LilSparky's Workshop
LilSparky's Workshop adds auction-derived pricing information for trade skills right into the trade skill recipe frame. Each skill is evaluated for material costs and potential value of the item created. These two numbers are listed next to each skill in an easy-to-read format.
Supported Auction Scanners:
- Auctioneer
- AuctionLite
- AuctionMaster
- Auctionator
Optionally Requires:
- Informant (for vendor availability)
LibPeriodicTable (for vendor availability)
Trade Skill Interfaces Supported:
- GnomeWorks
- AdvancedTradeSkillWindow
- Skillet
- Blizzard's Standard UI
- Doublewide Tradeskills
- Tradeskill HD
Auction pricing models can be selected by right-clicking either the value column or the cost column (each can have a different pricing method attached).
The Value column can be left clicked to cycle through the different valuation methods for the resultant item: Auction Value (a), Vendor Value (v), Disenchant Value (d) or the greatest of the three different values (the default). Any instance of an item Value being greater than the Cost to create it will have a highlighted Value entry. Optionally, the Value column can be displayed as a percentage of the Cost column.
The Cost column simply sums up the costs for each reagent and reports the total.
Both columns can be combined into a single "Profit" column which simply reflects the Value minus the Cost.
Tooltips for each column give more details about the price breakdowns LSW is considering.
A note regarding vendor availability:
LSW utilizes supplied item databases to determine when an item is readily available from a vendor. Occasionally this may not be accurate, usually because the item is a trade in for another item and not buyable with gold. I have provided a simple way to over-ride the vendor database:
/script LSWConfig.vendorOverride[item#] = (true/false/nil)
The item# is the item ID for the specific item. It is a single number. For example, 2589 is Linen Cloth.
Setting the value to "true" means the item is available at the vendor.
Setting the value to "false" means the item is not available at the vendor.
Setting the value to "nil" means to use the provided databse.
There is now also a right-click option to override the vendor availability and also to hand enter specific prices for items.
A note about frame/auction support:
LSW utilizes a plug in scheme to handle support to handle pricing and frame support. I am unlikely to add additional plugins directly into LSW. The goal of the plugin system is to provide basic templates that other addon authors could employ to provide LSW support on their end while at the same time providing functionality for a base set of common mods. Addon authors are free to contact me regarding the plugin system if issues arise or the system doens't make sense.
If you're interested, AuctionLite now provides an external API for retrieving disenchant values:
price = AuctionLite:GetDisenchantValue(itemLink)
If you get a chance, it'd be great if you could add support for this call so that AL and LSW can be used together without having to install Enchantrix as well.
Thanks!
It's located here http://wow.curse.com/downloads/wow-addons/details/double-wide-trade-skills.aspx
Thank you very much.
I know my auctioneer has data for most of the high end "Scroll of"s but LSW does not appear to show any of that data. And I just confirmed I am running 0.91beta.
02:37] LilSparky's Workshop v0.80
[02:37] LilSparky's Workshop plugging into Skillet (v1.13-153)
[02:37] ERROR: LilSparky's Workshop requires either Auctioneer/AucAdvanced or KC_Items/AuctionSpy to function properly.
[02:37] LilSparky's Workshop using LibPeriodicTable-3.1 (90006) for vendor availablity data
Thanks
Thanks LilSparky.
i *think* the 0.91 should provide that info. the problem i have found in testing (on my server anyway) is that of the hundreds of different enchants, only a few ever get listed so it's difficult to determine if the data is making it into lsw or not.
Any chance the auction data for enchants could be setup to show the AH price of the scrolls of that enchant.
i'll look into it.