Move back to returning early for classes that can't dispel
The layout should :Hide()/SetAlpha(0) accordingly when creating the sub-widgets. This reason is that else the SPELLS_CHANGED handler will run for nothing in the background
Fix an update issue
Use oUF's color table and rename dispelType to debuffType
Properly disable if the player class cannot dispel at all
Fix one more name reference
Fix updating when the unit changes from friendly to hostile
Fix required dependencies
Having consistend documentation is difficult @curse
Fix case for token replacement
Update .pkgmeta
Add a license notice
Add a license
Add installation notes to the readme
Add a readme
Pass the dispelType to UpdateColor
Prepare for packaging
Fix disabling the dispelTexture sub-widget
Add an example implementation and fix old name references
Update documentation
Change how 'OnEnter' and 'OnLeave' scripts are applied
Add documentation
PreUpdate and Override also included