r306
Details
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FilenameIceHUD-r306.zip
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Uploaded by
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UploadedNov 19, 2008
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Size652.10 KB
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Downloads113
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MD51e1ab084a5c0769de501fa8c0bdf8644
Supported WoW Retail Versions
- 3.0.3
Changelog
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r306 | parnic | 2008-11-20 01:12:13 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/ComboPoints.lua
- switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
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r305 | parnic | 2008-11-20 01:02:36 +0000 (Thu, 20 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/ComboPoints.lua
- possible fix for malygos fight where the player uses combo points while in a vehicle
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r304 | parnic | 2008-11-18 06:28:45 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- made runes flash when they become active whether the cooldown or alpha setting is being used
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r303 | parnic | 2008-11-17 05:12:52 +0000 (Mon, 17 Nov 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
- set independentProfile true so that the profiles menu appears again
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r302 | parnic | 2008-11-17 04:50:18 +0000 (Mon, 17 Nov 2008) | 2 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/IceHUD.toc
M /trunk/embeds.xml
M /trunk/libs
- added proper support for profiles instead of storing everything in account-wide un-customizable settings
- added FuBar support...why has this not been in and why haven't i noticed it?!
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r300 | parnic | 2008-11-16 20:32:30 +0000 (Sun, 16 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
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r298 | parnic | 2008-11-14 18:07:32 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
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r297 | parnic | 2008-11-14 18:00:33 +0000 (Fri, 14 Nov 2008) | 3 lines
Changed paths:
M /trunk/IceElement.lua
M /trunk/modules/Runes.lua
- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
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r296 | parnic | 2008-11-14 07:11:03 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- changed default for rune module to not be locked at 100% alpha
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r295 | parnic | 2008-11-13 21:59:03 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/CastBar.lua
M /trunk/modules/TargetInfo.lua
- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
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r293 | parnic | 2008-11-04 03:37:26 +0000 (Tue, 04 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- more fixes to the Runes module's visibility when entering/exiting combat, etc.
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r292 | parnic | 2008-11-03 03:14:39 +0000 (Mon, 03 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows
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r291 | parnic | 2008-11-03 02:52:57 +0000 (Mon, 03 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Runes.lua
- fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
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r289 | parnic | 2008-11-02 21:13:45 +0000 (Sun, 02 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate
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r287 | parnic | 2008-10-29 04:01:11 +0000 (Wed, 29 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/modules/DruidMana.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/TargetMana.lua
performance optimizations:
- only run the OnUpdate code for the player mana bar when the player's power is not full
- never run the every-frame OnUpdate for TargetMana or DruidMana bars since we don't need quite that level of granularity
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r286 | parnic | 2008-10-29 02:55:51 +0000 (Wed, 29 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCastBar.lua
- fixed a bug with showing the "spellcast failed" flash on the player's castbar if the player tried to activate a trinket/cast another spell while casting a different one
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r285 | parnic | 2008-10-26 23:02:13 +0000 (Sun, 26 Oct 2008) | 3 lines
Changed paths:
M /trunk/IceBarElement.lua
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/modules/FocusHealth.lua
M /trunk/modules/FocusMana.lua
M /trunk/modules/PetHealth.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/PlayerHealth.lua
M /trunk/modules/PlayerMana.lua
M /trunk/modules/RangeCheck.lua
M /trunk/modules/TargetHealth.lua
M /trunk/modules/TargetInfo.lua
M /trunk/modules/TargetMana.lua
A /trunk/textures/Elite.blp
A /trunk/textures/Rare.blp
A /trunk/textures/RareElite.blp
- added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default)
- made configuration mode show target raid icons (and the new elite indicator as well)
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r284 | parnic | 2008-10-26 17:48:34 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed a bug in the TargetInfo module that cropped up in 3.0 when LibDogTag is not present causing the module to not display
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r282 | parnic | 2008-10-26 01:08:31 +0000 (Sun, 26 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- reverted the click-targeting on the target health bar since it caused a lot of problems
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r280 | parnic | 2008-10-25 15:46:13 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/TargetHealth.lua
- added click-targeting to the TargetHealth module for raid icon ease (off by default)
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r279 | parnic | 2008-10-25 00:52:53 +0000 (Sat, 25 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- potentially fix a bug with disabling the predictedPower cvar while the game is running
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r278 | parnic | 2008-10-21 05:12:18 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- fixed some modules holding the config text after exiting config mode
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r277 | parnic | 2008-10-21 02:56:43 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/FocusCast.lua
- set FocusCast default vertical offset to match focus health/mana bars. oops.
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r276 | parnic | 2008-10-21 02:14:46 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
- made "configuration mode" display the name of the bar underneath it. causes things to get a bit crowded-looking, but helps distinguish bars a little better
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r275 | parnic | 2008-10-21 02:09:53 +0000 (Tue, 21 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/FocusCC.lua
M /trunk/modules/FocusCast.lua
M /trunk/modules/GlobalCoolDown.lua
M /trunk/modules/PetMana.lua
M /trunk/modules/SliceAndDice.lua
M /trunk/modules/TargetCC.lua
M /trunk/modules/Threat.lua
- set focus cast default scale to match focus health/mana
- set default sides and offsets on all bars to avoid them overlapping each other (fixes mirror/threat overlap and a few others)
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r274 | parnic | 2008-10-21 01:38:54 +0000 (Tue, 21 Oct 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- added an option to force text justification on all bars
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r272 | Parnic | 2008-10-20 18:46:22 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/modules/MaelstromCount.lua
- made maelstrom count mod be enabled by default now that it's verified as working
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r271 | parnic | 2008-10-20 05:39:35 +0000 (Mon, 20 Oct 2008) | 4 lines
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.toc
M /trunk/modules/LacerateCount.lua
A /trunk/modules/MaelstromCount.lua
M /trunk/modules/SunderCount.lua
- made lacerate and sunder modules show up in configuration mode
- added an extremely untested MaelstromCount module based off the other Count modules. I do not have a shaman with maelstrom to test this with, but I did confirm that it at least doesn't throw any errors ;)
- set lacerate default vertical position such that it is out of the way of the combo points module instead of on top of it
- fixed a bug where "graphical glow" and "graphical clean" presets did not work on lacerate and sunder count modules
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r270 | parnic | 2008-10-20 05:02:40 +0000 (Mon, 20 Oct 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
M /trunk/modules/LacerateCount.lua
M /trunk/modules/SunderCount.lua
- extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not
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r269 | parnic | 2008-10-18 19:11:58 +0000 (Sat, 18 Oct 2008) | 2 lines
Changed paths:
M /trunk/modules/TargetCC.lua
- added an option to only show the CC bars if the current CC was cast by the player
- also includes a new rangecheck revision that doesn't throw errors when targeting
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