r3
Details
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FilenameLibStatLogic-1.2-r3.zip
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Uploaded by
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UploadedOct 20, 2010
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Size135.66 KB
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Downloads87
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MD59ba46eaf6df9811c06cf31071df6fd2c
Supported WoW Retail Versions
- 4.0.1
Changelog
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r3 | whitetooth | 2010-10-20 06:56:12 +0000 (Wed, 20 Oct 2010) | 1 line
Changed paths:
M /trunk/LibStatLogic-1.2/LibStatLogic-1.2.lua
- Properly name tooltip text strings so it doesn't clash when loaded with LibStatLogic-1.1
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r2 | whitetooth | 2010-10-19 16:46:01 +0000 (Tue, 19 Oct 2010) | 235 lines
Changed paths:
A /trunk/.pkgmeta
A /trunk/LibStatLogic-1.2
A /trunk/LibStatLogic-1.2/LibStatLogic-1.2.lua
A /trunk/LibStatLogic-1.2/lib.xml
A /trunk/LibStatLogic-1.2.toc
A /trunk/LibStub
A /trunk/LibStub/LibStub.lua
A /trunk/UTF8
A /trunk/UTF8/utf8.lua
A /trunk/UTF8/utf8data.lua
- Initial Commit. StatLogic for WoW 4.0.
- Changed: PlayerHasGlyph updated to work with 4.0 API
- Changed: DisplayLocale: isPercent = true, if stat is percentage, removed build in trailing "(%)" in stat name
- Added: DisplayLocale: StatMod stat names
- Changed: "ADD_CR_PARRY_MOD_STR" changed to "ADD_PARRY_RATING_MOD_STR" for consistency
- Changed: "ADD_MANA_REG_MOD_NORMAL_MANA_REG" changed to "ADD_MANA_REG_MOD_MANA_REG_NOT_CASTING" for consistency
- Changed: "ADD_HEALING_MOD_X" changed to "ADD_HEAL_MOD_X" for consistency
- Changed: "MOD_HEALING" changed to "MOD_HEAL" for consistency
- Added: "ADD_SPELL_DMG_MOD_MANA" and "ADD_HEAL_MOD_MANA" for Improved Mana Gem
- Added: "ADD_BLOCK_REDUCTION" for Meta Gems
- Added: StatLogic.SpellSchools
- Fixed: Check for removed spells when generating StatModTable buffName
- Changed: 2 AP/Agi for Rogues, Hunters, Shamans
- 4.0.1: Priest: Power Infusion: gives haste instead of spell power(long over due)
- 4.0.1: Warlock: Demonic Pact: now a 10% spell power buff for everyone independent of the warlock's spell power
- 4.0.1: Warlock: Demonic Resilience: Removed
- 4.0.1: Warlock: Fel Armor: is Spirit independent
- 4.0.1: Warlock: Glyph of Life Tap: no longer gives spell power buff
- 4.0.1: Warlock: Fel Vitality: Removed
- 4.0.1: Warlock: Demonic Embrace: Moved
- 4.0.1: Warlock: Master Demonologist: Removed
- 4.0.1: Warlock: Demonic Knowledge: Removed
- 4.0.1: Shaman: Elemental Warding
- 4.0.1: Shaman: Elemental Precision
- Fixed: Warlock: Soul Link: 20%
- 4.0.1: Cloth: Nethermancy: Increase Intelligence by 5%
- 4.0.1: Mage: Khadgar's Regalia(843), Sunstrider's Regalia(844) 2pc: Changed
- 4.0.1: Mage: Molten Armor: Causes 190 Fire damage when hit, increases your critical strike chance by 3%, and reduces the chance you are critically hit by 5%.
- 4.0.1: Mage: Glyph of Molten Armor: Changed
- 4.0.1: Druid: Survival of the Fittest: Removed
- 4.0.1: Druid: Natural Reaction: Moved to 2,18. 2 Ranks
- 4.0.1: Druid: Feral Swiftness: Moved to 2,1
- 4.0.1: Druid: Dreamstate: Removed
- 4.0.1: Druid: Intensity: Removed
- 4.0.1: Druid: Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
- 4.0.1: Druid: Nurturing Instinct: Moved to 2,14
- 4.0.1: Druid: Lunar Guidance: Removed
- 4.0.1: Druid: Improved Tree of Life: Removed
- 4.0.1: Druid: Improved Moonkin Form: Removed
- 4.0.1: Druid: Improved Barkskin: Removed
- 4.0.1: Druid: Natural Perfection: Removed
- 4.0.1: Druid: Protector of the Pack: Removed
- 4.0.1: Druid: Balance of Power: Increases your spell hit rating by an additional amount equal to 50/100% of your Spirit.
