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  • (%d crits)
  • (%d gains)
  • (%d heal, %d crit)
  • (%d heal, %d crits)
  • (%d heals)
  • (%d heals, %d crit)
  • (%d heals, %d crits)
  • (%d hit, %d crit)
  • (%d hit, %d crits)
  • (%d hits)
  • (%d hits, %d crit)
  • (%d hits, %d crits)
  • ([Amount] absorbed)
  • ([Amount] blocked)
  • ([Amount] overheal)
  • ([Amount] overkill)
  • ([Amount] resisted)
  • ([Amount] vulnerable)
  • %s failed
  • %s stole %s
  • %s Tree
  • %s!
  • %s!
  • [[Spell] ready!]
  • [Num] CP
  • [Num] CP Finish It!
  • [Text] (crit)
  • [Text] (crushing)
  • [Text] (glancing)
  • +Combat
  • <Any text> or <Lua search expression>
  • <Buff name or spell id>
  • <Buff name or spell id>,<Number of stacks>
  • <Buff name>
  • <Debuff name or spell id>
  • <Debuff name>
  • <Item buff name>
  • <Item name>
  • <Name>
  • <Skill name>
  • <Spell name>
  • <Spell name> or <Item name> or <Path> or <SpellId>
  • <Tag>
  • <Text to show>
  • <Text>
  • Abbreviate
  • Abbrivate number values displayed (26000 -> 26k)
  • Action
  • Action Sticky
  • Active talents
  • Add a new filter.
  • Add a new primary condition
  • Add a new scroll area.
  • Add a new secondary condition
  • Add a new suppression.
  • Add a new throttle.
  • Alternating
  • Always hide skill names even when present in the tag
  • Always hide unit names even when present in the tag
  • Amount
  • Amount
  • Amount
  • Amount of damage to compare with
  • Amount of health to compare
  • Amount of power to compare
  • Amount of stacks of the aura
  • Amount of the damage that was missed.
  • Angled
  • Animation style
  • Animation style for normal texts.
  • Animation style for sticky texts.
  • Any
  • Any
  • Are you sure?
  • Are you sure?
  • Are you sure?
  • Aura active
  • Aura fade
  • Aura gain
  • Aura inactive
  • Aura stack gain
  • Aura type
  • Auras
  • Avoids
  • Both
  • Buff
  • Buff active
  • Buff fades
  • Buff gains
  • Buff inactive
  • Buff name
  • Buff name or spell id
  • Buff stack gains
  • Cast started
  • Center of screen
  • Change event settings
  • Check every XX seconds
  • Classes
  • Classes affected by this trigger.
  • Click and drag to the position you want.
  • Click to remove
  • Color
  • Color
  • Color by class
  • Color in which to flash
  • Color of the text for the current event.
  • Color of the text for this trigger.
  • Color unit names by class
  • -Combat
  • Combat status
  • Combo point gain
  • Combo points
  • Combo points full
  • Comparator Type
  • Configuration mode
  • Configure what the Trigger should look like
  • Control game options
  • Cooldowns
  • Create
  • Create
  • Create a new trigger
  • Critical hits/heals
  • Crushing blows
  • Currency gains
  • Custom font
  • Custom font
  • Custom font
  • Damage
  • Damage types
  • Deathknight presence
  • Debuff
  • Debuff active
  • Debuff fades
  • Debuff gains
  • Debuff inactive
  • Debuff stack gains
  • Direction
  • Direction for normal texts.
  • Direction for sticky texts.
  • Disable
  • Disable CombatEvents when in a 10-man raid instance
  • Disable CombatEvents when in a 25-man raid instance
  • Disable in 10-man raids
  • Disable in 25-man raids
  • Dispel
  • Dispel fail
  • Display realm in player names (in battlegrounds)
  • Do not shorten spell names.
  • Do not show heal events when 100% of the amount is overheal
  • DoTs and HoTs
  • Down, alternating
  • Down, center-aligned
  • Down, clockwise
  • Down, counter-clockwise
  • Down, left
  • Down, left-aligned
  • Down, right
  • Down, right-aligned
  • Druid Form
  • Edge of screen
  • Edit
  • Edit search string
  • Enable icons
  • Enable the current event.
  • Enable to show crits in the sticky style.
  • Enabled
  • Enabled
  • Enemy buff fades
  • Enemy buff gains
  • Enemy debuff fades
  • Enemy debuff gains
  • Enter combat
  • Enter configuration mode, allowing you to move around the scroll areas and see them in action.
