r20090814041324
Details
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FilenameLibPendingHeals-1.0-r20090814041324.zip
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Uploaded by
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UploadedAug 13, 2009
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Size20.55 KB
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Downloads187
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MD596432a962d988039d2232e2c1e9899b5
Supported WoW Retail Versions
- 3.2.0
Changelog
Shadowed:
PRIEST: Added all Priest spells, everything seems to be accurate but Penance is ~100 healing off
Added Fetid Healing (-25%) and Guardian Spirit (+40%) as healing modifiers
Added channeled spell detection
Added fake grouping when inside a party so Prayer of Healing and such spells pick up the player healing their "group"
Fixed an error when logging in with a Glyph socket unfilled
Fixed GUID detection failing when auto self cast is on but a spell forces a targeting icon (Binding Heal)
Fixed GUID detection when chain casting a spell causing it to be "queued"
Fixed calculations on spells with no spell power and downrank
Fixed heal calculations being ran on spells
Added guid mapping for group spells like Beacon of Light or Prayer of Healing
PALADIN: Added Paladin data, Holy Light, Flash of Light and Beacon of Light
DRUID: Added check to return a spell check if the player has 100% or more Nature spell crit
Moved aura changes to using UNIT_AURA while I work out a hybrid system, made it switch Necrotic Poison based on zone type though
Added the last bit of modifier changing to Druid healing
Fixed spellID for Avenging Wrath
Fixed player modifier detection
Fixed ZONE_CHANGED_NEW_AREA not being called when the library is initialized
Rewrote the GUID -> cast detection to actually work consistently
Pulled in and tested all Druid data
Renamed everything inside to PendHeals
More code changes to adjust to what it needs to do
Renamed to LibPendingHeals-1.0
Added more of the Druid stuff, just committing these before I rename
Added Divine Plea to self modifiers
Fixed Wound Poison so it lists all of it's rank (because it uses a unique buff spellID/spellName for each rank)
Cleaned up the stack modifiers so it actually works sanely
Updated to package as LibPendingHeals-1.0
Fixed GUID detection, need to make sure we can assist an unit cause if we can't we can't heal it.
Started to pull in spell and talent data, have Druids so far
Now has an actual upgrade path!
Moved a few spells to using names as some like Mortal Strike or Wound Poison are the same amount all the time (and this way I don't have to add 50 spellIDs!)
Added Necrotic Aura, Embrace of the Vampyr, Shadow Spike, Dark Volley, Wounding Strike, Ray of Pain, Shroud of Darkness, Chop, Necrotic Strike to healing modifiers
Modifier detection works now
Glyph caching also works now
Added talent caching
- Updated .pkgmeta
- - Still playing around with this, but the basic aura modifier, glyph and spell caching should be working fine. Pretty sure I have the code for identifying units a spell was cast on by GUID is working too