- 4.0.1: Druid: Thick Hide: Increases your Armor contribution from cloth and leather items by 4/7/10%, increases armor while in Bear Form by an additional 11/22/33%, and reduces the chance you'll be critically hit by melee attacks by 2/4/6%.
- 4.0.1: Druid: Dire Bear Form: Removed
- 4.0.1: Druid: Bear Form: Increases melee attack power by 30, armor contribution from cloth and leather items by 65%, and Stamina by 25%. Also causes agility to increase attack power.
- 4.0.1: Druid: Moonkin Form: Armor contribution from items is increased by 120%.
- 4.0.1: Druid: Survival Instincts: Damage taken reduced by 60% while in Bear Form or Cat Form.
- 4.0.1: Druid: Improved Mark of the Wild: Removed
- 4.0.1: Druid: Heart of the Wild: Increases your Intellect by 2/4/6%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
- 4.0.1: Druid: Furor: Increases your maximum mana by 5/10/15%.
- 4.0.1: Druid: Living Spirit: Removed
- 4.0.1: Druid: Enrage: Physical damage taken increased by 10%.
- 4.0.1: Druid: Perseverance: Reduces all spell damage taken by 2/4/6%.
- 4.0.1: Druid: Tree of Life: Armor increased by 120%.
- 4.0.1: Druid: Aggression: Increases your attack power by 25%.
- 4.0.1: Druid: Glyph of Barkskin: Reduces the chance you'll be critically hit by melee attacks by 25% while Barkskin is active.
- 4.0.1: Death Knightm, Warrior, Paladin: Forceful Deflection: Increases your Parry Rating by 25% of your total Strength.
- 4.0.1: Death Knight: Bladed Armor: Increases your attack power by 2/4/6 for every 180 armor value you have.
- 4.0.1: Death Knight: Blade Barrier: 2/4/6% less damage taken.
- 4.0.1: Death Knight: Icebound Fortitude: Damage taken reduced by 30%.
- 4.0.1: Death Knight: Glyph of Icebound Fortitude: Removed
- 4.0.1: Death Knight: Bone Shield: Damage reduced by 20%.
- 4.0.1: Death Knight: Anti-Magic Shell: Spell damage reduced by 75%.
- 4.0.1: Death Knight: Frost Presence: No longer relevent
- 4.0.1: Death Knight: Blood Presence: Stamina increased by 8%. Armor contribution from cloth, leather, mail and plate items increased by 60%. Damage taken reduced by 8%.
- 4.0.1: Death Knight: Improved Frost Presence: No longer relevent
- 4.0.1: Death Knight: Magic Suppression: No longer relevent
- 4.0.1: Death Knight: Will of the Necropolis: Damage taken reduced by 8/16/25%
- 4.0.1: Death Knight: Rune of Spellshattering: Deflects 4% of all spell damage to 2h weapon
- 4.0.1: Death Knight: Rune of Spellbreaking: Deflects 2% of all spell damage to 1h weapon
- 4.0.1: Death Knight: Sanguine Fortitude: Icebound Fortitude reduces damage taken by an additional 15/30%
- 4.0.1: Death Knight: Anticipation: Removed
- 4.0.1: Death Knight: Frigid Dreadplate: Removed
- 4.0.1: Death Knight: Toughness: Increases your armor value from items by 3/7/10%.
- 4.0.1: Death Knight: Unbreakable Armor: Removed
- 4.0.1: Death Knight: Glyph of Unbreakable Armor: Removed
- 4.0.1: Death Knight: Endless Winter: No longer relevent
- 4.0.1: Death Knight: Veteran of the Third War: Increases your total Stamina by 9% and your expertise by 6.
- 4.0.1: Death Knight: Rune of the Stoneskin Gargoyle: +4% Armor and +2% Stamina to 2h weapon
- 4.0.1: Death Knight: Rune of the Nerubian Carapace: +2% Armor and +1% Stamina to 1h weapon
- 4.0.1: Death Knight: Ravenous Dead: Removed
- 4.0.1: Death Knight: Abomination's Might: Also increases your total Strength by 1/2%.
