IceHUD
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.
What it is
- Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more
Short feature list
- Lots of different bar shapes and patterns to make the HUD look like you want
- Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
- Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
- Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
- Cast lag indicator (optional)
- Alpha settings for in combat, target selected, etc.
- Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
- Highly configurable (can totally re-arrange all bars, change text display, etc.)
Slash commands
- /icehud - opens the configuration UI to tweak any setting
- /icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)
Frequently Asked Questions
How do I hide the default Blizzard player, target unit frames and party unit frames? Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)
How do I turn off click-targeting and menus on the player bar? Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.
How do I hide the HUD or change its transparency based on combat, targeting, etc.? Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.
Even if the rest of the HUD is transparent, the health percentages seem to show up. Why? Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.
Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors? Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)
What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red) That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.
Is there a bar that shows breath underwater and if so, how can I adjust it? Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.
There's a long green bar that sometimes shows up below everything else. What is it? That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.
IceHUD needs a bar or counter for buff/debuff X! Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.
How do I turn off the resting/combat/PvP/etc. icons on the player or target? Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.
How do I turn off buffs/debuffs on the player's or target's bar? Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").
How do I turn off these big huge bars that pulse whenever one of my abilities procs? This isn't IceHUD - it's Blizzard's Spell Alerts they added in 4.0.1. Interface options => Combat => "Spell Alert Opacity" to turn them off or search for a mod to tweak their positioning/size/etc.
I don't like where some of the bars are placed. How do I put the health/mana on the left/right? Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.
Which module displays Monk Chi power? Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.
How do I add commas/periods into big numbers like health? If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.
The countdown timers on buffs and debuffs completely obscure the icon. How do I disable or adjust the text? IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.
When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this? This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.
How do I get rid of the bars that showed up beneath the player in the 7.0 patch? Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.
Why is there no target castbar for Classic? The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. You can install the LibClassicCasterino addon to enable support, but it's a best guess and not at all accurate.
Why do buff/debuff timers not work in Classic? The Classic game client doesn't provide this information to addons because it wasn't a feature when the game first released. You can install the LibClassicDurations addon to enable support, but it's a best guess and not at all accurate.
See here for a user-created guide to creating new IceHUD textures.
Recently my UI releasaed a new version and no longer used IceHUD, however I want to continue using the addon. I have tried copying and pasting the addon as well as the WTF conditions, but nothing from the addon shows on my screen. I have also tried making my own new condition but nothing shows.
More or less the addon is not working with the UI interface is there anyway I can override that?
I don't know what you mean by "conditions", but this addon can be installed like any other. Download the zip from here and extract it into your WoW/Interface/Addons folder. You should extract both IceHUD and IceHUD_Options to this directory, ensure that they're enabled on the character select screen's "addons" button in the lower left, and play. If you install via Curse Client, most of this is handled for you.
I, unfortunately, cannot provide support for UI compilations/packs as I am just the IceHUD author, not responsible for anyone's custom compilation.
I can't seem to get the Paladin Holy Power counter to work. It shows up as three dots or the runes when I have configuration mode on, but it simply won't show when I turn off config. MSBT even tells me that I am at full Holy Power and nothing shows on the screen. I have a druid and the combo points show perfectly. What might I be doing wrong? Thanks.
Sorry, I'm not sure what to tell you. It works for me. Have you tried with no other mods except IceHUD enabled? Have you tried enabling Lua errors in the game's options and seeing if you're getting an error message?
He man, love the addon, been using it for a long time now. I just wonder what module do I use to edit the positioning of the Encouter bar (e.g. the petrification at Stone Guard, rage at Taran Zhu)? Since these bars only show up during such encounters I've found it hard to edit 'em properly.
I'm not entirely certain, but it's most likely the player alternate power bar.
So i finished my Warlock green flame quest, is there a way to change the hud's ember to Green instead of red? if not can you implement!!
No, there isn't a way. I'll look into it, but don't hold your breath :).
Please make it able to right click to cancel buffs. :(
Thanks for the input.
