LibUIDropDownMenu
About
Standard UIDropDownMenu's global functions using protected frames and causing taints when used by third-party addons. But it is possible to avoid taints by using same functionality with that library.
What is it
Library is standard code from Blizzard's files EasyMenu.lua, UIDropDownMenu.lua, UIDropDownMenu.xml, UIDropDownMenuTemplates.lua and UIDropDownMenuTemplates.xml with frames, tables, variables and functions bounded to the library tables.
Global constants have been added with a prefix "L_", for example:
- L_UIDROPDOWNMENU_MINBUTTONS
Addon Dependancy and Configuration
- Embed LibUIDropDownMenu to your addon, you can specify to the subfolder of LibUIDropDownMenu if you feel this keep your addon's folder structure lighter.
- Add LibUIDropDownMenu.xml to your toc or your embeds.xml / libs.xml.
- Make sure your toc file has the following settings:
## Dependencies: LibStub, !LibUIDropDownMenu
- If your addon doesn't embed LibStub, you will need it.
How to use it (for addon developer)
Initial Preparation
Assuming your addon is using all the UIDropDownMenu functions from the WoW's built in function calls, then it is suggested that you have below preparation in your lua codes:
local LibDD = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
Function Call Replacement
Depends on which UIDropDownMenu's function calls you have used in your addon, you will need below similar replacement:
UIDropDownMenu_Initialize => LibDD:UIDropDownMenu_Initialize
UIDropDownMenu_CreateInfo => LibDD:UIDropDownMenu_CreateInfo
UIDropDownMenu_AddButton => LibDD:UIDropDownMenu_AddButtonUIDropDownMenu_AddSeparator => LibDD:UIDropDownMenu_AddSeparator
UIDropDownMenu_AddSpace=> LibDD:UIDropDownMenu_AddSpaceUIDropDownMenu_SetSelectedValue => LibDD:UIDropDownMenu_SetSelectedValue
UIDropDownMenu_SetSelectedName=> LibDD:UIDropDownMenu_SetSelectedNameUIDropDownMenu_SetSelectedID => LibDD:UIDropDownMenu_SetSelectedID
UIDropDownMenu_SetWidth => LibDD:UIDropDownMenu_SetWidthCloseDropDownMenus => LibDD:CloseDropDownMenus
Creating new UIDropDownMenu
Traditionally you will either create a new frame in your lua codes or with XML by setting the frame to inherit from "UIDropDownMenuTemplate".
For example, if your lua code was something like below in the past:
local frame = CreateFrame("Frame", addon.Name.."DropDown", nil, "UIDropDownMenuTemplate")
By using this library, you will need to create your menu from like below:
local frame = LibDD:Create_UIDropDownMenu("MyDropDownMenu", parent_frame)
Constants
L_UIDROPDOWNMENU_MINBUTTONS- L_UIDROPDOWNMENU_MAXBUTTONS
- L_UIDROPDOWNMENU_MAXLEVELS
- L_UIDROPDOWNMENU_BUTTON_HEIGHT
- L_UIDROPDOWNMENU_BORDER_HEIGHT
- L_UIDROPDOWNMENU_OPEN_MENU
- L_UIDROPDOWNMENU_INIT_MENU
- L_UIDROPDOWNMENU_MENU_LEVEL
- L_UIDROPDOWNMENU_MENU_VALUE
- L_UIDROPDOWNMENU_SHOW_TIME
- L_UIDROPDOWNMENU_DEFAULT_TEXT_HEIGHT
- L_OPEN_DROPDOWNMENUS
- L_DropDownList1
- L_DropDownList2
Button Name
As you (the developers) might be aware that at some point you might need to manipulate the dropdowns by accessing the button names. For example, you have multiple levels of menus and you would like to hide or show some level's menu button. In that case, you need to make sure you also revise the button name used in your original codes when you are migrating to use LibUIDropDownMenu.
- "L_DropDownList"..i
Example:
for i = 1, L_UIDROPDOWNMENU_MAXLEVELS, 1 do dropDownList = _G["L_DropDownList"..i]; if ( i >= L_UIDROPDOWNMENU_MENU_LEVEL or frame ~= L_UIDROPDOWNMENU_OPEN_MENU ) then dropDownList.numButtons = 0; dropDownList.maxWidth = 0; for j=1, L_UIDROPDOWNMENU_MAXBUTTONS, 1 do button = _G["L_DropDownList"..i.."Button"..j]; button:Hide(); end dropDownList:Hide(); end end
List of button attributes
- info.text = [STRING] -- The text of the button
- info.value = [ANYTHING] -- The value that L_UIDROPDOWNMENU_MENU_VALUE is set to when the button is clicked
- info.func = [function()] -- The function that is called when you click the button
- info.checked = [nil, true, function] -- Check the button if true or function returns true
- info.isNotRadio = [nil, true] -- Check the button uses radial image if false check box image if true
- info.isTitle = [nil, true] -- If it's a title the button is disabled and the font color is set to yellow
- info.disabled = [nil, true] -- Disable the button and show an invisible button that still traps the mouseover event so menu doesn't time out
- info.tooltipWhileDisabled = [nil, 1] -- Show the tooltip, even when the button is disabled.
