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There is an error in Classic server when character flying, or mounted on a vehicle.
26x Bazooka\libs\LibJostle-3.0\LibJostle-3.0-90068.lua:347: attempt to call global 'UnitHasVehicleUI' (a nil value) Bazooka\libs\LibJostle-3.0\LibJostle-3.0-90068.lua:347: in function `Refresh' Bazooka\libs\LibJostle-3.0\LibJostle-3.0-90068.lua:180: in function `UIParent_ManageFramePositions' Bazooka\libs\LibJostle-3.0\LibJostle-3.0-90068.lua:105: in function <Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:103> [C]: in function `UIParent_ManageFramePositions' FrameXML\MainMenuBar.lua:277: in function <FrameXML\MainMenuBar.lua:258> [C]: in function `MainMenuBarVehicleLeaveButton_Update' FrameXML\MainMenuBar.lua:255: in function <FrameXML\MainMenuBar.lua:254> Locals: self = <table> { Unregister = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:241 topFrames = <table> { } ProcessQueue = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:297 PLAYER_ENTERING_WORLD = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:159 Refresh = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:322 PLAYER_REGEN_DISABLED = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:314 hooks = <table> { } TicketStatusFrame_OnEvent = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:167 PLAYER_REGEN_ENABLED = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:309 ACTIONBAR_UPDATE_STATE = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:155 PLAYER_CONTROL_GAINED = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:305 GetScreenBottom = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:197 EnableTopAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:262 WorldMapFrame_Hide = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:163 IsBottomAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:276 DisableTopAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:269 RegisterTop = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:207 IsTopAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:258 UIParent_ManageFramePositions = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:179 PlayerFrame_SequenceFinished = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:183 FCF_UpdateCombatLogPosition = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:175 EnableBottomAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:280 DisableBottomAdjusting = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:287 bottomAdjust = true GetScreenTop = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:187 FCF_UpdateDockPosition = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:171 topAdjust = true bottomFrames = <table> { } RegisterBottom = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:224 frame = <unnamed> { } } screenHeight = 853.333435 topOffset = 833.333435 bottomOffset = 0 frames = <table> { 1 = GroupLootFrame1 { } 2 = TutorialFrameParent { } 3 = FramerateLabel { } 4 = DurabilityFrame { } } (*temporary) = nil (*temporary) = "player" (*temporary) = "attempt to call global 'UnitHasVehicleUI' (a nil value)" fullyInitted = true JostleFrame = <unnamed> { 0 = <userdata> Schedule = <function> defined @Bazooka\libs\LibJostle-3.0\LibJostle-3.0.lua:140 } tmp = <table> { 1 = GroupLootFrame1 { } 2 = TutorialFrameParent { } 3 = FramerateLabel { } 4 = DurabilityFrame { } } blizzardFrames = <table> { 1 = "PlayerFrame" 2 = "TargetFrame" 3 = "MinimapCluster" 4 = "PartyMemberFrame1" 5 = "TicketStatusFrame" 6 = "WorldStateAlwaysUpFrame" 7 = "MainMenuBar" 8 = "MultiBarRight" 9 = "CT_PlayerFrame_Drag" 10 = "CT_TargetFrame_Drag" 11 = "Gypsy_PlayerFrameCapsule" 12 = "Gypsy_TargetFrameCapsule" 13 = "ConsolidatedBuffs" 14 = "BuffFrame" 15 = "DEFAULT_CHAT_FRAME" 16 = "ChatFrame2" 17 = "GroupLootFrame1" 18 = "TutorialFrameParent" 19 = "FramerateLabel" 20 = "DurabilityFrame" 21 = "CastingBarFrame" 22 = "OrderHallCommandBar" 23 = "MicroButtonAndBagsBar" 24 = "UIWidgetTopCenterContainerFrame" } inCombat = false _G = <table> { UpdateOnBarHighlightMarksBySpell = <function> defined @Int
To solve that, we need to change line 347 from
if inCombat or not HasFullControl() and not UnitHasVehicleUI("player") the
To
if inCombat or not HasFullControl() and UnitHasVehicleUI ~= nil and not UnitHasVehicleUI("player") then
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