- 4.0.1: Death Knight: Unholy Might: Dark power courses through your limbs, increasing your Strength by 15%.
- 4.0.1: Death Knight: Vampiric Blood: Maximum health increased by 15%
- 4.0.1: Death Knight: Glyph of Vampiric Blood: Vampiric Blood no longer grants you health
- 4.0.1: Death Knight: Pillar of Frost: Strength increased by 20%.
- 4.0.1: Death Knight: Brittle Bones: Your Strength is increased by 2/4%
- 4.0.1: Death Knight: Unholy Strength: Strength increased by 15%
- 4.0.1: Hunter: Combat Experience: Removed
- 4.0.1: Hunter: Lightning Reflexes: Removed
- 4.0.1: Hunter: Survivalist: Removed
- 4.0.1: Hunter: Endurance Training: Removed
- 4.0.1: Hunter: Thick Hide: Removed
- 4.0.1: Hunter: Survival Instincts: Removed
- 4.0.1: Hunter: Aspect Mastery: Removed
- 4.0.1: Hunter: Catlike Reflexes: Removed
- 4.0.1: Hunter: Aspect of the Monkey: Removed
- 4.0.1: Hunter: Improved Aspect of the Monkey: Removed
- 4.0.1: Hunter: Aspect of the Dragonhawk: Removed
- 4.0.1: Hunter: Careful Aim: No longer relevent
- 4.0.1: Hunter: Animal Handler: Attack Power increased by 15%.
- 4.0.1: Mage: Arcane Fortitude: Removed
- 4.0.1: Mage: Khadgar's Regalia(843), Sunstrider's Regalia(844) 2pc: No longer relevent
- 4.0.1: Mage: Glyph of Molten Armor: No longer relevent
- 4.0.1: Mage: Arcane Meditation: Removed
- 4.0.1: Mage: Pyromaniac: No longer relevent
- 4.0.1: Mage: Glyph of Mage Armor: Removed
- 4.0.1: Mage: Mind Mastery: Removed
- 4.0.1: Mage: Arctic Winds: Removed
- 4.0.1: Mage: Improved Blink: No longer relevent
- 4.0.1: Mage: Playing with Fire: Removed
- 4.0.1: Mage: Frozen Core: Removed
- 4.0.1: Mage: Arcane Mind: Removed
- 4.0.1: Mage: Student of the Mind: Removed
- 4.0.1: Mage: Improved Mana Gem: Increases your spell power by 1/2% of your maximum mana
- 4.0.1: Paladin: Sheath of Light: Increases your spell power by an amount equal to 30% of your attack power
- 4.0.1: Paladin: Touched by the Light: Increases your total Stamina by 15%, increases your spell hit by 6%, and increases your spell power by an amount equal to 60% of your Strength.
- 4.0.1: Paladin: Holy Guidance: Removed
- 4.0.1: Paladin: Anticipation: Removed
- 4.0.1: Paladin: Divine Purpose: No longer relevent
- 4.0.1: Paladin: Sanctuary: Reduces the chance you'll be critically hit by melee attacks by 2/4/6% and reduces all damage taken by 3/7/10%.
- 4.0.1: Paladin: Blessed Life: No longer relevent
- 4.0.1: Paladin: Improved Righteous Fury: Removed
- 4.0.1: Paladin: Guarded by the Light: No longer relevent
- 4.0.1: Paladin: Shield of the Templar: No longer relevent
- 4.0.1: Paladin: Glyph of Divine Plea: No longer relevent
- 4.0.1: Paladin: Ardent Defender: Damage taken reduced by 20%.
- 4.0.1: Paladin: Toughness: Increases your armor value from items by 3/6/10%.
- 4.0.1: Paladin: Divine Strength: Removed
- 4.0.1: Paladin: Sacred Duty: No longer relevent
- 4.0.1: Paladin: Combat Expertise: Removed
- 4.0.1: Paladin: Divine Intellect: Removed
- 4.0.1: Paladin: Redoubt: Removed
- 4.0.1: Paladin: Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
- 4.0.1: Paladin: Enlightened Judgements: Grants hit rating equal to 50/100% of any Spirit gained from items or effects
- 4.0.1: Priest: Spiritual Guidance: Removed
- 4.0.1: Priest: Twisted Faith: Grants you spell hit rating equal to 50/100% of any Spirit gained from items or effects.
