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FAIL_TYPE_NOTMOVING (lib.FAIL_TYPE_NOTMOVING = "notmoving" -- fails at not moving with probably something on him that triggers on movement) is used in place of FAIL_TYPE_MOVING (lib.FAIL_TYPE_MOVING = "moving" -- fails at moving out of shit), at least in :
- Fail_Valithria_ColumnofFrost- Fail_Yogg_OminousCloud- Fail_Halion_TwilightCutter- Fail_Halion_MeteorStrike- Fail_TheLichKing_Defile- Fail_Gunship_Explosion_Knockback- etc. (almost all cases? all cases?)
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