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What is the enhancement in mind? How should it look and feel?A pretty simple enhancement that will allow DKP responses with negative DKP. Our guild uses a Fixed Prize System and so there can be players with dkp < 0. They only get the table where they have dpk > 0 as response.
The enhancement is relative easy to implement. For now I have changed Line 438 from:
if dkp and dkp > 0 then
to
if dkp then -- and dkp > 0 then
it works for me but there will probably be the need do make a Checkbox to enable and disable the feature.
Think about it.
by sway
I would agree, I would like to see the system handle negative dkp.
I made the same change, there are other parts that seem to not support negative dkp, as an example the whipser function for current dkp does not support negative values ever with the above change mentioned.
It's not a hard thing to support. As I mentioned in another ticket, I simply didn't envision this being used in a fixed DKP system. I plan to go through the system and improve it for fixed dkp and negative dkp systems.
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