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Details
Supported WoW Retail Versions
Changelog
4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay. See Issue 44 .
4.1.0.1: Updated path overlays.
Updated esES, ruRU, and zhCN localizations.
4.0.3.2: Improved the accuracy of many overlay paths.
Updated frFR, koKR, and zhTW localizations.
4.0.3.1: Added paths for Cataclysm rares.
4.0.0.4: Updated deDE localization, and added esES/esMX localization by galen2 .
Removed outdated overlays from Eastern Kingdoms and Kalimdor.
4.0.0.3: Updated for compatibility with Carbonite 4.011.
4.0.0.2: Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
Added deDE localization by Freydis88 .
4.0.0.1: Updated for Cataclysm Beta.
3.3.5.1: The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
Removed the Cartographer3 module, since Cartographer is no longer being developed.
Added localized names to the WorldMap's key frame for most NPCs in all locales.
Added zhTW localization by s8095324 .
3.3.0.7: Fixed integration with Mapster 1.3.8.
Tukemuth's path now goes around Wyrmrest Temple instead of through it.
3.3.0.6: Zone data is now indexed by WorldMapArea ID rather than by filename constants.
Minimap overlays now properly update when the map view returns to the current zone.
Added slash commands to open the options window: “<kbd>/npcscanoverlay</kbd>”, “<kbd>/npcoverlay</kbd>”, and “<kbd>/overlay</kbd>”.
No longer depends on _NPCScan to load, and can run standalone. If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
Added an “<samp>Always show all paths</samp>” option to always show all available patrols, even if the mob isn't being looked for.
The options pane can now be scrolled when enough modules are registered in it.
3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3 , and should work again.
3.3.0.4: Fixed an error related to having the Battlefield Minimap shown.
Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
3.3.0.3: Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
3.3.0.2: Added Arcturis ' lone spawn point.
Bog Lurker 's southern patrol adjusted slightly.
Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
3.3.0.1: Updated to support the WorldMap changes in 3.3.
3.2.0.4: Added support for Cartographer3 .
Most mob paths redrawn to accurately reflect data from WoWDB .
3.2.0.3: Bullets in the WorldMap's key will hopefully display in all locales.
Added support for AlphaMap .
Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
Reduced the appearance of lines inside of drawn paths.
3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
3.2.0.1: Initial release.