IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
I see. I am looking for a horizontal health bar, mana bar, and cast bar. Could you direct me to an add-on that could manage this? I searched but alas...
Health and mana don't have the same exaggerated problem when rotated horizontally as the castbar does.
For a castbar replacement, Quartz is my personal favorite.
For health and mana, X-Perl, Pitbull UF, and Shadowed UF are all popular options.
@rach_369
Yes I intend to support Warlock resources before 5.0 ships. I have never played a Warlock so it's not a class I'm at all familiar with, but I'll find some time to make it happen.
Hi,
Love your addon. Any chance that there will be an option to track the new Demonology Warlock resource, Demonic Fury, through IceHUD in the near future ? I believe that the default Fury indicator is tacked on to the Blizzard player unit frame, so when I'm using IceHUD with Blizz frames disabled, there's no way to track Fury.
@Enzo90910
Tell Blizzard. :)
@Parnic
Excellent news :-) Problem solved then. I can't wait for the mac-specific bug to be fixed.
@Enzo90910
Yes.
@Parnic
It's just a stacking buff, but since it will act almost exactly like CP 6-10, I think I will want it to look exactly like the (glowing) circles options of combo points and not like a numeric value. Is that possible with Custom Counters?
@Enzo90910
You didn't report it in the wrong place. I was just making sure you're having the same problem as other people and that it wasn't something new.
Is Anticipation just a stacking buff or is it an all-new resource? If it's just a stacking buff, you can make a Custom Counter that watches the Anticipation buff (that will look/act exactly like combo points) and place it wherever you want.
@Parnic
Indeed I am on a mac, sorry for reporting in the wrong place.
While I am at it, I should add that I love this addon for my rogue and couldn't play without it. Are there any plans to allow for displaying Anticipations stacks (lvl 90 rogue talent) the same place/almost same graphics as CPs? If noone has started on this I could probably help.
Hello, IceHud is great and I couldn't live without it. There is one thing that slightly annoys me though, and I don't think it used to work this way before.
I use IceHud mainly to track my rotational CDs. As a hunter that is Explosive Shot and Black Arrow.
Say the CD has 1 second left, one GCD, and I fire a filler (Arcane Shot) before doing my Explosive Shot, the cooldown bar will disappear on shooting the arcane shot, while actually there is some time before Explosive Shot comes off cooldown. While it is not a great big deal, it does (to me at least) hurt the accuracy for tracking short CDs like these. Is there any way to simply make the bars last untill they have fullly ended?
Thanks,
.P.athemeous
The bars should last until the buff has ended. Sounds like a bug.
Will you be looking into it and should I provide you with certain information if so?
My account isn't active and I haven't played the game in a while, but I'll try to see if I can figure out what's going on. Any information you can provide that leads to an easy-to-reproduce problem would be helpful.
Well, Hmm, this explains a lot, but still is annoying ;p.
I dragged Explosive shot onto my action bar to see how the CD behaves normally. Apparently, it will disappear as soon as you lock yourself into a GCD that will end at the moment the shot comes of cooldown / later than that. So if there's anywhere between 0 and 1 seconds left, the CD will be skipped and the GCD will count as 'CD' that will make sure that you can't fire it before it comes off cooldown.
Not IceHud's fault then! Sorry for the accusation ;p
Thanks for following up.
@Enzo90910
Are you on a mac and playing the beta? Same problem was reported here mentioning that the official forums declare AddOns to be very broken on beta on macs right now.
I've had performance problems reported occasionally but never been able to reproduce any of them myself. When IceHUD is disabled, it's not doing anything.
Posted a few days ago about a performance problem that only happens during combat. I just discovered that the problem occurs even when IceHud is *disabled* (i.e loaded on current character but "Enabled" checkbox unchecked). I thought it may help pinpoint the problem.
hi, this hud is really great, but I have only one slight problem. whenever I attack something, it can take a little over a second for the hit change (or mana change) to register in with the hud, I really wish it would be more instant. is there any way to improve this?
It's always been instant for me.
Check the "Update Period" slider at the top of the /icehud config screen. Make sure it's set to a low enough value that you're happy with the update speed.