1.7

Details

  • Filename
    oUF_Adirelle-1.7.zip
  • Uploaded by
  • Uploaded
    May 1, 2011
  • Size
    168.57 KB
  • Downloads
    137
  • MD5
    78356da2123e770243746349a34a0b53

Supported WoW Retail Versions

  • 4.1.0

Changelog

tag 1.7
2316bee866c7c0a2b43daf5bd0296b46031902c3
Adirelle <adirelle@tagada-team.net>
2011-05-02 00:42:26 +0200

Tagging as 1.7.

--------------------

Adirelle:
    - TOC bump.
    - oUF submodule updated.
    - Reanchored the castbar into the unit frames.
    - Slightly tidied up the single unit frame layout.
    - Have the elements properly hide on disable.
    - Fixed TargetIcon, definitively.
    - Fixed TargetIcon.
    - oUF submodule updated.
    - Display the raid icon of unit target at the right side of group frames.
    - Added a "SmartThreat" element that displays your own threat level on enemy mobs.
    - Display the threat glow on every single units.
    - Typos.
    - Enable smooth coloring of arena pet health bars.
    - On second though, I do not like reaction coloring.
    - Tweaked health bar colors.
    - Fixed the pvp timer layer.
    - Added a pet target frame.
    - Added a pvp flag timer to the player frame.
    - Fixed tickets #11 and #12.
    - Fixed the arena display.
    - oUF_Adirelle_Arena and oUF_Adirelle_Boss do not require oUF_Adirelle_Single anymore.
    - Got rid of all setfenvs. Also tidied up the code to easily spot global leaks.
    - Added a pseudo-header frame common to boss and arena units.
    - Fixed the boss frame display.
    - Fixed typos and leftovers.
    - Stop playing with setfenv.
    - Properly enable/disable boss and arena frames depending on instance type.
    - Untied the possibility to disable frames from LibMovable support.
    - Put all boss and arena frames into two container frames.
    - Fixed ticket #11.
    - Fixed arena units.
    - Range: fade units that do not exist.
    - Removed spammy debug.
    - Do not hide arena frames until the plyayer leaves the arena so they are kept visible if the unit enters stealth (drycoded, need testing).
    - Fully update a frame when UNIT_TARGETABLE_CHANGED happens.
    - Do not create threat border for boss and arena frames.
    - Have the StatusIcon alaways calls its post-update hook.
    - Added frames for arena enemy pets.
    - Fixed ticket #10.
    - Reverted some commits to hopefully fix raid unit coloring.
    - We always have incoming heals.
    - Removed the StatusBar OnValueChanged hack as it seems useless now.
    - Greatly simplified the status bar texture handling.
    - Do update raid unit colors on PARTY_MEMBERS_CHANGED or RAID_ROSTER_UPDATE.
    - Raid frames: small tweaks to the new AltPowerBar code.
    - Added a dark background and some animations to raid altpowerbars.
    - Avoid to double-register UNIT_NAME_UPDATE in raid frames.
    - Have it working.
    - Removed leftover code.
    - Split single Style.lua in smaller files.
    - The "not-enough-mana" border is now a bit more smart: show when below 30% in combat or below 60% in 5-man instances/90% in raid instances out of combat.
    - README updated.
    - Fixed .pkgmeta.
    - Display auras of arena enemies.
    - Allow disable single unit frames using LibMovable-1.0.
    - oUF submodule updated.
    - Less spammy debug.
    - Added a module for arena enemy frames.
    - Simplifed the boss layout code.
    - Fixed the quest mob icon.
    - Do not let CooldownFader mess with our aura icons.
    - oUF submodule updated.
    - Properly update the aura of single unit frames when the custom filter conditions change.
    - To be consistent with raid frames, do not display the red icon border for physical (de)buffs.
    - Fixed the size of stealable buffs for mages.
    - Updated the list of important buffs.
    - Merged the important class buffs into the WarningIcon element, that can now separately display buffs and debuffs with .WarningIconBuff and .WarningIconDebuff or both with .WarningIcon. Also do not show the border of physical spells.
    - Oops, we do want class-specific icons.
    - Display Dark Intent and Focus Magic on raid frames, resp. for warlocks and mages.
    - Always display the debuffs on raid frames.
    - Trying another approach to display the out-of-phase icon.
    - Show the Arcane Amplief debuff of trash mobs in Baradins Hold.
    - Tweaked the status icon.
    - Highlight stacking debuffs during the Conclave of Winds encounter.
    - Always display the player role.
    - PlayerRole: ignore "NONE".
    - Use the role icon to display the "quest mob" icon.
    - Display more visible role icons in raid frames.
    - Do not use LibGuessRole-1.0 anymore since roles can be assigned.
    - Embeds BugGrabber.
    - Added the png files to the git repository, but do not distribute them.
    - Updated the icon border texture.
    - Tweaked icon aspect.
    - Removed LibQuickHealth-2.0 dependency as it is not used anymore.
    - Moved the icon creation code to its own file.
    - Enhance player role detection to be more accurate and set the player role in raids.
    - Slightly optimized the Border element.

Additional Files

Type Name Size Uploaded Game Version Downloads
124.39 KB May 1, 2011 4.1.0 39