r298
Details
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FilenameIceHUD-r298.zip
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Uploaded by
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UploadedNov 14, 2008
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Size618.40 KB
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Downloads194
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MD56fab901d31e5c164fc960f122fc6b1e8
Supported WoW Retail Versions
- 3.0.3
Changelog
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r298 | parnic | 2008-11-14 18:07:32 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
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r297 | parnic | 2008-11-14 18:00:33 +0000 (Fri, 14 Nov 2008) | 3 lines
Changed paths:
M /trunk/IceElement.lua
M /trunk/modules/Runes.lua
- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
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r296 | parnic | 2008-11-14 07:11:03 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- changed default for rune module to not be locked at 100% alpha
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r295 | parnic | 2008-11-13 21:59:03 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/CastBar.lua
M /trunk/modules/TargetInfo.lua
- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
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r293 | parnic | 2008-11-04 03:37:26 +0000 (Tue, 04 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- more fixes to the Runes module's visibility when entering/exiting combat, etc.
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r292 | parnic | 2008-11-03 03:14:39 +0000 (Mon, 03 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows
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r291 | parnic | 2008-11-03 02:52:57 +0000 (Mon, 03 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Runes.lua
- fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
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r289 | parnic | 2008-11-02 21:13:45 +0000 (Sun, 02 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate
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r287 | parnic | 2008-10-29 04:01:11 +0000 (Wed, 29 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/modules/DruidMana.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/TargetMana.lua
performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
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r286 | parnic | 2008-10-29 02:55:51 +0000 (Wed, 29 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one
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r285 | parnic | 2008-10-26 23:02:13 +0000 (Sun, 26 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/FocusHealth.lua
M /trunk/modules/FocusMana.lua
M /trunk/modules/PetHealth.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/PlayerHealth.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/RangeCheck.lua
M /trunk/modules/TargetHealth.lua
M /trunk/modules/TargetInfo.lua
M /trunk/modules/TargetMana.lua
A /trunk/textures/Elite.blp
A /trunk/textures/Rare.blp
A /trunk/textures/RareElite.blp
- added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
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r284 | parnic | 2008-10-26 17:48:34 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display
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r282 | parnic | 2008-10-26 01:08:31 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- reverted the click-targeting on the target health bar since it caused a lot of problems
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r280 | parnic | 2008-10-25 15:46:13 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- added click-targeting to the TargetHealth module for raid icon ease (off by default)
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r279 | parnic | 2008-10-25 00:52:53 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- potentially fix a bug with disabling the predictedPower cvar while the game is running
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r278 | parnic | 2008-10-21 05:12:18 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- fixed some modules holding the config text after exiting config mode
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r277 | parnic | 2008-10-21 02:56:43 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/FocusCast.lua
- set FocusCast default vertical offset to match focus health/mana bars. oops.
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r276 | parnic | 2008-10-21 02:14:46 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- made "configuration mode" display the name of the bar underneath it. causes things to get a bit crowded-looking, but helps distinguish bars a little better
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r275 | parnic | 2008-10-21 02:09:53 +0000 (Tue, 21 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/FocusCC.lua
M /trunk/modules/FocusCast.lua
M /trunk/modules/GlobalCoolDown.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/SliceAndDice.lua
M /trunk/modules/TargetCC.lua
M /trunk/modules/Threat.lua
- set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
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r274 | parnic | 2008-10-21 01:38:54 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- added an option to force text justification on all bars
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r272 | Parnic | 2008-10-20 18:46:22 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/MaelstromCount.lua
- made maelstrom count mod be enabled by default now that it's verified as working
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r271 | parnic | 2008-10-20 05:39:35 +0000 (Mon, 20 Oct 2008) | 4 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.toc
M /trunk/modules/LacerateCount.lua
A /trunk/modules/MaelstromCount.lua
M /trunk/modules/SunderCount.lua
- made lacerate and sunder modules show up in configuration mode
- added an extremely untested MaelstromCount module based off the other Count modules. I do not have a shaman with maelstrom to test this with, but I did confirm that it at least doesn't throw any errors ;)