  • Environmental damage
  • Event modifiers
  • Events
  • Experience gains
  • Extra attacks
  • Filter incoming spells
  • Filter outgoing spells
  • Filter when amount is lower than this value (leave blank to filter everything)
  • Filters
  • Filters that are applied to a single spell
  • Filters to be checked for a minimum amount of damage/healing/etc before showing.
  • Fire traps
  • Flash screen in specified color
  • Floating Combat Text of awesomeness. Caw. It'll eat your crackers.
  • Focus buff fade
  • Focus buff gain
  • Focus debuff fade
  • Focus debuff gain
  • Font face
  • Font face
  • Font outline
  • Font outline
  • Font size
  • Font size
  • Frost traps
  • Game damage
  • Game healing
  • Game options
  • General
  • General settings
  • Gift of the Wild => Gift of t...
  • Gift of the Wild => GotW.
  • Glancing hits
  • Heals
  • Heals over time
  • Hide events used in triggers
  • Hide full overheals
  • Hide realm
  • Hide realm in player names (in battlegrounds)
  • Hide skill names
  • Hide unit names
  • Hides combat events when they were used in triggers
  • Horizontal
  • Hostility
  • How fast the text scrolls by.
  • How large of an area to scroll.
  • How opaque/transparent icons should be.
  • How opaque/transparent the text should be.
  • How or whether to shorten spell names.
  • How to compare actual value with parameter
  • Icon
  • Icon side
  • Icon transparency
  • Ignore
  • Ignore Cooldown
  • In a Group or Raid
  • In combat
  • In vehicle
  • Incoming
  • Incoming
  • Incoming cast
  • Incoming crit
  • Incoming damage
  • Incoming damage
  • Incoming events are events which a mob or another player does to you.
  • Incoming heals
  • Incoming miss
  • Inherit
  • Inherit
  • Inherit
  • Inherit
  • Inherit font size
  • Inherit font size
  • Interval for collecting data
  • Item buff active
  • Item buff fade
  • Item buff fades
  • Item buff gain
  • Item buff gains
  • Item cooldown ready
  • Judgements
  • Killing Blow!
  • Killing blows
  • Leave combat
  • Left
  • Left
  • Left, clockwise
  • Left, counter-clockwise
  • Length
  • List of strings that will be squelched if found.
  • Load config
  • Load configuration options
  • Loot
  • Loot [Name] +[Amount]([Total])
  • Loot +[Amount]
  • Loot items
  • Loot money
  • Low Health!
  • Low Mana!
  • Low Pet Health!
  • Lua function
  • Lua search expression
  • Main hand
  • Master font settings
  • Melee absorbs
  • Melee blocks
  • Melee damage
  • Melee deflects
  • Melee dodges
  • Melee evades
  • Melee immunes
  • Melee misses
  • Melee parries
  • Melee reflects
  • Melee resists
  • Minimum time the cooldown must have (in seconds)
  • Miss type
  • Misses
  • Mounted
  • Multiple
  • Name
  • Name of the currency
  • Name of the scroll area.
  • Name or ID of the spell
  • New Amount of stacks of the buff.
  • New Amount of stacks of the debuff.
  • New condition
  • New filter
  • New scroll area
  • New suppression
  • New throttle
  • New trigger
  • None
  • None
  • None
  • None
  • Normal
  • Normal font
  • Normal font face
  • Normal font face.
  • Normal font outline
  • Normal font size
  • Normal font size
  • Normal inherit font size
  • Normal outline
  • Not Deathknight presence
  • Not in combat
  • Not in Druid Form
  • Not in vehicle
  • Not in warrior stance
  • Not mounted
  • Notification
  • Notification
  • Notification events are available to notify you of certain actions.
  • NPC killing blows
  • Off
  • Off hand
  • On
  • Only direct Heals
  • Only HoTs
  • Only return true, if the Aura has been applied by yourself
  • Options for damage types.
  • Options for event modifiers.
  • Options for this scroll area.
  • Options regarding scroll areas.
  • Other
  • Outgoing
  • Outgoing
  • Outgoing cast
  • Outgoing crit
  • Outgoing damage
  • Outgoing damage
  • Outgoing events are events which you do to a mob or another player.
