kgPanels
Create panels for customizing your UI, sucessor to eePanels
OnClick now provides a pressed and released variable you can check for.
if pressed then -- do mouse down actions elseif released then -- do mouse up actions end
This means your script will get called twice when someone clicks the panel.
Here is a youtube link to a video Tutorial
Ive created an Example Texture Pack.
This example pack is just a template. If you want to use it as a storage spot for your art, look at the read me file for directions on usage.
Try logging out to character screen first (not exit game), so your settings are saved.
So I've done every imaginable thing that I can find about loading artwork, but it's still not working. Idk what I'm doing wrong, but it's getting to the point where I just want to toss my computer out the window. When I type in the path to the artwork I get this "kgpanels: "\\interface\\addons\\kgpanelslayouts\\blue_circles\\bluecircles.tga" failed to load. I've resized the artwork, I've changed the folders, I've made sure the alpha is off... ect. Nothing is working. I am starting to wonder if the file has to be in a format and not in the .tga format it's currently in.
idk what i'm doing wrong! please help.
has to be entered like this: \\interface\addons\kgpanelslayouts\blue_circles\bluecircles.tga
Only the beginning of the path should start with "\\"...the rest is only "\".
It makes life much easier if u create a seperate folder in the Interface folder and name it something simple. Then place all ur custom stuff there. Much less to type out in the Path section, plus easier to remember where it is. like example mine: \\interface\Ona\(file name).tga