IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Hey there.
I'm having issues with the Alpha settings for the Absorbbars, both player and target.
They seem to take their value when the absorb is applied and not change dynamically like the other bars do.
So when I e.g. put up my Ice Barrier before the fight, it'll stay at that transparency when going into the fight, same is true the other way around, the bar will stay at combat alpha even after dropping combat.
Am I missing an option or so I need to tweak to stop this from happening?
Thanks for the report. I'll look into it.
This looks like an excellent addon, but I'm looking for something specific and I can't figure out if IceHUD can display it or not. I really hope so because I want it displayed vertically like IceHUD is very good at doing.
What I'm looking for is things like current spell power, critical strike, etc. Instead of paying attention to a multitude of procs / buffs / etc I'd really love a verticle guage that shows current buffs compared to baseline. So, for example, if my spell power was 5,000 base in a raid (including raid buffs) I'd love a verticle guage that didn't appear if my SP was currently 5000, but if it went higher for whatever reason the verticle guage would appear and show some relative power compared to baseline. Same for critical strike or other stats (depending on class/spec).
I've been looking for this ability as I think it would really help maximize performance, but IceHUD is the closest thing I've come to. Is this possible currently or, if not, could you please consider the suggestion of adding it?
It is not possible for IceHUD to track stats at the moment, just buffs, debuffs, cooldowns, health, and mana, among a few other things. I don't currently have time to add something like that, but I always accept code submissions from users. IceHUD's git repository is open to all.
Is there source documentation or a high level overview of how the addon is implemented somewhere? I've found from other open source projects it often takes a lot more time to figure out someone else's code / structure than making the actual changes / additions. I woudln't mind contributing, but I've also got limited time.
No, no documentation. My hope is that the code is self-explanatory. It's object-oriented Lua where the filename is the name of the module and one of the first few lines in each file shows its parent class. Otherwise, the general goal is for the code to explain itself via short methods (where possible), appropriate function names, and proper polymorphism/abstraction.
Try enabling Lua errors in the game's options to see if an error is happening. Also try running with only IceHUD and no other mods to rule out any conflicts.
Can someone help me, from draenor icehud stops show target cast, my cast also, what changes i need to be one to fix this?
Hi, I love this addon, it makes tanking so much easier than having to look about for information! However, I have come across an issue regarding the cast bar, I have mine set across the bottom (by my toons feet) and it shakes as the cast is going on! You can see in the pic attached, while it doesn't affect my play, it is rather annoying xD Anyone know why it's doing this? thanks^^

This is a known issue with rotated bars that move quickly, like the cast bar. IceHUD is a vertically-oriented mod so the rotation feature should be considered alpha/prototype. I encourage people to use one of the many horizontally-oriented mods out there instead if they want horizontal bars :).
Thanks for the reply :)
Ahhh fair enough, it's only a cast bar and I'm a prot pally so only use it for mounting or crafting anyway so I'll leave it as is. The heath bar is fine with it^^
Ty^
Hi, there! Thanks for developing IceHUD, it's awesome!
Is it possible to show a cooldown for Maelstrom Weapon only when it has 5 stacks?
Thanks!
Not at this time, unfortunately. The custom cooldown bars cannot be told to only show up for certain stack counts.
Hi there, excellent addon! I'm setting this up for my balance druid, however one quick question. Is there a way to make it so the eclipse bar is visible in all forms? Even while in bear, cat, or travel form our eclipse continues to move in combat. Having it disappear from the Hud makes it a difficult to keep track of where we're at.
Thanks!
Not at this time. If you want to submit a modification, it would go in EclipseBar.lua, UpdateShown().
So I have no idea how any of this works, but I got it working the way I want it to. If anyone else would like to see their eclipse bar in all forms what I did was in the Eclipsebar.lua file, find the text that reads
"if form == MOONKIN_FORM or not form then"
I modified it to "if form == BEAR_FORM or MOONKIN_FORM or not form then"
When I logged in, it was displaying the eclipse bar in all forms, and the eclipse bar continued to occilate in either direction during combat, exactly like I wanted. Pretty sure what I did wasnt completely right but whatever :P
Thanks again for the help!
is equivalent to
because MOONKIN_FORM is a non-zero constant and "if [non-zero]" is always going to be true.
Hi, Love the addon. I was just wondering if it was possible to create a customer bar to track the stacks of Tigereye Brew (1 to 20 stacks) for Monks, as opposed to simply tracking the time remaining for the player to use these stacks which I am currently only able to do.
You can create a custom counter module instead of the buff/debuff watcher. It is not a bar but will show you either a number or icons for the stacks of a given buff/debuff.
The PlayerAbsorb, TargetAbsorb, and FocusAbsorb modules should do what you're wanting. If DogTags aren't returning the correct information, you should file a ticket on the LibDogTag page.