MicroMenu
Shows the micro menu and game menu in a clickable broker tooltip. Also shows your fps and latency.
Broker_MicroMenu does not provide it’s own display, you will need a LDB-based display addon.
Known Problems:
When opening the spellbook via Broker MicroMenu, the spells can not be clicked. You can still drag them to your actionbars. This is a problem related to secure code and can not be fixed because of how the data broker system works. (Just use your hotkey for the spellbook if you want to click the spells there).
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Posted Jul 24, 2018The broker display fps/latency doesnt change color, just stays grey.
Also when hovering over it to see the menu, the icons will be there but sometimes the menus dont show the title (mainly character and collection).
Other than that, works nicely.
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Posted Jul 24, 2018In reply to Siven:
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Posted Jul 25, 2018In reply to Forge_User_49870489:
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Posted Jul 25, 2018In reply to Uggrich:
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Posted Jul 27, 2018In reply to Forge_User_49870489:
Using the previous version of this addon, v1.4.4, the easiest way to workaround this is to instead call the main variables directly that display the button text and keyboard binding. For the character button replace this chunk of code:
local y, x = tooltip:AddLine() tooltip:SetCell(y, 1, "", myProvider, {0.2, 0.8, 0.2, 0.8},"player") tooltip:SetCell(y, 2, _G.CharacterMicroButton.tooltipText) tooltip:SetLineScript(y, "OnMouseUp", MouseHandler, function() _G.ToggleCharacter("PaperDollFrame") endWith this:
local y, x = tooltip:AddLine() tooltip:SetCell(y, 1, "", myProvider, {0.2, 0.8, 0.2, 0.8}, "player") local ckey = _G.GetBindingKey("TOGGLECHARACTER0") if ckey then tooltip:SetCell(y, 2, _G.CHARACTER_BUTTON.."|cffffd200 ("..ckey..")") else tooltip:SetCell(y, 2, _G.CHARACTER_BUTTON) end tooltip:SetLineScript(y, "OnMouseUp", MouseHandler, function() _G.ToggleCharacter("PaperDollFrame") end)For the collections button, replace this chunk of code:
With this:
if _G.CollectionsMicroButton then local y, x = tooltip:AddLine() tooltip:SetCell(y, 1, path.."mounts.tga", myProvider) local clkey = _G.GetBindingKey("TOGGLECOLLECTIONS") if clkey then tooltip:SetCell(y, 2, _G.COLLECTIONS.."|cffffd200 ("..clkey..")") else tooltip:SetCell(y, 2, _G.COLLECTIONS) end tooltip:SetLineScript(y, "OnMouseUp", MouseHandler, _G.CollectionsMicroButton) endNote that I did add an extra if else statement to check if the keys were actually bound to anything similar to how the Spell Book is already coded.
Also of note, for some reason on the latest version, 1.4.6, the latency and FPS counter remains gray whether or not they are good or bad. With the above fixes applied to version 1.4.4, everything works fine, including the text color.
Here's the addon with the changes included: Broker_MicroMenu-1.4.4-text-fixes.zip.
I hope this helps!
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Posted Jul 29, 2018In reply to zero456:
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Posted Jul 30, 2018In reply to zero456:
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Posted Jul 30, 2018In reply to yess:
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Posted May 15, 2018Thanks for the update, I'm still using this!
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Posted Sep 17, 2017I just started playing wow again, and noticed that in 7.3 this addon is no longer bringing up the game menu. It's now opening the character screen. Weird. Is there a fix perhaps incoming for this?
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Posted Apr 17, 2017I've noticed since 7.2 that the menu has a couple of seconds of delay before disappearing (when nothing is clicked). Is there any way to return this to it's old no-delay hiding on mouseout? Kinda gets in the way of some of my UI features, if only for a couple of seconds, whereas it never used to.
Either that or as someone previously suggested - making it a clickable menu rather than a mouseover.
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Posted Mar 28, 2017Patch 7.2 the mouseover menu does not seem to be functional. Click brings up the Character screen and the options to add things like latency work and are visible but no micro menu on mouseover.
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Posted Mar 29, 2017-
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Posted Mar 22, 2017The menu is missing the link/button to open the in-game shop.
Note that WoW Tokens can only be purchased by opening the shop while logged into a character. The shop link from the main menu (character selection screen) does not include them.
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Posted Oct 26, 2016Group finder icon is missing and Character icon shows up in front of System.
Can you look into this too?
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Posted Apr 25, 2016Hi, is it possible to add social menu (O) in it ?
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Posted Apr 26, 2016Sure, I'll look into it.
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Posted Feb 25, 2016The problem is the guild menu. The icon is made so that it will show the guild tabard but something is wrong that it is throwing out formatting errors where it messes up the icon below it. It's too late right now for me to bother with it but that's the problem and it needs to be fixed.
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Posted Jul 9, 2015Group finder icon doesn't show.
Edit: It shows once on the first time i mouseover the menu, bot not after that.
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Posted Mar 25, 2015When I mouse over the menu I don't see the Collections tab anymore. How can I fix this? I tried adding the below but didn't work.
if _G.CollectionsMicroButton then
local y, x = tooltip:AddLine()
tooltip:SetCell(y, 1, path.."mounts.tga", myProvider)
tooltip:SetCell(y, 2, _G.CollectionsMicroButton.tooltipText)
tooltip:SetLineScript(y, "OnMouseUp", MouseHandler, _G.CollectionsMicroButton)
end