Addon Description Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display.
Anyhow, as per the UI discussion, I think it would be awesome if we could optionally make the bars somewhat transparent until the time remaining was less than a GCD. That way we'd know that a rune was about to become available and there wouldn't be any time to use another ability. It's probably worth actually measuring the GCD somehow, but initially just assuming 1.0 seconds for Unholy Presence and 1.5 otherwise would be ample.
- You can already customize the size for them to be basically non-existent (i.e you could make it 1 pixel wide, 50 pixel long or whatever using the size settings + scale)
- I will add toggles for the text and icons.
- Transparency is another option I plan to add.
- Font/texture/colors are already customizable.
- Sorting will be customizable (including static order).
- Toggle between fill/empty is easy to add.
- Plan to add fading/hiding of the display when out of combat or when no runes are actively refreshing.
The version I'm working on right now uses AddonLoader to automatically load only for DK's and if AddonLoader is not present or if loaded manually on non-DK's, will not show/result in any loaded code.
Unfortunately the shutdown of beta will halt the development for a while - I will try to do some fake coding of the features mentioned above on Live and try to release a version shortly after the release happens and I've been able to test the changes.
Yay, finally a DK rune mod that has bars and doesn't have a giant sword on it!
Since you are just starting, here are some feature requests:
I'd like to be able to toggle the header off to save space.
I'd like to be able to customize the bar height, width, transparency, font, and texture. I'd like to customize it a lot smaller. Very small.
I'd like to be able to change the font size and color for the timer and the text. In fact, I'd also like to completely turn off the text labels for the rune type. I'll set my bars so small that you won't be able to read the text.
I'd like to be able to turn off the icons for the bars. I'll probably have my bars so small that the icons will look bad, plus I like saving space.
I'd like to be able to toggle the bars default state as empty and have them become filled when you use a rune, then gradually empty over time as they are ready (this would make the non-combat UI take up a lot less space).
I'd like to be able to configure the runes bars to have a static position relative to each other (i.e. not change order depending on cooldown remaining). I find it easier to track the cooldowns of the runes when the bars aren't changing positions 6 times every 10 seconds.
As a note the current version uses AddonLoader to only load for DK's. If you don't have AddonLoader installed, it will load but execute no code (except embedded libraries which I can't really control) and thus not be available.
And this is a "favourite" add-on mentioned on the EJ DK DPS thread: http://elitistjerks.com/f31/t36303-death_knight_dps_compendium/
Grats!
Anyhow, as per the UI discussion, I think it would be awesome if we could optionally make the bars somewhat transparent until the time remaining was less than a GCD. That way we'd know that a rune was about to become available and there wouldn't be any time to use another ability. It's probably worth actually measuring the GCD somehow, but initially just assuming 1.0 seconds for Unholy Presence and 1.5 otherwise would be ample.
Definitely my preferred rune add-on. Love it. :)
- You can already customize the size for them to be basically non-existent (i.e you could make it 1 pixel wide, 50 pixel long or whatever using the size settings + scale)
- I will add toggles for the text and icons.
- Transparency is another option I plan to add.
- Font/texture/colors are already customizable.
- Sorting will be customizable (including static order).
- Toggle between fill/empty is easy to add.
- Plan to add fading/hiding of the display when out of combat or when no runes are actively refreshing.
The version I'm working on right now uses AddonLoader to automatically load only for DK's and if AddonLoader is not present or if loaded manually on non-DK's, will not show/result in any loaded code.
Unfortunately the shutdown of beta will halt the development for a while - I will try to do some fake coding of the features mentioned above on Live and try to release a version shortly after the release happens and I've been able to test the changes.
Since you are just starting, here are some feature requests:
I'd like to be able to toggle the header off to save space.
I'd like to be able to customize the bar height, width, transparency, font, and texture. I'd like to customize it a lot smaller. Very small.
I'd like to be able to change the font size and color for the timer and the text. In fact, I'd also like to completely turn off the text labels for the rune type. I'll set my bars so small that you won't be able to read the text.
I'd like to be able to turn off the icons for the bars. I'll probably have my bars so small that the icons will look bad, plus I like saving space.
I'd like to be able to toggle the bars default state as empty and have them become filled when you use a rune, then gradually empty over time as they are ready (this would make the non-combat UI take up a lot less space).
I'd like to be able to configure the runes bars to have a static position relative to each other (i.e. not change order depending on cooldown remaining). I find it easier to track the cooldowns of the runes when the bars aren't changing positions 6 times every 10 seconds.