1.10.1-beta-1-36-gfe2a6d0
Details
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FilenameoUF_Adirelle-1.10.1-beta-1-36-gfe2a6d0.zip
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Uploaded by
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UploadedOct 28, 2013
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Size386.75 KB
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Downloads156
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MD556f61bc9d516d6f98ea914ba081a88d4
Supported WoW Retail Versions
- 5.4.0
Changelog
Adirelle:
- Updated oUF to latest alpha.
- Do not show unknown dispellable debuffs on important debuffs.
- Updated embedded oUF.
- Slightly reworked (de)buff filters.
Filtering out permanent, allies' and unknown (de)buffs apply to both allies and enemies.
- Moved common heal prediction code in core.
- Updated embedded oUF.
- Always display a warning icon.
- There is always a LowHealth element in unit frames.
- Do not display percentage for full status bars.
- Never not display all auras on small unit frames.
- Added a priority threshold on WarningIcons and use it to hide some debuffs on portraits.
- Reworked again the aura display in raid unit and portraits.
- Fixed errors in aura display.
- Fixed the failed fix.
- single units: do not show max values on health and power bars.
- Updated raid altPowerBar for the latest oUF.
- Set healPrediction.frequentUpdates
- Forcefully use HCY color gradients.
- Updated embedded oUF.
- Raid unit debuffs: ignore non-dispellable encounter debuffs in the CureableDebuff area.
- Raid unit debuffs: do not handle encounter debuffs like CC debuffs.
And slightly prioritize debuffs the player can dispell.
- Do not display debuff created by allies.
- Updated the "cureable" icon in raid units.
- Slightly changed the priorities of warning icons.
* Auras tagged as "encounter" by Blizzard API have a higher priority than BigWigs ones.
* Dispellable auras the player can dispell have a higher priority.
* Dispellable auras the player cannot dispell have a lower priority.
- Updated embedded oUF.
- Properly chop UTF-8 names on raid frames.
- Single unit frames now always have heal prediction.
- Fixed heal prediction anchoring on single unit frames.
- Do not show overshield and only show overheal 25% above maximum heal on raid units.
- Make the default color of others' heal darker.
- Bring back coloring of raid names based on heal prediction.
- Fixed widget parenting of the heal prediction bars.
- Take heal prediction into account for low health warnings.
Also display it only on friendly units.
- Show others' heals in slightly darker green than ours.
- Fixed remaining references to the IncomingHeal element.