v1.10.20a-9-gf542724-nolib

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  • Filename
    Parrot-v1.10.20a-9-gf542724-nolib.zip
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    Oct 20, 2010
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  • MD5
    deea8b553c6b052c42b54a90fb921739

Supported WoW Retail Versions

  • 4.0.1

Changelog

v1.10.21
* fix triggers for Eclipse
* add new powertypes to options
* add new Triggers for:
    + Slam! (Warrior)
    + Blood Swarm (Deathknight)
    + Shadow Infusion (Deathknight)
    + Focus Fire (Hunter)
    + Ready, Set, Aim... (Hunter)
* fix Trigger Lock and Load

v1.10.20a
* fix possible nil-errors in Triggers

v1.10.20
* make compatible with 4.0 (port cooldown-module and honor-notifications)

v1.10.19a
* fix lua-error when casting Shadow Word: Death

v1.10.19
* fix icons showing in aura- and cooldowns-notifications
* prevent parrot from completely failing when spellIds are missing
    (this means, that parrot will kind of work when the patch hits US.
    The real 4.0-update will be pushed on when it hits EU)
* add option to shorten amounts and modifiers (like 26k)
* fix behaviour of the hide-realm-option

v1.10.18
* slightly improve combatlog-parsing cpu-usage
* make sure triggers that are default-disabled stay enabled

v1.10.17
* remove the aura-polling-hack
* fix bug that cause triggers to always go back to being sticky

v1.10.16
* fix short text setting

v1.10.15
* cleanup the default spellfilters

v1.10.14
* spell-filters should start working without reloading the interface now

v1.10.13
* add Triggers for "Fingers of Frost" and "Decimation"
* add option to color names by class (for party/raid members)
* only truncate the realm name from players
* add option to flash screen on triggers
* add secondary condition "Battle stance" to Overpower trigger
* add option to check the stackcount for "Buff active"-secondary Condition
* reorganize some options (i.e. move them to more proper category)

v1.10.12
* add missile-barrage to default-triggers
* add item cooldown ready Trigger Condition
* fix bug with AceGUI-3.0-SharedMediaWidgets embed

v1.10.11
* really fix short throttle-texts not disabling properly for healing events (#136)
* fix error in embedding of AceGUI-3.0-SharedMediaWidgets
* upgrade to LibDeformat-3.0 and get rid of Ace2 for good

v1.10.10
* fix short throttle-texts not disabling properly for healing events (#136)
* add "ad-hoc-fix" to stop spamming of berserk-triggers
* fix possible error with SharedMediaWidgets-embed
* add default-trigger for Serendipity

v1.10.9
* fire both Trigger-conditions (aura gain, and aura stack gain) when a stackable
        aura is gained. When a additional stack is gained (to a buff already
        present) only Aura stack gain fires.
* fix more possible memory-leaks
* add default-trigger for Warlock's "Molten Core"

v1.10.8
* fix memory leak in the new Aura-Trigger-module

v1.10.7
* add hack to make some broken Proc-triggers work again
* add option to shorten throttled text
* add functionality to throttle reputation-gains

v1.10.6
* do not show outgoing heals to pets.
* bump toc to 30300 (for patch 3.3)

v1.10.5
* make "disable in raid"-options for combat-events work with 3.2s heroic raids

v1.10.4
* do not trigger soulshard-gain on every item created

v1.10.3
* fix Soulshard gains

v1.10.1
* fix "Own Aura"-field in buff-active-conditions
* use SharedMediaWidgets for Sounds and Master font settings
* set more default-values when creating a new trigger-condition
* make options use a bit less memory
* fix cooldown-module missing to report finshed cooldowns sometimes
* add config-mode-support (http://www.wowwiki.com/ConfigMode)
* fix Pet-misses showing the tag in the text (like "Pet absorb [Amount]")

v1.10
* Move to Ace3 (got rid of the rest of LibRock)
* major changes to the Trigger-System
  + TriggerCondition now support multiple arguments
  + Most TriggerConditions can be used more than once
  + simplified the List of built-in conditions
* add Primary Trigger Conditions:
  + Incoming damage
  + Outgoing damage
* add Secondary Trigger Conditions:
  + Item buff active
* use ingame-translations for damage-types
* Fix the double-combo-point-issue (Ticket #41)
* add support for CombatEvents:
  + Pet skill interrupts
  + Outgoing Siege damage
  + Pet buff gain/fade (disabled by default)
  + Pet debuff gain/fade (disabled by default)
  + Enemy buff gain/fade (disabled by default)
  + Enemy debuff gain/fade (disabled by default)
* optimize the Cooldown-module to use much less CPU-time
* continue showing events when dead
* Do not control Game Damage/Healing by default
* only schedule "Check for XX seconds"-timer when a Trigger is using it

v1.9.4:
* properly update scroll-area-choices when profile is changed

v1.9.3:
* fix locale-error

v1.9.2:
* Direction-choices in ScrollAreas-options now update properly

v1.9.1:
* remove Dependency of LibBabble-Class (and use built-in class-translations)
* add options for always hiding unit- and skill names (except Cooldowns)
* add secondary condition "Active talents"
* new Triggers' class-lists contain only one entry by default
    (the current player)

v1.9.0:
* add support for per-spell-filtering (by name or ID) (fixes Ticket #42)
* add support for per-spell-throttling
* add default-filters for Unleashed Rage, Ferocious Inspiration, and
    Abominable Might (fixes Ticket #16)
* Hide realm name in tags (fixes Ticket #83)
* allow spell-ids as parameters in aura-trigger-conditions
* add 2 triggers for Eclipse (Wrath and Starfire)
* add trigger for The Art of War
* add trigger for Kill shot
* add secondary conditions "Target minimum health" and "Target is player"
* add secondary condition "Lua function" to run custom lua-code for checks
* add more options for Cooldowns (treshold and filters)
* hide full overheals (but add option for making them visible again)
* show player's heals on pets only as incoming pet heal (Ticket #92)
* show correct icon when using "Wild Quiver" (Ticket #93)

v1.8.3:
* fix some issues with the Config when Ace3 is not installed seperatly

v1.8.1:
* fix new shared cooldowns of hunter traps
* remove windshock from shared cooldowns
* fix bugs in new ace-config (fixes Tickets #80 and #81)
* rewrite the db-import of default-triggers (uses a versioncheck now)
   This means default-triggers do not get recreated when deleting them.
* bugfixes in profile-switching
    profile-applying to submodules
    profile-copying and reseting

v1.8.0:
* use ace3 for config-stuff
* make profile-switching work again (by using AceDB-3.0)
    Note: The profile now defaults to your Character-profile instead of
    "Default". Try switching profiles to regain all saved settings.
* add Parrot to the Blizzard-Addon-Options
* add new Primary TriggerCondition: Successful Spell Cast (Ticket #65)
* add secondary Trigger Conditions (Minimum/Maximum Target Health Percent)
    (Ticket #55)
* add Dispel- and Spellsteal CombetEvents (Ticket #74)
* make Heals show properly in 3.2 (fixes Ticket #78)

v1.7.2:
* add support for throttling miss-events (avoids like parry, block, etc.)
* add "minimum power percent"-secondary trigger condition
* add secondary conditions for "in vehicle" and "mounted"

v1.7.1:
* make dot-crits show as sticky.
* fix optdeps.
* add Options to disable CombatEvents when in a raid-instance.
* add icon-override for mutilate.
* add support for AddonLoader (http://www.wowace.com/addons/addon-loader/).

v1.7.0:
* add Judgements to its own group, like shocks.
* remove blackout- and deathtrance-trigger from default-triggers.