- set lacerate default vertical position such that it is out of the way of the combo points module instead of on top of it
- fixed a bug where "graphical glow" and "graphical clean" presets did not work on lacerate and sunder count modules
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r270 | parnic | 2008-10-20 05:02:40 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
- extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not
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r269 | parnic | 2008-10-18 19:11:58 +0000 (Sat, 18 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/TargetCC.lua
- added an option to only show the CC bars if the current CC was cast by the player
- also includes a new rangecheck revision that doesn't throw errors when targeting
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r268 | parnic | 2008-10-18 16:32:32 +0000 (Sat, 18 Oct 2008) | 3 lines
Changed paths:
M /trunk/modules/FocusHealth.lua
M /trunk/modules/PlayerHealth.lua
- added an option to hide the new blizzard focus frame in the focus health module
- added an option to make the focus health module clickable to target your focus
- fixed a bug in player health's targeting where the clickable area was in the wrong spot when the bar was flipped to the right side
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r267 | parnic | 2008-10-18 04:58:04 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerHealth.lua
- changed the default for catching mouse clicks on the player health frame to false. it was causing too much confusion
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r266 | parnic | 2008-10-18 04:47:44 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetCC.lua
- fixed a problem with the target/focus CC bars not updating properly since the 3.0 patch
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r265 | parnic | 2008-10-18 03:10:42 +0000 (Sat, 18 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/CastBar.lua
- whoops, gave the player castbar a name in IceHUD's class instance. thanks greywithana :)
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r264 | parnic | 2008-10-17 16:17:28 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- fixed runes module misbehaving after loading into the world when ooc alpha was set to 0
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r263 | parnic | 2008-10-17 15:39:59 +0000 (Fri, 17 Oct 2008) | 4 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/modules/ComboPoints.lua
- made "config mode" only show bars that are currently enabled
- made combo points module show 5 combo points while in config mode
- added horizontal offset to combo points module
- added ability make combo points add vertically instead of horizontally (if in graphical mode)
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r262 | parnic | 2008-10-17 06:46:11 +0000 (Fri, 17 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceElement.lua
M /trunk/modules/ComboPoints.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
M /trunk/modules/TargetInfo.lua
M /trunk/modules/TargetOfTarget.lua
M /trunk/modules/Threat.lua
- made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
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r261 | parnic | 2008-10-17 01:58:31 +0000 (Fri, 17 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- probable fix for debuffs appearing as "own buff size" when they shouldn't have
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r254 | parnic | 2008-10-16 15:08:16 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- fixed a potential nil access in the cast bar
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r253 | parnic | 2008-10-16 15:02:27 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed "own buff size" to work properly for buffs you cast on targets instead of buffs they cast on themselves
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r252 | parnic | 2008-10-16 14:51:55 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceCore.lua
- fixed an error when selecting the ArcHUD preset
- set the config to refresh itself when a new preset is selected so that the config screen is updated
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r251 | parnic | 2008-10-16 14:38:44 +0000 (Thu, 16 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetMana.lua
- added an option to only show the target mana/power bar if the target uses mana (by request)
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r250 | parnic | 2008-10-16 14:30:43 +0000 (Thu, 16 Oct 2008) | 2 lines
Changed paths:
M /trunk/IceHUD.lua
M /trunk/modules/SliceAndDice.lua
- increased vertical offsets (by request)
- fixed Slice and Dice module for new Imp SnD talent values as well as the new SnD glyph
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r248 | parnic | 2008-10-15 22:44:12 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerHealth.lua
M /trunk/modules/TargetHealth.lua
- changed the defaults for hiding the blizzard frame on the player and target health frames...i have a feeling i'm going to tick off a whole different subset of people by changing this, but we'll see.
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r247 | parnic | 2008-10-15 02:41:16 +0000 (Wed, 15 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
M /trunk/modules/TargetOfTargetHealth.lua
- officially removing support for libmobhealth since it's no longer necessary (this has technically be unsupported for a long time, but some config options still existed for it)
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r244 | parnic | 2008-10-14 20:05:03 +0000 (Tue, 14 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/CastBar.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Threat.lua
A /trunk/textures/ArcHUD.blp
A /trunk/textures/ArcHUDBG.blp
- added user-submitted ArcHUD-like textures and preset
- modified cast lag and threat pull indicators to use a custom color instead of being an alpha'd version of the background
- fixed a bug where runic power would use the "not full" aggro setting when it was empty (it should behave like rage and treat "not full" as empty)
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