v1.6-beta-2-32-g1d8a364-nolib

Details

  • Filename
    InlineAura-v1.6-beta-2-32-g1d8a364-nolib.zip
  • Uploaded by
  • Uploaded
    Dec 4, 2010
  • Size
    54.67 KB
  • Downloads
    19
  • MD5
    ab3778fc34e2c5ed9ddc45b8289ec979

Supported WoW Retail Versions

  • 4.0.3a

Changelog

Adirelle:
    - Fixed armor debuffs.
    - Be more picky about units to scan.
    - Be more intrusive and reactive when dealing with animated glow on macro, hopefully fixing ticket #139.
    - Handle Unicode non-breaking space and show an error dialog for invalid values, since AceConfigDialog doesn't do it (ticket #154).
    - Do not error on macro that can't be resolved to a spell (ticket #149).
    - Properly update buttons after changing configuration (ticket #155).
    - Overhauled code naming scheme.
    - Fixed Bartender4 support.
    - Do not forget to upgrade settings.
    - Revamped the spell configuration panel.
    - Modified how aura with both duration and stacks are combined in order to fix ticket #144.
    - Typos.
    - Changed how the macro overlay bug is handled.
    - Fixed combo points (ticket #141).
    - Added Crusade proc on Holy Light.
    - Have last commit working, and also upgrade profile when switching.
    - Reworked initialiation.
    - Added defaults for various dispell spells.
    - Added a list of enrage effects that Tranquilizing Shot, Soothe and Shiv should remove.
    - Added a "DISPELLABLE" keyword.
    - Hurricane also decreases attack speed by 20%
    - Fixed the error when editing additional (de)buffs to watch.
    - Health-based statuses can be used on friendly units for helpful spells.
    - Totally ignore pet (de)buffs unless a pet is out.
    - Fixed Jinx spell id and show Nether Ward as Shadow Ward (ticket #140).
    - Added most snares, roots and stuns for every classes, thanks to Moozhe.
    - Added Moozhe's warrior settings as defaults.
    - Health-based feedback: ignore unusable/on cooldown spells.
    - Reworded most of option descriptions, making things hopefully clearer.
    - Be more strict and verbose about creating new spells: only known, active spells or items with "On Use:" effect.
    - Fixed ticket #132.