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The agility to crit calculations seem to be very off, my ranged weapon is showing as adding a total of 11.61% crit, with 10.73% of that coming from agility, in reality this weapon only increases my crit percentage by a total of 1.75% crit.
Is there any way I can help assist in getting these values correct?
I'm a level 90 Pandren Hunter
There definitely is a way you can help.
What we need are a lot of numbers giving your:
And we need those for as many different items equipped as you can stand, i.e.:
The additional problem is that the percentages shown in your tooltip only show two decimal places. While this is better than nothing, it's not good enough. So you'll have to type a command to output the full value:
/dump GetCombatRatingBonus(CR_CRIT_RANGED) 1.759265358979 /dump GetCritChance() 21.6259230781
i got sick of typing these commands, and typing them out into Excel, so i added the capability to another addon a wrote. Read about it here and follow those instructions.
I think I did this right, but I'm not 100% sure.
https://docs.google.com/spreadsheet/ccc?key=0ArDJzW7d1MCRdDVMMk9vS0g4QldOVmJUbHJVWFpobmc
<<reply 992653="">>
Something is wrong.
Mixed in with the rows of data is a "header" row:
PlayerLevel PlayerClass PlayerRace SpecializationIndex MasterySpell ShapeshiftForm Strength BaseStrength Agility BaseAgility Stamina BaseStamina Intellect BaseIntellect Armor DodgeRating DodgeRatingBonus DodgeChance Free Dodge DR Dodge Dodge Theo ParryRating ParryRatingBonus ParryChance Free Parry CritRating CritRatingBonus CritChance BlockRating BlockRatingBonus BlockChance MasteryRating MasteryRatingBonus Mastery MasteryEffect MasteryFactor MeleeHitRating MeleeHitRatingBonus MeleeHitChance SpellHitRating SpellHitRatingBonus SpellHitChance MeleeHasteRating MeleeHasteRatingBonus MeleeHaste DR Parry Parry Residual
Ideally you would cut/paste that row to the top. But if i take the header from anyone else, it looks like columns are missing. e.g.
If i ignore that, and assume only that column is missing, then other values make no sense:
There's no way you have a crit chance of over 1000 percent.
Also, and this is a google spreadsheet issue, your spreadsheet has 50 rows - exactly 50 rows. If you want to add more you have to scroll to the bottom and click to add more.
The way i usually transfer the stuff into a google spreadsheet is to
I have the data from Tank Points but I don't have Excel on this machine and don't seem to be able to save the data as a CSV, trying to import the data into Open Office isn't giving me columns and such.
Here's the data directly from the LUA file with the leading and trailing stuff stripped though.
https://docs.google.com/open?id=0B7DJzW7d1MCRZ0tSa1Bqb1RldjA
[edit]
Think I may have managed to do it properly now.
https://docs.google.com/spreadsheet/ccc?key=0ArDJzW7d1MCRdFVGUkx3ajJpTW1iai10N2tKTmROblE
<<reply 993100="">>
Does this make sense?
That sounds very strange on Blizzard's part.
The relavent Hunter Critical Strike values at level 90 are:
critChance = -1.53 + agility/1259.51809 + critRating/600
If agility and crit rating are not enough to get you at least 1.53% Crit Chance (making the above formula negaive), then the value caps at zero:
critChance = max(critChance = -1.53 + agility/1259.51809 + critRating/600, 0)
Now i just have to find the spot in LibStatLogic that deals with
and work it all in.
All the rating stuff, including haste added in r173 checks out perfectly in game. Once the agility per crit is in the addon should be pretty much 100% accurate for level 90 Hunters.
Thanks so much for all the work you're putting in updating the library.
<<reply 993435="">>
i checked in a change for "Crit from Agility" for a level 90 hunter.
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