r321-nolib
Details
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FilenameIceHUD-r321-nolib.zip
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Uploaded by
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UploadedDec 2, 2008
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Size392.70 KB
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Downloads55
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MD59886d5c4a29b5062092a02096860d30d
Supported WoW Retail Versions
- 3.0.3
Changelog
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r321 | parnic | 2008-12-02 06:29:55 +0000 (Tue, 02 Dec 2008) | 1 line
Changed paths:
M /trunk/IceBarElement.lua
- made sure that "lower text" and "upper text" configuration options are not present if a given module cannot use dogtags
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r320 | parnic | 2008-12-02 06:06:28 +0000 (Tue, 02 Dec 2008) | 1 line
Changed paths:
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
- fixed a bug that caused the /icehud slash command to not work when the addon was disabled (and therefore be unable to re-enable it). ouch!
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r319 | parnic | 2008-11-26 20:44:53 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerHealth.lua
- fixed an error when adjusting the status icon's position while it's not visible on the screen
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r317 | parnic | 2008-11-26 16:38:46 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/TargetMana.lua
M /trunk/modules/TargetOfTargetMana.lua
- fixed TargetTargetMana bar to be able to use its own colors instead of inheriting what TargetMana was set to
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r316 | parnic | 2008-11-26 05:15:28 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed buff/debuff filter in the TargetInfo module to properly filter on hostile units as well as friendlies. not sure why this was setup to ignore the filter for hostiles in the first place, but it was just creating confusion
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r315 | parnic | 2008-11-26 05:00:08 +0000 (Wed, 26 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/HungerForBlood.lua
- fixed a bug in the HfB module causing all sorts of havoc to be wreaked when trying to activate animation on the bar
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r314 | parnic | 2008-11-24 21:33:01 +0000 (Mon, 24 Nov 2008) | 4 lines
Changed paths:
M /trunk/modules/TargetOfTarget.lua
- added black background to TargetOfTarget bar for readability
- made ToT text vertical align to CENTER instead of TOP so that it scales appropriately
- made ToT bar color always green so that names aren't covered up when they match the reaction color
- made ToT name/health percentage color always white instead of the reaction color for visibility reasons
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r313 | parnic | 2008-11-24 20:59:26 +0000 (Mon, 24 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/TargetHealth.lua
- added pvp indicator to TargetHealth/TargetTargetHealth bars
- moved some icons into their own Icon Settings group for the TargetHealth/TargetTargetHealth bars configuration
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r312 | parnic | 2008-11-24 07:09:40 +0000 (Mon, 24 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/HungerForBlood.lua
- fixed localization problem with clicking HfB bar to cast HfB (untested, submitted by module author)
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r310 | parnic | 2008-11-24 04:43:37 +0000 (Mon, 24 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/ComboPoints.lua
- removed the rogue-/druid-only restriction since the Malygos fight needs combo points on the drakes
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r309 | parnic | 2008-11-20 04:02:25 +0000 (Thu, 20 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/TargetInfo.lua
- fixed http://www.wowace.com/projects/ice-hud/tickets/8-module-target-info-long-targetnames-overwrites-the/ : target name in the TargetInfo module no longer spills to the next line or gets cut off if it's too long
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r308 | parnic | 2008-11-20 03:50:59 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/Threat.lua
- made the threat module only display while the player is in combat or the player has some threat on his target
- added an option to only display the threat module while in a group. set by default
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r307 | parnic | 2008-11-20 03:22:36 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
M /trunk/IceHUD.toc
A /trunk/modules/HungerForBlood.lua
M /trunk/modules/SliceAndDice.lua
- adding HungerForBlood user-submitted module. I don't have an assassination rogue and don't plan on having one, so this is _untested_ by me. the author is responsible for fixing bugs in it
- also updated a few settings in SliceAndDice to conform with the rest of the mod
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r306 | parnic | 2008-11-20 01:12:13 +0000 (Thu, 20 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/ComboPoints.lua
- switched from UnitIsInVehicle to Blizzard's method of UnitHasVehicleUI for determining where to get combo points from
- registered ENTERED_VEHICLE and EXITED_VEHICLE events to update the combo points appropriately
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r305 | parnic | 2008-11-20 01:02:36 +0000 (Thu, 20 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/ComboPoints.lua
- possible fix for malygos fight where the player uses combo points while in a vehicle
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r304 | parnic | 2008-11-18 06:28:45 +0000 (Tue, 18 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- made runes flash when they become active whether the cooldown or alpha setting is being used
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r303 | parnic | 2008-11-17 05:12:52 +0000 (Mon, 17 Nov 2008) | 1 line
Changed paths:
M /trunk/IceHUD.lua
- set independentProfile true so that the profiles menu appears again
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r302 | parnic | 2008-11-17 04:50:18 +0000 (Mon, 17 Nov 2008) | 2 lines
Changed paths:
M /trunk/.pkgmeta
M /trunk/IceCore.lua
M /trunk/IceHUD.lua
M /trunk/IceHUD.toc
M /trunk/embeds.xml
M /trunk/libs
- added proper support for profiles instead of storing everything in account-wide un-customizable settings
- added FuBar support...why has this not been in and why haven't i noticed it?!
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r300 | parnic | 2008-11-16 20:32:30 +0000 (Sun, 16 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
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r298 | parnic | 2008-11-14 18:07:32 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added the ability for runes to draw vertically stacked. new configuration option to choose horizontal/vertical alignment
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r297 | parnic | 2008-11-14 18:00:33 +0000 (Fri, 14 Nov 2008) | 3 lines
Changed paths:
M /trunk/IceElement.lua
M /trunk/modules/Runes.lua
- added a cooldown wipe to Runes with a "shine" when the cooldown is over (cooldown currently displays in a square instead of adhering to the circular icon...working on that)
- added the ability for elements to boost the alpha value a bit. runes were way too dark previously
- removed all of the background code for runes since the cooldown wipe makes it extraneous
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r296 | parnic | 2008-11-14 07:11:03 +0000 (Fri, 14 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- changed default for rune module to not be locked at 100% alpha
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r295 | parnic | 2008-11-13 21:59:03 +0000 (Thu, 13 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/CastBar.lua
M /trunk/modules/TargetInfo.lua
- fixed a potential nil access problem in the CastBar
- fixed a bug causing TargetInfo lines to be forced to contain data. now any of the lines can be empty if the user chooses
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r293 | parnic | 2008-11-04 03:37:26 +0000 (Tue, 04 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- more fixes to the Runes module's visibility when entering/exiting combat, etc.
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r292 | parnic | 2008-11-03 03:14:39 +0000 (Mon, 03 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/Runes.lua
- added some sanity checking to the runes module so that we don't try to create a rune that doesn't exist...this shouldn't ever catch anything, but arenas seem to cause issues so who knows
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r291 | parnic | 2008-11-03 02:52:57 +0000 (Mon, 03 Nov 2008) | 2 lines
Changed paths:
M /trunk/modules/PlayerMana.lua
M /trunk/modules/Runes.lua
- fixed a bug with PlayerMana disabling OnUpdate code for warriors and DK's when their bar was full instead of when it is empty
- fixed a bug with DK runes appearing to be available as soon as a fight was done instead of when they actually became available again
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r289 | parnic | 2008-11-02 21:13:45 +0000 (Sun, 02 Nov 2008) | 1 line
Changed paths:
M /trunk/modules/PlayerMana.lua
- hopefully fixed a bug with max'ing out the player's mana bar with a mana potion, life tap, mana gem, etc.; now letting the animation finish out normally before turning off the OnUpdate
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