r216

Details

  • Filename
    LibFail-1.0-r216.zip
  • Uploaded by
  • Uploaded
    Mar 17, 2010
  • Size
    25.25 KB
  • Downloads
    66
  • MD5
    afeebf0dad023464cbf963608aac2206

Supported WoW Retail Versions

  • 3.3.0

Changelog

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r216 | mysticalos | 2010-03-18 01:57:23 +0000 (Thu, 18 Mar 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

Added missing rune of blood spellid
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r215 | Maat | 2010-03-09 22:53:37 +0000 (Tue, 09 Mar 2010) | 2 lines
Changed paths:
   M /trunk/LibFail-1.0.lua

add 25 man heroic defile spellId
fix up shadow trap so it doesn't spam
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r214 | Maat | 2010-03-06 22:45:17 +0000 (Sat, 06 Mar 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

you can increase the size of defile without taking damage, so fail on that too
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r213 | Maat | 2010-03-06 13:18:39 +0000 (Sat, 06 Mar 2010) | 2 lines
Changed paths:
   M /trunk/LibFail-1.0.lua

change defile a bit so it shows more relevant information
add The Lich King - Spirit Bomb
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r212 | mysticalos | 2010-03-05 19:12:18 +0000 (Fri, 05 Mar 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

*Added 10 man festergut malleable goo Id
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r211 | Maat | 2010-03-04 21:56:33 +0000 (Thu, 04 Mar 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

bugfix
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r210 | Maat | 2010-02-27 18:20:17 +0000 (Sat, 27 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

fix boss names that were added incorrectly
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r209 | mysticalos | 2010-02-26 21:34:04 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

*Added last 2 necrotic plague SPELL_CAST_SUCCESS ids as well as a note on why there are 8 spellids and why 4 of them are useless. :\
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r208 | Maat | 2010-02-26 20:06:24 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

fix up necrotic plague
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r207 | maat | 2010-02-26 10:01:12 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

more necrotic plague spellId and some bugfix
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r206 | maat | 2010-02-26 09:45:16 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

add more defile spellIds
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r205 | maat | 2010-02-26 09:28:30 +0000 (Fri, 26 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

add more shockwave spellid
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r204 | Maat | 2010-02-24 19:27:52 +0000 (Wed, 24 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

spellId fix
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r203 | Maat | 2010-02-24 08:47:47 +0000 (Wed, 24 Feb 2010) | 5 lines
Changed paths:
   M /trunk/LibFail-1.0.lua

add Fail_TheLichKing_NecroticPlague
    Fail_TheLichKing_ShadowTrap
    Fail_Festergut_MalleableGoo
    Fail_TheLichKing_Defile
    Fail_TheLichKing_Shockwave
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r202 | mysticalos | 2010-02-18 07:35:57 +0000 (Thu, 18 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

Last tweak made had logic fail and caused the 2 fails not to work. (was using = and not >) so lets try this. Hopefully not broken and spamming fails, but also working for people who stand in death and decay and flame cinder.
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r201 | mysticalos | 2010-02-17 07:15:17 +0000 (Wed, 17 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

Just not liking sensitivity of death and decay and flame cinder, trying more tweaks. too sensetive not sensitive enough back and forth til I get it right.
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r200 | mysticalos | 2010-02-16 21:24:48 +0000 (Tue, 16 Feb 2010) | 1 line
Changed paths:
   M /trunk/LibFail-1.0.lua

Flame cinder and death and decay seem to work as intended now but weren't sensitive enough to tuning down now they are fixed. This should be right balance i hope.
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r199 | mysticalos | 2010-02-16 06:00:36 +0000 (Tue, 16 Feb 2010) | 3 lines
Changed paths:
   M /trunk/LibFail-1.0.lua

*Added fail for dying to remorseless Winter on lich king
*Recoded fails for deathwhisper death and decay and Koralon Flaming cinder fails since they spammed incorrect fails instantly if you were timepstamped(took damage) at an earlier part in fight. Hopefully this is fixed.
*Added missing frost bomb spell ids for sindragosa
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r198 | mysticalos | 2010-02-11 19:55:33 +0000 (Thu, 11 Feb 2010) | 3 lines
Changed paths:
   M /trunk/LibFail-1.0.lua

*Redid fail for Sindragosa - Unchained Magic to be a fail for instability instead (you can't fail unchained magic, you can't get rid of it, but you can fail instability stacks). Also, trigger the fail using backlash, that's the correct spellid for damage, not instability.
*Added a drycoded version of instability/backlash to sindragosa that's commented out right now for heroic mode (damages you AND people within 20 yards of you so heroic fail has to work differently)
*Added fail for dying from chilled to the bone (melee debuff from sindragosa)
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