- 4.0.1: Priest: Spell Warding: Removed
- 4.0.1: Priest: Dispersion: Reduces all damage by 90%
- 4.0.1: Priest: Shadowform: All damage you take reduced by 15%.
- 4.0.1: Priest: Focused Will: All damage taken reduced by 4/6%. Stacks up to 2 times.
- 4.0.1: Priest: Holy Concentration: Increases the amount of mana regeneration from Spirit while in combat by an additional 10/20%.
- 4.0.1: Priest: Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
- 4.0.1: Priest: Improved Power Word: Fortitude: Removed
- 4.0.1: Priest: Mental Strength: Removed
- 4.0.1: Priest: Inner Fire: Increases armor from items by 60%
- 4.0.1: Priest: Glyph of Inner Fire: Increases the armor from your Inner Fire spell by 50%.
- 4.0.1: Priest: Inner Sanctum: Spell damage taken is reduced by 2/4/6% while within Inner Fire
- 4.0.1: Priest: Enlightenment: Intellect increased by 15%.
- 4.0.1: Rogue: Deadliness: Removed
- 4.0.1: Rogue: Savage Combat: Increases your total attack power by 2/4%.
- 4.0.1: Rogue: Evasion: Dodge chance increased by 50% and chance ranged attacks hit you reduced by 25%.
- 4.0.1: Rogue: Lightning Reflexes: Increases your chance to dodge enemy attacks by 3/6/9%
- 4.0.1: Rogue: Ghostly Strike: Dodge chance increased by 15%.
- 4.0.1: Rogue: Sleight of Hand: Removed
- 4.0.1: Rogue: Heightened Senses: Removed
- 4.0.1: Rogue: Cloak of Shadows: Resisting all hostile spells.
- 4.0.1: Rogue: Glyph of Cloak of Shadows: While Cloak of Shadows is active, you take 40% less physical damage.
- 4.0.1: Rogue: Cheating Death: All damage taken reduced by 90%
- 4.0.1: Rogue: Deadened Nerves: Reduces all damage taken by 3/7/10%.
- 4.0.1: Rogue: Improved Recuperate: Reduces all damage taken by 3/6% while your Recuperate ability is active.
- 4.0.1: Rogue: Sinister Calling: Increases your total Agility by 25%
- 4.0.1: Rogue: Endurance: Removed
- 4.0.1: Rogue: Reinforced Leather: Increases your armor contribution from cloth and leather items by 25/50%.
- 4.0.1: Shaman: Mental Dexterity: Removed
- 4.0.1: Shaman: Mental Quickness: Increases your spell power by an amount equal to 50% of your attack power
- 4.0.1: Shaman: Unrelenting Storm: Removed
- 4.0.1: Shaman: Nature's Blessing: No longer relevent
- 4.0.1: Shaman: Anticipation: Removed
- 4.0.1: Shaman: Meditation: Allows 50% of your mana regeneration from Spirit to continue while in combat.
- 4.0.1: Shaman: Shamanistic Rage: All damage taken reduced by 30%.
- 4.0.1: Shaman: Elemental Warding: Reduces magical damage taken by 4/8/12%.
- 4.0.1: Shaman: Astral Shift: Removed
- 4.0.1: Shaman: Ancestral Knowledge: Removed
- 4.0.1: Shaman: Toughness: Increases your Stamina by 3/7/10%
- 4.0.1: Shaman: Elemental Precision: Grants you spell hit rating equal to 33/66/100% of any Spirit gained from items or effects.
- 4.0.1: Warrior: Improved Spell Reflection: Removed
- 4.0.1: Warrior: Armored to the Teeth: Removed
- 4.0.1: Warrior: Anticipation: Removed
- 4.0.1: Warrior: Last Stand: Health increased by 30% of maximum.
- 4.0.1: Warrior: Vitality: Removed
- 4.0.1: Warrior: Strength of Arms: Removed
- 4.0.1: Warrior: Sentinel: Increases your total Stamina by 15%
- 4.0.1: Warrior: Toughness: Increases your armor value from items by 3/6/10%.