  • Outgoing heals
  • Outgoing miss
  • Output
  • Overheals
  • Overkills
  • Own aura
  • Parabola
  • Parrot
  • Parrot Configuration
  • Partial absorbs
  • Partial blocks
  • Partial resists
  • Pet buff fades
  • Pet buff gains
  • Pet damage
  • Pet debuff fades
  • Pet debuff gains
  • Pet heals
  • Pet heals over time
  • Pet melee absorbs
  • Pet melee blocks
  • Pet melee damage
  • Pet melee deflects
  • Pet melee dodges
  • Pet melee evades
  • Pet melee immunes
  • Pet melee misses
  • Pet melee parries
  • Pet melee reflects
  • Pet melee resists
  • Pet misses
  • Pet siege damage
  • Pet skill absorbs
  • Pet skill blocks
  • Pet skill damage
  • Pet skill deflects
  • Pet skill dodges
  • Pet skill DoTs
  • Pet skill evades
  • Pet skill immunes
  • Pet skill interrupts
  • Pet skill misses
  • Pet skill parries
  • Pet skill reflects
  • Pet skill resists
  • Player killing blows
  • Position: %d, %d
  • Position: horizontal
  • Position: vertical
  • Pow
  • Power change
  • Power gain
  • Power gain/loss
  • Power loss
  • Power type
  • Primary
  • Primary conditions
  • Rainbow
  • Reactive skills
  • Reason for the miss
  • Remove
  • Remove
  • Remove
  • Remove
  • Remove condition
  • Remove filter
  • Remove suppression
  • Remove this scroll area.
  • Remove this trigger completely.
  • Remove throttle
  • Remove trigger
  • Reputation
  • Reputation gains
  • Reputation losses
  • Right
  • Right
  • Right, clockwise
  • Right, counter-clockwise
  • Scoll area where all events will be shown
  • Scroll area
  • Scroll area
  • Scroll area: %s
  • Scroll areas
  • Scrolling speed
  • Secondary
  • Secondary conditions
  • Seconds for the text to complete the whole cycle, i.e. larger numbers means slower.
  • Self buff fade
  • Self buff gain
  • Self buff stacks gain
  • Self debuff fade
  • Self debuff gain
  • Self heals
  • Self heals over time
  • Self item buff fade
  • Self item buff gain
  • Semicircle
  • Send
  • Send a normal test message.
  • Send a sticky test message.
  • Send a test message through this scroll area.
  • Set the icon side for this scroll area or whether to disable icons entirely.
  • Set whether icons should be enabled or disabled altogether.
  • Shocks
  • Short Texts
  • Shorten Amounts
  • Shorten spell names
  • Show guardian events
  • Show guardian events
  • Show realm name
  • Siege damage
  • Size
  • Skill absorbs
  • Skill blocks
  • Skill cooldown finish
  • Skill damage
  • Skill deflects
  • Skill dodges
  • Skill DoTs
  • Skill evades
  • Skill gains
  • Skill immunes
  • Skill interrupts
  • Skill misses
  • Skill parries
  • Skill reflects
  • Skill resists
  • Skill you were interrupted in casting
  • Skill your pet was interrupted in casting
  • Soul shard gains
  • Sound
  • Sound
  • Spell
  • Spell
  • Spell
  • Spell filters
  • Spell name or spell id
  • Spell ready
  • Spell steal
  • Spell throttles
  • Spell usable
  • Sprinkler
  • Stack count
  • Static
  • Sticky
  • Sticky
  • Sticky
  • Sticky crits
  • Sticky font
  • Sticky font face
  • Sticky font face.
  • Sticky font outline
  • Sticky font size
  • Sticky font size
  • Sticky inherit font size
  • Sticky outline
  • Straight
  • Strikes
  • Style
  • Style
  • Successful spell cast
  • Suppressions
  • Tag
  • Tag to show for the current event.
  • Target buff fade
  • Target buff gain
  • Target buff gains
  • Target buff stack gains
  • Target debuff fade
  • Target debuff gain
  • Target is NPC
  • Target is player
  • Test
  • Test
  • Test how the trigger will look and act.
  • Text
  • Text options
  • Text transparency
  • The ability or spell take away your power.
  • The ability or spell used to gain power.
  • The ability or spell your pet used.
  • The amount of currency gained.
  • The amount of damage absorbed.
  • The amount of damage blocked.
  • The amount of damage done.
  • The amount of damage resisted.
  • The amount of experience points gained.
  • The amount of gold looted.
  • The amount of healing done.
  • The amount of items looted.
  • The amount of overhealing.
  • The amount of overkill.
  • The amount of power gained.
  • The amount of power lost.
  • The amount of reputation gained.
  • The amount of reputation lost.
  • The amount of skill points currently.
  • The amount of vulnerability bonus.
  • The character that caused the power loss.
  • The character that the power comes from.
  • The current number of combo points.
  • The enemy that gained the buff
  • The enemy that gained the debuff
  • The enemy that lost the buff
  • The enemy that lost the debuff
  • The icon that is shown
  • The length at which to shorten spell names.
  • The name of the ally that healed you.
