r802

Details

  • Filename
    IceHUD-r802.zip
  • Uploaded by
  • Uploaded
    Dec 7, 2010
  • Size
    946.61 KB
  • Downloads
    186
  • MD5
    487be97c394d1347a2e4025856014247

Supported WoW Retail Versions

  • 4.0.3a

Changelog

------------------------------------------------------------------------
r802 | parnic | 2010-12-08 04:52:37 +0000 (Wed, 08 Dec 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- fixed low threshold flashing on custom bars
------------------------------------------------------------------------
r800 | parnic | 2010-12-06 01:44:07 +0000 (Mon, 06 Dec 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua

- added support for custom buff/debuff trackers to be able to track totems by name
------------------------------------------------------------------------
r799 | parnic | 2010-12-05 21:22:12 +0000 (Sun, 05 Dec 2010) | 1 line
Changed paths:
   M /trunk/IceCastBar.lua
   M /trunk/IceElement.lua

- fixed layer ordering such that icons draw in front of bars again
------------------------------------------------------------------------
r798 | parnic | 2010-12-05 04:25:40 +0000 (Sun, 05 Dec 2010) | 1 line
Changed paths:
   M /trunk/modules/ClassPowerCounter.lua

- minor performance optimizations in class counter modules (holy power, shards)
------------------------------------------------------------------------
r797 | parnic | 2010-12-05 04:19:45 +0000 (Sun, 05 Dec 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomCDBar.lua

- changed custom cooldown bars back to never forcefully hide themselves when set to 'always' display mode. they will now respect the global transparency settings instead. seems like i can't make everyone happy with this setting but this behavior is the most consistent with the rest of the mod
------------------------------------------------------------------------
r796 | parnic | 2010-12-05 04:11:20 +0000 (Sun, 05 Dec 2010) | 1 line
Changed paths:
   M /trunk/IceHUD.lua
   A /trunk/textures/CleanCurvesOut.blp
   A /trunk/textures/CleanCurvesOutBG.blp

- added user-submitted CleanCurvesOutline texture which allows DHUD-like casting to be placed on top of another bar and only the outline fills up instead of the whole bar
------------------------------------------------------------------------
r795 | parnic | 2010-11-27 07:22:50 +0000 (Sat, 27 Nov 2010) | 1 line
Changed paths:
   M /trunk/IceHUD_Options/Options.lua

- more FAQ updates
------------------------------------------------------------------------
r794 | parnic | 2010-11-24 21:01:49 +0000 (Wed, 24 Nov 2010) | 1 line
Changed paths:
   M /trunk/IceHUD_Options/Options.lua

- added a new FAQ
------------------------------------------------------------------------
r792 | parnic | 2010-11-22 18:01:42 +0000 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- never register disabled bars for updates
------------------------------------------------------------------------
r791 | parnic | 2010-11-22 02:19:23 +0000 (Mon, 22 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/CustomBar.lua
   M /trunk/modules/CustomCDBar.lua

- fixed custom buff bars and cooldown bars multiplying alpha values when they shouldn't have been. at low alpha this meant that they were much more transparent than they should have been
------------------------------------------------------------------------
r790 | parnic | 2010-11-21 22:29:37 +0000 (Sun, 21 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/PetHealth.lua
   M /trunk/modules/PetMana.lua

- fixed pet health/mana modules getting stuck on the player when leaving an instance while on a vehicle
------------------------------------------------------------------------
r789 | parnic | 2010-11-21 22:01:07 +0000 (Sun, 21 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerMana.lua

- re-fixed a bug causing the player mana module to not update color when a druid left an LFD instance while in a form and was immediately placed back on a mount and not in a form
------------------------------------------------------------------------
r788 | parnic | 2010-11-19 16:22:36 +0000 (Fri, 19 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/PlayerInfo.lua

- fixed configuration mode error in the player info module when the player had weapon buffs applied (ticket #104)
------------------------------------------------------------------------
r786 | parnic | 2010-11-18 19:45:36 +0000 (Thu, 18 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- patched up the TargetHealth (+ToTHealth +CustomHealth) modules to create the raid icon during CreateFrame() instead of Enable() to ensure that nothing's called in an unexpected order
------------------------------------------------------------------------
r785 | parnic | 2010-11-17 21:48:48 +0000 (Wed, 17 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- suppressed reported error in the runes module that shouldn't be able to happen (and i can't reproduce)
------------------------------------------------------------------------
r784 | parnic | 2010-11-17 03:57:38 +0000 (Wed, 17 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetHealth.lua

- added protection against potential nil access reported by a user. i can't reproduce it, though
------------------------------------------------------------------------
r782 | parnic | 2010-11-11 16:16:53 +0000 (Thu, 11 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/ClassPowerCounter.lua

- added a toggle for the "override alpha" behavior that displays class counters at in-combat alpha when out of combat if the counter isn't full/empty
------------------------------------------------------------------------
r781 | parnic | 2010-11-11 15:58:48 +0000 (Thu, 11 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/TargetInfo.lua

- fixed the TargetInfo fixup code to only run once per profile instead of every time
------------------------------------------------------------------------
r780 | parnic | 2010-11-10 03:18:22 +0000 (Wed, 10 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- minor update to force a full redraw when entering/leaving an instance to help make sure the runes are in a good state
------------------------------------------------------------------------
r779 | parnic | 2010-11-10 03:02:45 +0000 (Wed, 10 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- set runes back to coloring themselves instead of having a gray border and maybe fixed the issue where the wrong texture could get applied to death runes
------------------------------------------------------------------------
r778 | parnic | 2010-11-10 02:41:20 +0000 (Wed, 10 Nov 2010) | 1 line
Changed paths:
   M /trunk/IceBarElement.lua

- fixed markers generating errors or just misbehaving when changing profiles (ticket #102)
------------------------------------------------------------------------
r777 | parnic | 2010-11-08 04:57:18 +0000 (Mon, 08 Nov 2010) | 1 line
Changed paths:
   M /trunk/modules/Runes.lua

- don't force-set the color of each rune since they're already set in the texture. this does remove the nice border coloration we had before, but oh well. setting colors on colored textures is bad.
------------------------------------------------------------------------

Additional Files

Type Name Size Uploaded Game Version Downloads
603.07 KB Dec 7, 2010 4.0.3a 48