Brazilian Portuguese
Status:
All Namespaces
- (%d crits)
- (%d gains)
- (%d heal, %d crit)
- (%d heal, %d crits)
- (%d heals)
- (%d heals, %d crit)
- (%d heals, %d crits)
- (%d hit, %d crit)
- (%d hit, %d crits)
- (%d hits)
- (%d hits, %d crit)
- (%d hits, %d crits)
- ([Amount] absorbed)
- ([Amount] blocked)
- ([Amount] overheal)
- ([Amount] overkill)
- ([Amount] resisted)
- ([Amount] vulnerable)
- %s failed
- %s stole %s
- %s Tree
- %s!
- %s!
- [[Spell] ready!]
- [Num] CP
- [Num] CP Finish It!
- [Text] (crit)
- [Text] (crushing)
- [Text] (glancing)
- +Combat
- <Any text> or <Lua search expression>
- <Buff name or spell id>
- <Buff name or spell id>,<Number of stacks>
- <Buff name>
- <Debuff name or spell id>
- <Debuff name>
- <Item buff name>
- <Item name>
- <Name>
- <Skill name>
- <Spell name>
- <Spell name> or <Item name> or <Path> or <SpellId>
- <Tag>
- <Text to show>
- <Text>
- Abbreviate
- Abbrivate number values displayed (26000 -> 26k)
- Action
- Action Sticky
- Active talents
- Add a new filter.
- Add a new primary condition
- Add a new scroll area.
- Add a new secondary condition
- Add a new suppression.
- Add a new throttle.
- Alternating
- Always hide skill names even when present in the tag
- Always hide unit names even when present in the tag
- Amount
- Amount
- Amount
- Amount of damage to compare with
- Amount of health to compare
- Amount of power to compare
- Amount of stacks of the aura
- Amount of the damage that was missed.
- Angled
- Animation style
- Animation style for normal texts.
- Animation style for sticky texts.
- Any
- Any
- Are you sure?
- Are you sure?
- Are you sure?
- Aura active
- Aura fade
- Aura gain
- Aura inactive
- Aura stack gain
- Aura type
- Auras
- Avoids
- Both
- Buff
- Buff active
- Buff fades
- Buff gains
- Buff inactive
- Buff name
- Buff name or spell id
- Buff stack gains
- Cast started
- Center of screen
- Change event settings
- Check every XX seconds
- Classes
- Classes affected by this trigger.
- Click and drag to the position you want.
- Click to remove
- Color
- Color
- Color by class
- Color in which to flash
- Color of the text for the current event.
- Color of the text for this trigger.
- Color unit names by class
- -Combat
- Combat status
- Combo point gain
- Combo points
- Combo points full
- Comparator Type
- Configuration mode
- Configure what the Trigger should look like
- Control game options
- Cooldowns
- Create
- Create
- Create a new trigger
- Critical hits/heals
- Crushing blows
- Currency gains
- Custom font
- Custom font
- Custom font
- Damage
- Damage types
- Deathknight presence
- Debuff
- Debuff active
- Debuff fades
- Debuff gains
- Debuff inactive
- Debuff stack gains
- Direction
- Direction for normal texts.
- Direction for sticky texts.
- Disable
- Disable CombatEvents when in a 10-man raid instance
- Disable CombatEvents when in a 25-man raid instance
- Disable in 10-man raids
- Disable in 25-man raids
- Dispel
- Dispel fail
- Display realm in player names (in battlegrounds)
- Do not shorten spell names.
- Do not show heal events when 100% of the amount is overheal
- DoTs and HoTs
- Down, alternating
- Down, center-aligned
- Down, clockwise
- Down, counter-clockwise
- Down, left
- Down, left-aligned
- Down, right
- Down, right-aligned
- Druid Form
- Edge of screen
- Edit
- Edit search string
- Enable icons
- Enable the current event.
- Enable to show crits in the sticky style.
- Enabled
- Enabled
- Enemy buff fades
- Enemy buff gains
- Enemy debuff fades
- Enemy debuff gains
- Enter combat
- Enter configuration mode, allowing you to move around the scroll areas and see them in action.
- Environmental damage
- Event modifiers
- Events
- Experience gains
- Extra attacks
- Filter incoming spells
- Filter outgoing spells
- Filter when amount is lower than this value (leave blank to filter everything)
- Filters
- Filters that are applied to a single spell
- Filters to be checked for a minimum amount of damage/healing/etc before showing.
- Fire traps
- Flash screen in specified color
- Floating Combat Text of awesomeness. Caw. It'll eat your crackers.
- Focus buff fade
- Focus buff gain
- Focus debuff fade
- Focus debuff gain
- Font face
- Font face
- Font outline
- Font outline
- Font size
- Font size
- Frost traps
- Game damage
- Game healing
- Game options
- General
- General settings
- Gift of the Wild => Gift of t...
- Gift of the Wild => GotW.
- Glancing hits
- Heals
- Heals over time
- Hide events used in triggers
- Hide full overheals
- Hide realm
- Hide realm in player names (in battlegrounds)
- Hide skill names
- Hide unit names
- Hides combat events when they were used in triggers
- Horizontal
- Hostility
- How fast the text scrolls by.
- How large of an area to scroll.
- How opaque/transparent icons should be.
- How opaque/transparent the text should be.
- How or whether to shorten spell names.
- How to compare actual value with parameter
- Icon
- Icon side
- Icon transparency
- Ignore
- Ignore Cooldown
- In a Group or Raid
- In combat
- In vehicle
- Incoming
- Incoming
- Incoming cast
- Incoming crit
- Incoming damage
- Incoming damage
- Incoming events are events which a mob or another player does to you.