How about a coloring effect similar to other games. You know how the health/mana/etc bar can change color depending on how full the bar is? Well, how about you make an option where the bar can be colored in that same gradient but the bar doesn't change color. For example, the health bar being full could display from red on the bottom, to green on the top in that gradient. As health drops, the bar color stays the same, but of course, since the whole bar is colored as a gradient, the color the bar won't change color as health goes up or down. Example: http://augh.deviantart.com/art/SSF4-AE-Retro-health-bars-296273820
For IceHUD, this could be accomplished very easily with just a texture that's already colored instead of one that's grayscale. Currently the bars are grayscale so that the mod can color them itself. I'm not an artist, but if someone who is wanted to try to send over a license-free, original-creation, properly-formatted image like this, I'd probably get it integrated.
That sounds nice but I think I didn't get an idea across well if at all in the previous post. Since IceHUD allows one to alter, for example, the high health color, med health color, and low health color, I was hoping that feature would be a part of the requested bar effect so that you could color the gradient to any 3 colors you wanted instead of relying on a pre-rendered image. That would add flexibility to the options. Also, it seems that the ArcHUD style doesn't allow for the pre-rendered option since I can't find the tga for ArcHUD anywhere. So with these two problems in mind, I was hoping that you would take a second look at possibly making this a new feature in IceHUD from a programming stand point, instead of an artist's standpoint.
Development on new features has pretty much stopped for IceHUD except for things necessitated by patches. I don't play the game any more.
The art for the ArcHUD texture is in the IceHUD\textures folders. It's in BLP format (Blizzard's format) which you can convert to tga with public tools.
I always accept code submissions from users. If someone wanted to do this and provide me the changes, I'd be happy to integrate them :).
Heya, awesome addon. I have a question. First of all, I have just leveled a mage to 90 and use Invocation.
Since it's vital to track the buff Incanter's Energy from it, I have set up a custom bar next to my mana bar that also flashes at 10% of the time left.
What I would like to know is if I can add a warning text at the threshold as well as the flashing or if I have to go get another addon just for this function?
IceHUD does not support displaying arbitrary text to the screen, no.
I'm having a few big problems with this addon. The first is that the entire hud is repositioned to the bottom left side of my screen everytime I logged onto my character. The second is that the player health is unmovable, though I was able to move it once before my computer froze (that's next) only by checking the 100% alpha box. Lastly, the addon made my computer froze. After rebooting it and logging back onto my character, the hud was repositioned again and the health bar was unmovable even after checking the 100% alpha box. I really do like the idea of this addon and I'd love to have it. Whether the problems are caused by conflicting addons, the addon itself, or me just having no idea what I'm doing, I could definitely use some help.
The behavior you describe is not really possible to be inflicted through normal addon behavior. I suspect you've got some corrupted files somewhere or otherwise are having an error due to the "load out-of-date addons" checkbox being checked and having an old addon cause errors in a shared library. Try disabling everything except IceHUD to verify whether or not IceHUD is at fault, then if it is, ensure that you have "Display Lua errors" checked in the game's Help menu. If you're getting an error message after reloading your UI (/console reloadui), copy and paste it here for me. If you're not, I can't do much else to help without being able to replicate the problem on my end.
Additionally, I know people want their addons to work as soon as possible, but I'd really recommend against using the "load out-of-date addons" checkbox if you're using it. It can easily cause this sort of problem.
Long time faithful user of your addon, and with time comes expansions, and with expansions come larger boss health pools...
Is there a way to make target health have commas for every three digits, or just say 1.3 billion health or whatever, because the digits have become too many for my eye to get a rough idea of the average raid boss' health.
Text formatting is provided by the DogTag library and is highly customizable, assuming you haven't disabled DogTags within IceHUD. Use the /dog command to see your options. To comma-separate large health values, you could do a lot of things such as:
[SeparateDigits(HP(unit="target"), thousands=",")]
or, to shorten, you can use Short/VeryShort:
[Short(HP(unit="target"))]
etc. Play around a bit and get it looking how you want.