Parrot integration with ingame show above targets head #90


  • Accepted
  • Enhancment
Open
Assigned to ckknight
  • _ForgeUser84212 created this issue Aug 15, 2009

    What version of Parrot are you using?
    1.8.3

    What is the enhancement in mind? How should it look and feel?
    Integrate Parrots Font and Filter settings with the ingame damage interface for much smoother and better looking numbers and to reduce screen clutter.

    Instead of a fixed position the output box is hooked to target.

    Please provide any additional information below.
    This could also be used with Throttling, adding both mainhand and offhand attacks from double attacks (such as Mutilate) into one number output, or instant aoe attacks (such as Arcane Explosion/Howling Blast).

  • _ForgeUser84212 added the tags New Enhancment Aug 15, 2009
  • profalbert posted a comment Aug 16, 2009

    Integrating Parrot with the ingame damage above the targets is a huge hack (at least it was the last time I checked) and it doesn't always work as intended, although SCT and MSBT have options for that.

    ATM I focus more on other features. If anyone can provide a patch to provide such functionality, I'll be glad to merge it.

    And how exactly would you merge Arcane Explosion when the damage is displayed above each target's head.

  • _ForgeUser84212 posted a comment Aug 16, 2009

    I had a feeling it wasn't going to be that easy. Just remember having the feature from SCT-Damage.

    ...and yes, your right, merging the numbers would not be possible other than in the way it already is.

    I have however another feature request. Not sure if I should make another ticket but here goes:

    Screen shake/flash as event (like sounds). Much like the abilities from Omen. I believe these functions are built-in now. Maybe even call custom made graphics?

    Thanks for the quick response. Keep up the good work :)

  • profalbert removed a tag New Aug 31, 2009
  • profalbert added a tag Accepted Aug 31, 2009

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