v1.6
Details
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FilenameInlineAura-v1.6.zip
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Uploaded by
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UploadedMay 17, 2011
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Size258.38 KB
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Downloads5,730
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MD5604918f1d557eb7989ac4c8dd7e94acc
Supported WoW Retail Versions
- 4.1.0
Changelog
tag v1.6
4d72da1ce441db8d608cf30bbeaf9618c8d9b810
Adirelle <adirelle@tagada-team.net>
2011-05-17 07:33:44 +0200
Tagging as v1.6.
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Adirelle:
- Removed leftover Shield Bash default setting (with a wrong ID by the way).
- Testing the packager.
- A safecall survived. Fixed.
- Locales updated.
- Dropped BugGrabber. Just nag user once if (s)he is using an alpha version with a proper error handler.
- Removed all "safecalls".
- Hopefully fixed health/power state modules.
- Revert "Embed latest BugGrabber *tag*." as the packager does not properly handle files tagged as release using the web UI (instead of SCM tags).
This reverts commit fa577e9c435094790326051903cb5c172e7a133a.
- I like how UnitPower and UnitPowerMax sometimes return inconsistent values.
- Fixed health and power thresholds.
- Recheck tokens and GUIDs on UNIT_FACTION and UNIT_TARGETABLE_CHANGED, since I suspect funny things could happen.
- Embed latest BugGrabber *tag*.
- Embed BugGrabber so I do not have to bother about the default error handler.
- Handle items without associated spell so they can be customized.
- Locales updated.
- Revamped how glowing animation is handled using non-tainting hooks.
- Updated the README file.
- Typo.
- Locales updated.
- Fixed ticket #198.
- Fixed the spell ID of Rebuke.
- Simplified macro handling.
- Only consider #show, #showtooltip, /cast, /use and derivates to extract macro options.
- Added a "power" module that provides PWABOVExx and PWBELOWxx keywords.
- Slightly enhanced how health threshold are evaluated.
- Locales updated.
- Removed unnecessary update.
- Fixed ticket #196 (BELOWxxx condition not working).
- Small tweaks.
- Cache the conditionnals extracted from macro bodies.
- Added an update throttle that should drastically reduce CPU usage.
- Updated profiling.
- Overhauled unit and GUID tracking to reduce the number of calls to UpdateButtonAura(button).
- Added support for AdiProfiler in developper version.
- Locales updated.
- Fixed an issue where countdowns are not hidden properly.
- Update glowing effect on cooldown/usable changes.
- Fixed validation of spell names (tickets #187)
- Do not prevent glowing of in-cooldown/unusable spells in state modules.
- Added Inner Will for priests.
- Refresh spell list on ACTIONBAR_HIDEGRID instead of ACTIONBAR_SLOT_CHANGED so the spell configuration window doesn't cause unusable if one have any macro with modifier option (ticket #185).
- Fixed globals leak.
- Locales updated.
- Use dropdown menu for tristate toggles.
- Typo.
- Removed Rude Interruption display from Pummel and Shield Bash, since they should display interruptible spells (ticket #182).
- Added configuration option for modules that provides special values.
- Added DKs' Blood Shield.
- Touched .pkgmeta to force embedding latest LibDispellable-1.0.
- Fixed ticket #175.
- Let LibDispellable handle enrage dispels.
- Now use LibDispellable-1.0.
- Be smarter with missing spells and items.
- Added a preset the for Flask of Enhancement.
- Do not completely merge presets into database defaults.
- Reworked how totems are handled (and conveniently simplied the core).
- Added Grounding Totem Effect to the list of snares.
- Typo.
- Fixed focus targeting.
- Attempt to fix totems.
- Added paladins' Guardian of Ancient Kings (ticket #166).
- More tullaRange support (ticket #162), drycoded.
- Mages' counterspell also interrupts spellcasting...
- Added defaults for most interrupts.
- Special states now obey the highlight effect setting.
- Added an "interruptible spellcast" module.
- Fixed a potential nil error in Core.lua
- Fixed health module.
- Have tullaRange loaded before InlineAura. Should fix ticket #162.
- Added profile version number, to upgrade only if need be.
- Do not upgrade profile until we have loaded the spell defaults.
- Do not test harmful spells on friendly targets nor helpful spells on hostile targets.
- Reworked spell tests to be more specific and quick with spells using only defaults or special. Also added an internal priority so debuffs won't be merged with buffs.
- Have combo point module also updates player so self buffs based on combo points are properly updated.
- Typo in defaults.
- Added +5% spell crit taken.
- Updated the README file.
- Fixed combo point logic and defaults.
- Reworked state modules.
- Fixed state modules (ticket #157).
- In the list of spells, do not list the first spell of the "next" spellbook tab.
- Tidied the configuration panel code up.
- Enhanced the spell setting panel.
- Update the spell list in configuration panel when action bars are updated.
- Fixed armor debuffs.
- Be more picky about units to scan.
- Be more intrusive and reactive when dealing with animated glow on macro, hopefully fixing ticket #139.
- Handle Unicode non-breaking space and show an error dialog for invalid values, since AceConfigDialog doesn't do it (ticket #154).
- Do not error on macro that can't be resolved to a spell (ticket #149).
- Properly update buttons after changing configuration (ticket #155).
- Overhauled code naming scheme.
- Fixed Bartender4 support.
- Do not forget to upgrade settings.
- Revamped the spell configuration panel.
- Modified how aura with both duration and stacks are combined in order to fix ticket #144.
- Typos.
- Changed how the macro overlay bug is handled.
- Fixed combo points (ticket #141).
- Added Crusade proc on Holy Light.
- Have last commit working, and also upgrade profile when switching.
- Reworked initialiation.
- Added defaults for various dispell spells.
- Added a list of enrage effects that Tranquilizing Shot, Soothe and Shiv should remove.
- Added a "DISPELLABLE" keyword.
- Hurricane also decreases attack speed by 20%
- Fixed the error when editing additional (de)buffs to watch.
- Health-based statuses can be used on friendly units for helpful spells.
- Totally ignore pet (de)buffs unless a pet is out.
- Fixed Jinx spell id and show Nether Ward as Shadow Ward (ticket #140).
- Added most snares, roots and stuns for every classes, thanks to Moozhe.
- Added Moozhe's warrior settings as defaults.
- Health-based feedback: ignore unusable/on cooldown spells.
- Reworded most of option descriptions, making things hopefully clearer.
- Be more strict and verbose about creating new spells: only known, active spells or items with "On Use:" effect.
- Fixed ticket #134.
- Do not display "0 stack".
- Removed "transparency" highlight effect and made the "dim" one actually work.
- Fixed font flags.
- Fixed ticket #132.
- More "highlight" options (half-implemented).
- Properly update on macro changes.
- Also show bloodlust/heroism/time wrap/ancient hysteria debuffs.
- Added health-based glows.
- Properly display built-in overlays on macros.
- Allow several positive results from test to merge together.
- Fixed some glitches with debug output.
- Removed unused code.
- Fixed GetSpellInfo error.
- Reduced computation for buttons that directly hold items and spells.
- Reworked countdown and stack display.
- Moved most of frame related code into its own file.
- Properly handle latest target options.
- Fixed defaults.
- Small fixes.
- Converted the latest state modules.
- Fixed eclipse energy.
- Small fix.
- Renamed Specials.lua to StateModules.lua
- Converted Eclipse to new state module.
- Changed stateModule:Test argument order.
- Properly load defaults again.
- Almost working.
- First attempt at revamping specials.