  • The name of the ally that healed your pet.
  • The name of the ally you healed.
  • The name of the buff gained.
  • The name of the buff lost.
  • The name of the debuff gained.
  • The name of the debuff lost.
  • The name of the enemy slain.
  • The name of the enemy that attacked you.
  • The name of the enemy that attacked your pet.
  • The name of the enemy you attacked.
  • The name of the enemy your pet attacked.
  • The name of the faction.
  • The name of the item buff gained.
  • The name of the item buff lost.
  • The name of the item, the buff has been applied to.
  • The name of the item, the buff has faded from.
  • The name of the item.
  • The name of the pet that gained the buff
  • The name of the pet that gained the debuff
  • The name of the pet that lost the buff
  • The name of the pet that lost the debuff
  • The name of the soul shard.
  • The name of the spell or ability which is ready to be used.
  • The name of the spell or ability which provided the extra attacks.
  • The name of the spell that has been dispelled.
  • The name of the spell that has been stolen.
  • The name of the spell that has been used for dispelling.
  • The name of the spell that has been used for stealing.
  • The name of the spell that has not been dispelled.
  • The name of the unit from which the spell has been removed.
  • The name of the unit from which the spell has been stolen.
  • The name of the unit from which the spell has not been removed.
  • The name of the unit that dispelled the spell from you
  • The name of the unit that failed dispelling the spell from you
  • The name of the unit that gained the buff.
  • The name of the unit that stole the spell from you
  • The name of the unit that your pet healed.
  • The normal text.
  • The number of stacks of the buff
  • The position of the box across the screen
  • The position of the box up-and-down the screen
  • The skill which experienced a gain.
  • The spell or ability that the ally healed you with.
  • The spell or ability that the ally healed your pet with.
  • The spell or ability that the enemy attacked you with.
  • The spell or ability that the enemy attacked your pet with.
  • The spell or ability that the pet used to heal.
  • The spell or ability that you used.
  • The spell or ability that your pet used.
  • The spell or ability used to slay the enemy.
  • The spell you interrupted
  • The spell your pet interrupted
  • The text that is shown
  • The total amount of items in inventory.
  • The type of damage done.
  • The type of power gained (Mana, Rage, Energy).
  • The type of power lost (Mana, Rage, Energy).
  • The unit that attacked you
  • The unit that casted the spell
  • The unit that is affected
  • The unit that is affected
  • The unit that started the cast
  • The unit that you attacked
  • Thick
  • Thick
  • Thick
  • Thick
  • Thin
  • Thin
  • Thin
  • Thin
  • Threshold
  • Throttle events
  • Throttle time
  • Throttles that are applied to a single spell
  • Trigger cooldown
  • Triggers
  • Truncate
  • Type of power
  • Type of the aura
  • Uncategorized
  • Unit
  • Unit
  • Unit health
  • Unit power
  • Up, alternating
  • Up, center-aligned
  • Up, clockwise
  • Up, counter-clockwise
  • Up, left
  • Up, left-aligned
  • Up, right
  • Up, right-aligned
  • Use short throttle-texts (like "2++" instead of "2 crits")
  • Vulnerability bonuses
  • Warrior stance
  • What amount to filter out. Any amount below this will be filtered. Note: a value of 0 will mean no filtering takes place.
  • What color this damage type takes on.
  • What color this event modifier takes on.
  • What sound to play when the current event occurs.
  • What sound to play when the trigger is shown.
  • What text this event modifier shows.
  • What timespan to merge events within. Note: a time of 0s means no throttling will occur.
  • When all of these conditions apply, the trigger will be shown.
  • When any of these conditions apply, the secondary conditions are checked.
  • Whether all events in this category are enabled.
  • Whether events involving your guardian(s) (totems, ...) should be displayed
  • Whether events involving your guardian(s) (totems, ...) should be displayed
  • Whether Parrot should control the default interface's options below. These settings always override manual changes to the default interface options.
  • Whether the current event should be classified as "Sticky"
  • Whether the search string is a lua search expression or not.
  • Whether the trigger is enabled or not.
  • Whether the unit should be friendly or hostile
  • Whether this module is enabled
  • Whether to color damage types or not.
  • Whether to color event modifiers or not.
  • Whether to enable showing this event modifier.
  • Whether to merge mass events into single instances instead of excessive spam.
  • Whether to show damage over the enemy's heads.
  • Whether to show healing over the enemy's heads.
  • Whether to show this trigger as a sticky.
  • Which animation style to use.
  • Which direction the animations should follow.
  • Which scroll area to output to.
  • Which scroll area to use.

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