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It looks like current logic only affect when the player has beacon of light, his heal recognized by the logic.
Current behavior : 'Unit who has beacon of light' heals someone, it affects.
Expected behavior : when someone heals any other players, unit who has beacon of light should be healed together.
doubt line 3322 set to 'player' only while it should find party/raid aura to get buffed.
self.eventFrame:RegisterUnitEvent("UNIT_AURA", 'player')
for testing, I added party1 below and it looks work.
This is an issue introduced in the latest minor version (108) by changing the line mentioned above to only register the event for the player.
The commit was the following: https://github.com/Azilroka/LibHealComm-4.0/commit/9a5cf2fb3bad57e6950a6154cb5f0dbbf7cba9b1
Before this change BoL was working fine.
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