- info.hasArrow = [nil, true] -- Show the expand arrow for multilevel menus
- info.hasColorSwatch = [nil, true] -- Show color swatch or not, for color selection
- info.r = [1 - 255] -- Red color value of the color swatch
- info.g = [1 - 255] -- Green color value of the color swatch
- info.b = [1 - 255] -- Blue color value of the color swatch
- info.colorCode = [STRING] -- "|cAARRGGBB" embedded hex value of the button text color. Only used when button is enabled
- info.swatchFunc = [function()] -- Function called by the color picker on color change
- info.hasOpacity = [nil, 1] -- Show the opacity slider on the colorpicker frame
- info.opacity = [0.0 - 1.0] -- Percentatge of the opacity, 1.0 is fully shown, 0 is transparent
- info.opacityFunc = [function()] -- Function called by the opacity slider when you change its value
- info.cancelFunc = [function(previousValues)] -- Function called by the colorpicker when you click the cancel button (it takes the previous values as its argument)
- info.notClickable = [nil, 1] -- Disable the button and color the font white
- info.notCheckable = [nil, 1] -- Shrink the size of the buttons and don't display a check box
- info.owner = [Frame] -- Dropdown frame that "owns" the current dropdownlist
- info.keepShownOnClick = [nil, 1] -- Don't hide the dropdownlist after a button is clicked
- info.tooltipTitle = [nil, STRING] -- Title of the tooltip shown on mouseover
- info.tooltipText = [nil, STRING] -- Text of the tooltip shown on mouseover
- info.tooltipOnButton = [nil, 1] -- Show the tooltip attached to the button instead of as a Newbie tooltip.
- info.justifyH = [nil, "CENTER"] -- Justify button text
- info.arg1 = [ANYTHING] -- This is the first argument used by info.func
- info.arg2 = [ANYTHING] -- This is the second argument used by info.func
- info.fontObject = [FONT] -- font object replacement for Normal and Highlight
- info.menuTable = [TABLE] -- This contains an array of info tables to be displayed as a child menu
- info.noClickSound = [nil, 1] -- Set to 1 to suppress the sound when clicking the button. The sound only plays if .func is set.
- info.padding = [nil, NUMBER] -- Number of pixels to pad the text on the right side
- info.leftPadding = [nil, NUMBER] -- Number of pixels to pad the button on the left side
- info.minWidth = [nil, NUMBER] -- Minimum width for this line
- info.customFrame = frame -- Allows this button to be a completely custom frame, should inherit from UIDropDownCustomMenuEntryTemplate and override appropriate methods.
- info.icon = [TEXTURE] -- An icon for the button.
- info.mouseOverIcon = [TEXTURE] -- An override icon when a button is moused over.
- info.ignoreAsMenuSelection [nil, true] -- Never set the menu text/icon to this, even when this button is checked.
FAQ
Please go to FAQ Pages for more details.
As since WoW 8.0.x, a XML template which has been declared before will get an error message like below when this template get declared again:
We have to migrate those templates to Lua. And therefore, for addon which is using LibUIDropDownMenu, and if you create your own DropDown menu in either XML or Lua by inhering to L_UIDropDownMenuTemplate, then you will need to revise your code by calling the new functional called "L_Create_UIDropDownMenu".
Old XML example:
Old Lua example:
And now you will need to create your DropDown menu in Lua, the codes will look like below:
local f = L_Create_UIDropDownMenu("myOwnDropDownMenu", parent)
The function usage is: L_Create_UIDropDownMenu(name_of_this_dropdown, UI_parent)
In reply to arith:
In reply to arith:
Here is another example for anyone confused about how to change old-fashioned XML frames into the newer format with very little changes. I encountered a lot of XML code in an addon I've inherited, and had to do this quite a bit.
Workaround for addon developers affected by other addons not keeping their addons up to date, and using that one problem version from 23 April.
Just add the two bold lines.
Since developers changed function names to library names: LibUIDropDownMenu should be in "## Dependencies", not "## OptionalDeps"