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What steps will reproduce the problem? 1. Set "Outgoing Damage" filter to "1000". 2. Cast a DoT on a target that does less than 1000.
What is the expected output? What do you see instead? Expect outgoing DoT damage below 1000 to be filtered. Outgoing DoT damage below 1000 is displayed.
What version of the product are you using? Exact version: v1.10.16 Locale: English
Are you using Parrot with embedded libs (if you don't know that means yes)? Yes.
Do you have an error log of what happened? No.
Please provide any additional information below. I haven't checked but I assume incoming is the same.
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