lots of options and you can tweak it to your preferences to show as much or as little as you'd like.
How do I request a new feature?
Just create a feature request ticket. That's the best way to ask for new functionality!
Can I use this in to replace AVRe? Possibly. You can use it in a similar manner, though it definitely takes a very different approach to information display. HudMap is designed to give you proximity awareness of your partymates and areas that are potentially hazardous due to proximity or some other effect that boss mods generally warn you about. In that sense, yes, it's a replacement.
However, HudMap is not going to let you annotate the world, add additional data over physical locations, or let you draw obscene pictures on Arthas before you pull him. HudMap does nothing to emulate or project 3D data, and never will. Additionally, feature parity is not a goal of the project - some information is better presented in AVR than it will ever be in HudMap, and I'm not going to try to replicate that. Other data will fit HudMap better naturally, and those pieces will be actively pursued.
Is this addon going to get banned because Blizzard doesn't like AVR?
To head off the inevitable, I've already asked Blizzard directly if this is kosher in light of the AVR breakage. They have not indicated that it is a violation of the rules. Until they indicate otherwise, HudMap will be developed and updated. The impression I get is that Blizzard's primary complaint was with AVR's ability to draw pseudo-3D images over the game world, which is outside of the scope of what the UI was intended to be able to do. HudMap doesn't do any of that.
Extending HudMap
Have an idea for a range feature? It's easy to implement one. Just see modules\example.lua for a simple framework upon which you can build your own modules.
Sooo... Anti, any ETA on an update for this so it will work again?
was in ICC all night cleared all the way to LK and not once did i get any msg or display from HudMAP. it was on and loaded but nothing happened
Yeah, I don't get the circles either. Glad I am not insane. :)
I have the "Warning circles" problems too. these warning circle didn't show up anymore
Love the add-on.
One issue I've run into is that since 4.0 dropped, none of the warning circles (ie. maelleable goos or ooze explosion) are showing up. I've gone through most settings, switching things on and off as well as resetting everything to default to no avail.
Keep up the great work!
you can see the player dots and the compass, but no circles around the players for boss debuffs or aoe stuff :(
Other than that, this addon is great!!
Cataclysm will have updated maps for every instance (including old-world and TBC instances); if HudMap is still around, then you will likely see your player coordinates in all dungeons.
LichKing has the following problem: After the LK casts Quake and the ledge breaks and disappears, the function that returns playercoords breaks and returns garbage. This has been there for a long long time and i doubt it will be fixed. Its an API problem and a blizzard bug
The ping feature seems to break from phase 2 of LK onwards. I was testing HudMap as a means of improving Valkyr-stacking, by having a particular raider ping his minimap at (0,0) and then positioning everyone else's player icon exactly over his. Works perfectly in phase 1, but in phase 3 the HudMap ping location seems to be offset from the actual location of the pinger. Is this caused by the collapsing and reappearing ledge? Any way to fix it?
Having issues with hudmap and the boss encounter section. For some reason the mod doesn't activate on the initial special section of the boss fight. IE - the first slime explosion, where people are standing doesn't activate but it does the 2nd time the slime explodes. Same case on BQL. Not sure what is going on here.
-AVR did not actually draw in the game world, either. It did in fact use the UI elements.
-Blizzard has disabled the APIs that made AVR possible. Not just for AVR - for all addons.
-I'm pretty sure they'd frown upon attempting to recreate AVR again. They didn't like it before, why would they like it now?