LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
weird. does it show a progress bar above your tradeskill frame?
can you try it with a very limited tradeskill like first aid which shouldn't have too many recipes to sort thru...
what auction mod are you using?
My game keeps freezing up every time when i open up tradeskill and LilSpark's Workshop addon is installed... and it even freezes so bad that i have to totally reboot the computer to get out of it, i have tried every kind of tradeskill addon combinations (ATSW and LSW froze all the time and sometimes went into loop where LSW search for data all the time, Skillet and LSW just froze not showing any recipes, DoubleWide Tradeskills and LSW had some other issues, DoubleWideProfessions and LSW worked at the beginning but on another char that has a lot of recipes on tradeskill it froze again) to make it not to freez and even tried to just Blizzards own tradeskill window and LSW and it still froze... No error ... no nothing... just freezes. I really like the addon so what can i do to make this better?
because vendor items are generally only available from vendors, lsw will always use the purchase from vendor cost in the cost calculations (even if the cost basis is resale value). the theory being that you probably didn't come across a vendor item except by purchasing it at a vendor, so it would be weird to consider the resale value for an item you had to buy for 4x that amount...
anyway, again, i think the root of the problem is that saronite ore and bars shouldn't be considered vendor items... gotta figure out who is telling lsw that they are...
I have in the past though vendored saronite bars because i was able to purchase the ore for less than 11g a stack (which works out to 22g for a stack of bars, which then vendored for 25g, 3g profit). Would vendoring an item then assume it was purchasable for 4x the vendor amount? This is the only way I could assume that it got stuck this way.
In correlation to this, I was wondering if there was a way to set a hard point for certain items, as in set your own price for certain things. I buy in bulk, but LSW takes the lowest priced unit, so it can give wildly misleading information if I intend to purchase 100+ stacks of something and my last purchases are 10-20% above the random undercutter who was well below market value.
Sorry for the wall of text, i appreciate the fast response, and you have written a wonderful addon.
just to be certain, does the cost tooltip show saronite prices with a "v" next to them? if it's got an "a" that means it's using auction prices. it possible that having vendored saronite, auctionator might be over-riding the ah prices in favor of vendor prices...
Those are my only Auction related addons
The primary issue I have is when I try to use it for my inscription character. It seems to think the price the ink materials are bought at vendor prices... but they are only sold by a darkmoon fair vendor with limited quantity, when in reality, the inks are much more expensive to buy or make. Which makes the mod constantly vastly underestimate the value of the mats for an inscription.
This is probably the fault of the add-on Lil Sparky's Workshop is interfacing with for the prices I'm sure (Auctioneer). But how do other people deal with this?
the latest beta changed some of the vendor stuff (and the latest auctioneer also fixed the informant code to identify vendor items). so maybe update and see if it's any better.
another item might be worth 300g and cost 250g in materials. the profit would be 50g (300-250) but the profit% would only be 120%.
so basically, the issue is that your two transmutes take different reagents that have different costs. from the numbers you're posting, it appears the the zircon costs 26.6g in materials whereas the dreadstone costs only 22.9g
since those skills trigger cooldowns, really the profit% is probably not that interesting because you can't mass produce them.
http://www.kepfeltolto.net/viewer.php?file=1pp9bd1d2unalwmomq0k.jpg
the scroll support lets you add the vellum prices to enchant costs and gives you the value of the resulting scroll. it SHOULD also give you the auction count when you hit ALT... could be messed up, tho.