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Not sure if this is a RatingBuster or a LilStatLogic bug, but haste appears to be shown double in the RatingBuster stat summery.
Looks like it's not just Haste:
It looks like for every stat it think the "current" value is zero.
i know the addons i'm maintaining that use LibStatLogic don't have that problem. So i'm gonna say pass it off to RatingBuster people.
@JackTripper I think he compared the item with an empty slot. Then the summary makes sense. At least that's the only way I could reproduce a summary like shown in the screenshot.
The real problem is that the haste and crit percentages in the summary don't match the ones in the "Equip" lines. I couldn't reproduce the problem with haste, but could reproduce the problem with crit. For me the crit in the summary is way lower (about half) than the one in the "Equip" line. For him the crit percentage in the summary is way too high.
Since the rating values are reported correctly in the summary (if enabled), I assume the problem is in the rating to percentage conversion.
edit: Seems to be a problem with ranged rating conversion. If I enable haste and crit conversion for melee, ranged and spell, ranged always shows a different value than melee and spell. When I enable ranged haste in the summary I can reproduce the bug with ranged too.
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I think he compared the item with an empty slot. Then the summary makes sense. At least that's the only way I could reproduce a summary like shown in the screenshot.
i don't run RatingBuster but...
...doesn't number in parentesis indicate by how much your Health/Ranged Attack Power/Ranged Crit Chance/Ranged Haste will go up?
Because there's no way his health will go up 11536 by equipping an item that will give him 11536. That would mean he had zero health to begin with!
And if the value in parenthesis doesn't show you by how much your stat will go up - shouldn't be it changed to show that?
Yes, the values in parentesis show how much the stat goes up. Usually that is current item minus equipped item, but in his case it's the same as the number left of the parentesis because nothing is equipped in that slot (at least that's what I assume).
Why shouldn't his health go up by 11536? That's completely unrelated to his current health. It goes up by 11536, not up to 11536.
edit: I really don't know how all that rating conversions work in LibStatLogic, but it seems like CR_CRIT_SPELL, CR_CRIT_RANGED, CR_HASTE_SPELL and CR_HASTE_RANGED are missing in the combatRatingBonus table for level 85. Could this be the problem if he made the screenshot with level 85? I'm level 88 currently and maybe my crit conversion is wrong because there are no values for 88 yet?
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Yes, the values in parentesis show how much the stat goes up. Usually that is current item minus equipped item, but in his case it's the same as the number left of the parentesis because nothing is equipped in that slot (at least that's what I assume). Why shouldn't his health go up by 11536? That's completely unrelated to his current health. It goes up by 11536, not up to 11536.
i see. i wouldn't have written it that way. In fact, i didn't write it that way (in another addon).
In which case i'd want to see
Stat Summary Health 11,536 (+448)
or
Stat Summary Health 11,536 (+0.250%)
Quote from JackTripper:In which case i'd want to see Stat Summary Health 11,536 (+448)
In which case i'd want to see Stat Summary Health 11,536 (+448)
That's exactly what would be shown with the item equipped you described. And following that logic, if no item is equipped, it's +11536 (11536 - 0 = 11536).
@cremor: Go
I'm level 90 and a Panda, I'm not sure if Pandren base stats are in LibStatLogic, or even if updated agi to crit is included in LibStatLogic, I just noticed that the stat summaries aren't matching what's in the equip lines.
All ranged ratings were doubled in the summary. Should be fixed in r387 of RatingBuster.
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