- 4.0.1: Warrior: Improved Berserker Stance: Removed
- 4.0.1: Warrior: Improved Defensive Stance: Removed
- 4.0.1: Warrior: Shield Wall: All damage taken reduced by 40%
- 4.0.1: Warrior: Glyph of Shield Wall: Shield Wall now reduces damage taken by 60%
- 4.0.1: Warrior: Defensive Stance: Decreases damage taken by 10%
- 4.0.1: Warrior: Battle Stance: Decreases damage taken by 5%
- 4.0.1: Warrior: Death Wish: Increases all damage taken by 5%.
- 4.0.1: Warrior: Glyph of Death Wish: Death Wish no longer increases damage taken.
- 4.0.1: Warrior: Recklessness: All damage taken is increased by 20%.
- 4.0.1: Warrior: Bastion of Defense: Reduces the chance you'll be critically hit by melee attacks by 3/6% while in Defensive Stance.
- 4.0.1: General: Chill of the Throne: Removed
- 4.0.1: General: Replenishment: Replenishes 1% of maximum mana per 10 sec.
- 4.0.1: General: Totemic Wrath: Spell Power increased by 10%
- 4.0.1: General: Flametongue Totem: Spell Power increased by 6%
- 4.0.1: General: Arcane Brilliance: Spell Power increased by 6%
- 4.0.1: General: Gnome: Expansive Mind: Increases mana instead of int
- 4.0.1: General: Blessing of Kings: Strength, Agility, Stamina, and Intellect increased by 5%.
- 4.0.1: General: Blessing of Forgotten Kings: Strength, Agility, Stamina, and Intellect increased by 4%.
- 4.0.1: General: Embrace of the Shale Spider: Strength, Agility, Stamina, and Intellect increased by 5%.
- 4.0.1: General: Mark of the Wild: Strength, Agility, Stamina, and Intellect increased by 5%.
- 4.0.1: General: Blessing of Might: Increasing attack power by 10%.
- 4.0.1: General: Abomination's Might: Attack power increased by 5/10%.
- 4.0.1: General: Unleashed Rage: Melee attack power increased by 4/7/10%.
- 4.0.1: General: Trueshot Aura: Attack power increased by 10%.
- 4.0.1: General: Pain Suppression: All damage taken reduced by 40%
- 4.0.1: General: Grace: Removed
- 4.0.1: General: Inspiration: Reduces physical damage taken by 5/10%.
- 4.0.1: General: Ancestral Fortitude: Reduces physical damage taken by 5/10%.
- 4.0.1: General: Blessing of Sanctuary: Removed
- 4.0.1: General: Improved Lay on Hands: Removed
- 4.0.1: General: Shielded Skyflare Diamond: Reduce Spell Damage Taken by 2%
- 4.0.1: General: Vigilance: Damage taken reduced by 3%.
- 4.0.1: General: Divine Guardian: Damage taken reduced by 20%
- 4.0.1: General: Anti-Magic Zone: Absorbs 75% of spell damage.
- 4.0.1: General: Safeguard: All damage taken reduced by 15/30%
- 4.0.1: General: Quickness: Reduces the chance that melee and ranged attackers will hit you by 2%.
- 4.0.1: General: Eternal Earthsiege Diamond: +1% Shield Block Value
- 4.0.1: General: Eternal Earthstorm Diamond: +1% Shield Block Value
- 4.0.1: General: Eternal Shadowspirit Diamond: +5% Shield Block Value
- 4.0.1: General: Stoneform: Armor increased by 10%.
- 4.0.1: General: Austere Earthsiege Diamond: 2% Increased Armor Value from Items
- 4.0.1: General: Austere Shadowspirit Diamond: 2% Increased Armor Value from Items
- 4.0.1: General: Ember Skyflare Diamond: Increases mana instead of int
- 4.0.1: General: Ember Skyfire Diamond: Increases mana instead of int
- 4.0.1: General: Beaming Earthsiege Diamond: +2% Mana
- 4.0.1: General: Ember Shadowspirit Diamond: +2% Maximum Mana
- 4.0.1: General: Greater Blessing of Kings: Removed
- 4.0.1: General: Blessing of Sanctuary: Removed
- 4.0.1: General: Greater Blessing of Sanctuary: Removed
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r1 | root | 2010-10-19 16:00:01 +0000 (Tue, 19 Oct 2010) | 1 line
Changed paths:
A /branches
A /tags
A /trunk
"libstatlogic-1-2/mainline: Initial Import"
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