IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
I just want to say I've been using this addon for a long time and I can't seem to play without it!
There is a slight problem though with the new secondary warlock resources. It works fine for the most part, but when using the Glyph of Burning Embers / Soul Shards (which adds an extra ember / shard) it still shows only a max of 3. Is there any way around this?
If you're already aware of this problem, then feel free to ignore this comment! :)
I had the exact same issue. Mine was due to the wow-pro leveling addon. It was relatively obvious after turning on the Lua errors dialog like you suggested Parnic. Thanks!
Love the addon. No idea what is happening but i managed to set up my warrior and death knight interface with this addon but for whatever reason when i attempted to open the IceHUD options by clicking on the icon nothing happens. I then tried to open the options via the interface menu as well as /icehud and nothing happens. It will not even give me an error message when I /icehud, it just remains frozen in my chat box. I hope you can resolve this issue because both my paladin and shadow priest's holy power and shadow orbs respectively are blocked from my view in their default positioning in the IceHUD. Please and thank you.
Go to the game's Interface options, "Help", "Display Lua Errors" or something like that. Tell me what error you're getting.
Also try running with only IceHUD enabled. I do not have any such problems, so I suspect you're just either having a conflict on patch day or you didn't install the mod correctly.
Message: Interface\AddOns\IceHUD\IceHUD.lua:328: IceHUD isn't registed with AceConfigRegistry, unable to open config Time: 08/28/12 23:27:45 Count: 8 Stack: [C]: ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1801: in function `Open' Interface\AddOns\IceHUD\IceHUD.lua:328: in function `OpenConfig' Interface\AddOns\IceHUD\IceHUD.lua:287: in function `OnClick' ...tlasLoot_Loader\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:131: in function <...tlasLoot_Loader\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:131>
Locals: (*temporary) = "IceHUD isn't registed with AceConfigRegistry, unable to open config"
I narrowed it down to a conflict with xperl and after logging in and out a few times I am now able to open it... Weird. Hopefully the problem fixed itself?
This sort of thing is not uncommon on patch day. There are tons of libraries and mods all trying to work together, some of which have been updated and some of which haven't.
Glad you got the issue resolved, at any rate.
Same thing has been happening to me. I'm a Shaman, but it happened on my priest to. It goes down the line, first it calls out an error about something only the Blizzard UI can do and shuts the addon down, then it will shut down another certain addon, then it will shut down another certain addon. I've tried with the other two addons removed to no avail. I was wondering if there's a shared library that's causing the problem or if it's just Blizzard UI while the bugs are being ironed out... Anyhoo, wonderful addon, it's hard for me to play without it because I rely on it heavily and it just looks cool lol. Thank you for the addon, and I'm sure you'll get this ironed out.
I see you've fixed it. thanks :)
It was technically a bug on both my and Blizzard's parts. Their code has the same bug mine did.
Love the addon, however there is a bug with the new patch. When trying to place glyphs it triggers an action that is only available to the blizzard UI. This makes glyph placement impossible while the addon is active. Minor issue as I can disable, place glyphs, then reactivate. Just figured I'd post it though.
You're saying that trying to place a glyph throws an error in IceHUD? I'm confused. What's the error and what class are you playing as?
I've got the same issue.
Mage, trying to glyph. Getting the "blocks from an action" error.
Thanks. I have a fix ready that I will submit shortly after some more testing.
Should be fixed in 1.8.1.
You know what would be really awesome? For the GlowArc bars, or for any of the bars, really, add in a fade feature so that when the transparency settings changed it would fade away or fade in. Already a big user, this would be really cool though!
Thanks for the request.
Hey,
Love the add on and I truly cannot play without it (ever since getting hooked on arc hud in vanilla or BC, I find it impossible to play without a HUD add on)..
But is there a way to permanently disable the default cast bar. i realise there is an option for it, but possibly because of another add on conflict or something, pretty much every time I relog I have to go to the options to disable the default cast bar even though the option for that is already unticked.
Is there just a line of code I could include somewhere, I'll love you long time.
IceHUD already has this option. As you mention, it sounds like another mod is misbehaving and re-enabling the cast bar. If IceHUD's existing "disable the castbar" code is not working, then you're not going to be able to add more code to disable it. It can't be disabled any more than IceHUD is already doing it :).
Figure out which other addon is enabling the castbar and talk to that author. IceHUD will never forcibly enable the castbar on load so as to not create these sorts of conflicts.
Possible bug? Ive noticed that when facing player hostiles in tol barad pvp, they are colored by class colors in the bars, even if color by hostility is enabled. Minions spawned by players gets class colored as well. Only noticed siege tanks in Tol Barad keeping the proper red bar.
Request: Dont display bars when you target a dead hostile
There is a difficult-to-understand sequence of priority to the "color by..." checkboxes that could certainly be made clearer if I had the time to do so.
Thanks for the request.
Been stabbing at my font problem here, managed to add a lot of other fonts that icehud can use and display stuff in. But still lacking the outline to make it more readable.
but I found this that might be useful for you to create such a function:
http://wowprogramming.com/docs/widgets/FontInstance/SetFont
http://shestak.org/forum/showthread.php?t=113
With the Fonter addon ive managed to add outlines to the chat. Though your addon is unaffected. http://www.curse.com/addons/wow/fonter