r513-nolib

Details

  • Filename
    IceHUD-r513-nolib.zip
  • Uploaded by
  • Uploaded
    May 6, 2010
  • Size
    430.10 KB
  • Downloads
    44
  • MD5
    977d9b2a189ee43a76a6f6059c4cd302

Supported WoW Retail Versions

  • 3.3.3

Changelog

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r513 | parnic | 2010-05-06 12:56:26 +0000 (Thu, 06 May 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomCDBar.lua

- fixed maximum duration configuration not working for cooldown bars
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r512 | parnic | 2010-05-06 02:56:08 +0000 (Thu, 06 May 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- fixed a bug where the player's icons (specifically seen with the party leader icon) would go full alpha when they first appeared instead of the proper alpha value
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r511 | parnic | 2010-05-04 02:10:41 +0000 (Tue, 04 May 2010) | 1 line
Changed paths:
   M /trunk/modules/GlobalCoolDown.lua

- changed DK GCD spell to death coil from plague strike
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r509 | parnic | 2010-04-24 14:49:46 +0000 (Sat, 24 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/TargetHealth.lua

- reverted r500 because it was causing taint
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r508 | parnic | 2010-04-24 14:11:56 +0000 (Sat, 24 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/PetHealth.lua

- fixed pet health to be colored properly whenever the "color bar by health %" option is checked
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r507 | parnic | 2010-04-23 04:36:18 +0000 (Fri, 23 Apr 2010) | 2 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/modules/TargetInfo.lua

- set the default bar texture back to roundbar
- split the buff/debuff filter into a buff filter and a debuff filter
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r506 | parnic | 2010-04-21 14:09:43 +0000 (Wed, 21 Apr 2010) | 1 line
Changed paths:
   M /trunk/IceElement.lua

- possibly fix weird issue where GetClassColor could be called with a function argument from somewhere...I can't reproduce the error, but several people have reported it, so this ought to fix it.
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r505 | parnic | 2010-04-20 20:21:38 +0000 (Tue, 20 Apr 2010) | 1 line
Changed paths:
   M /trunk/IceCore.lua

- it's probably a good idea to get rid of the default bar texture being RoundBar since CleanCurves looks so much nicer. this should give new users of the mod (and people who don't know that other textures are available) a nicer-looking default setup
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r504 | parnic | 2010-04-20 17:55:20 +0000 (Tue, 20 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua

- fixed a problem with the cast lag indicator for channeled spells that i caused in an attempt to fix the lag indicator not working for reversed bars
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r503 | parnic | 2010-04-20 05:56:46 +0000 (Tue, 20 Apr 2010) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- attempt to fix button mashing while casting channeled spells causing the cast bar to get cut off when it wasn't supposed to. needs user testing before going live
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r502 | parnic | 2010-04-17 22:34:37 +0000 (Sat, 17 Apr 2010) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua

- added an optional icon to the player and target casting bars that shows which spell is being casted/channeled. default is off
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r501 | parnic | 2010-04-17 22:22:42 +0000 (Sat, 17 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/CastBar.lua
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/Threat.lua

- fixed the cast lag indicator, the incoming heal indicator, and aggro pull indicator to draw on the proper area of the bar when the bar is set to reverse direction
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r500 | parnic | 2010-04-12 05:26:46 +0000 (Mon, 12 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua
   M /trunk/modules/TargetHealth.lua

- fixed up the clickable frame for player and target to be hidden/unclickable when the bar alpha is at 0
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r499 | parnic | 2010-04-11 23:48:51 +0000 (Sun, 11 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- fixed the incoming heal bar being invisible sometimes (such as the bar alpha being 0 when OOC, >0 when not full, and the player being OOC with a non-full bar)
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r498 | parnic | 2010-04-10 21:27:06 +0000 (Sat, 10 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- added ArcHUD clickable area fixes to the target health bar as well
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r496 | parnic | 2010-04-05 05:22:34 +0000 (Mon, 05 Apr 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerHealth.lua

- fixed the player's clickable area when using the ArcHUD texture to be on the outside edge of the bar instead of the inside
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r495 | parnic | 2010-04-05 03:49:48 +0000 (Mon, 05 Apr 2010) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua
   M /trunk/IceHUD.toc
   M /trunk/IceUnitBar.lua
   A /trunk/modules/ComboPointsBar.lua

- added oft-requested combo points bar
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r494 | parnic | 2010-04-05 02:11:46 +0000 (Mon, 05 Apr 2010) | 5 lines
Changed paths:
   M /trunk/IceCore.lua
   M /trunk/IceHUD.lua
   M /trunk/modules/CustomCDBar.lua

- user-submitted change care of JX:
Added mechanism to provide common throttled updates to all bars, even those that are hidden.
Added "Display when ready" option to Custom Cooldown bar to replace "Display when empty" toggle.
Modified Custom Cooldown bar to use common throttled updates. This should be rolled out to all bars eventually.
Tidied up display of spell icons in Custom Cooldown bar. There was a problem with the appropriate aura icon not being loaded correctly until the spell had fired.
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r493 | parnic | 2010-04-01 20:37:33 +0000 (Thu, 01 Apr 2010) | 2 lines
Changed paths:
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCDBar.lua

- made sure to unregister OnUpdate in custom bars and cd bars after the bar is hidden
- added the spell icon functionality from the custom bar to the custom cd bar
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