- Incoming heals
- Incoming miss
- Inherit
- Inherit
- Inherit
- Inherit
- Inherit font size
- Inherit font size
- Interval for collecting data
- Item buff active
- Item buff fade
- Item buff fades
- Item buff gain
- Item buff gains
- Item cooldown ready
- Judgements
- Killing Blow!
- Killing blows
- Leave combat
- Left
- Left
- Left, clockwise
- Left, counter-clockwise
- Length
- List of strings that will be squelched if found.
- Load config
- Load configuration options
- Loot
- Loot [Name] +[Amount]([Total])
- Loot +[Amount]
- Loot items
- Loot money
- Low Health!
- Low Mana!
- Low Pet Health!
- Lua function
- Lua search expression
- Main hand
- Master font settings
- Melee absorbs
- Melee blocks
- Melee damage
- Melee deflects
- Melee dodges
- Melee evades
- Melee immunes
- Melee misses
- Melee parries
- Melee reflects
- Melee resists
- Minimum time the cooldown must have (in seconds)
- Miss type
- Misses
- Mounted
- Multiple
- Name
- Name of the currency
- Name of the scroll area.
- Name or ID of the spell
- New Amount of stacks of the buff.
- New Amount of stacks of the debuff.
- New condition
- New filter
- New scroll area
- New suppression
- New throttle
- New trigger
- None
- None
- None
- None
- Normal
- Normal font
- Normal font face
- Normal font face.
- Normal font outline
- Normal font size
- Normal font size
- Normal inherit font size
- Normal outline
- Not Deathknight presence
- Not in combat
- Not in Druid Form
- Not in vehicle
- Not in warrior stance
- Not mounted
- Notification
- Notification
- Notification events are available to notify you of certain actions.
- NPC killing blows
- Off
- Off hand
- On
- Only direct Heals
- Only HoTs
- Only return true, if the Aura has been applied by yourself
- Options for damage types.
- Options for event modifiers.
- Options for this scroll area.
- Options regarding scroll areas.
- Other
- Outgoing
- Outgoing
- Outgoing cast
- Outgoing crit
- Outgoing damage
- Outgoing damage
- Outgoing events are events which you do to a mob or another player.
- Outgoing heals
- Outgoing miss
- Output
- Overheals
- Overkills
- Own aura
- Parabola
- Parrot
- Parrot Configuration
- Partial absorbs
- Partial blocks
- Partial resists
- Pet buff fades
- Pet buff gains
- Pet damage
- Pet debuff fades
- Pet debuff gains
- Pet heals
- Pet heals over time
- Pet melee absorbs
- Pet melee blocks
- Pet melee damage
- Pet melee deflects
- Pet melee dodges
- Pet melee evades
- Pet melee immunes
- Pet melee misses
- Pet melee parries
- Pet melee reflects
- Pet melee resists
- Pet misses
- Pet siege damage
- Pet skill absorbs
- Pet skill blocks
- Pet skill damage
- Pet skill deflects
- Pet skill dodges
- Pet skill DoTs
- Pet skill evades
- Pet skill immunes
- Pet skill interrupts
- Pet skill misses
- Pet skill parries
- Pet skill reflects
- Pet skill resists
- Player killing blows
- Position: %d, %d
- Position: horizontal
- Position: vertical
- Pow
- Power change
- Power gain
- Power gain/loss
- Power loss
- Power type
- Primary
- Primary conditions
- Rainbow
- Reactive skills
- Reason for the miss
- Remove
- Remove
- Remove
- Remove
- Remove condition
- Remove filter
- Remove suppression
- Remove this scroll area.
- Remove this trigger completely.
- Remove throttle
- Remove trigger
- Reputation
- Reputation gains
- Reputation losses
- Right
- Right
- Right, clockwise
- Right, counter-clockwise
- Scoll area where all events will be shown
- Scroll area
- Scroll area
- Scroll area: %s
- Scroll areas
- Scrolling speed
- Secondary
- Secondary conditions
- Seconds for the text to complete the whole cycle, i.e. larger numbers means slower.
- Self buff fade
- Self buff gain
- Self buff stacks gain
- Self debuff fade
- Self debuff gain
- Self heals
- Self heals over time
- Self item buff fade
- Self item buff gain
- Semicircle
- Send
- Send a normal test message.
- Send a sticky test message.
- Send a test message through this scroll area.
- Set the icon side for this scroll area or whether to disable icons entirely.
- Set whether icons should be enabled or disabled altogether.
- Shocks
- Short Texts
- Shorten Amounts
- Shorten spell names
- Show guardian events
- Show guardian events
- Show realm name
- Siege damage
- Size
- Skill absorbs
- Skill blocks
- Skill cooldown finish
- Skill damage
- Skill deflects
- Skill dodges
- Skill DoTs
- Skill evades
- Skill gains
- Skill immunes
- Skill interrupts
- Skill misses
- Skill parries
- Skill reflects
- Skill resists
- Skill you were interrupted in casting
- Skill your pet was interrupted in casting
- Soul shard gains
- Sound
- Sound
- Spell
- Spell
- Spell
- Spell filters
- Spell name or spell id
- Spell ready
- Spell steal
- Spell throttles
- Spell usable
- Sprinkler
- Stack count
- Static
- Sticky
- Sticky
- Sticky
- Sticky crits
- Sticky font
- Sticky font face
- Sticky font face.
- Sticky font outline
- Sticky font size
- Sticky font size
- Sticky inherit font size
- Sticky outline
- Straight
- Strikes
- Style
- Style
- Successful spell cast
- Suppressions
- Tag
- Tag to show for the current event.
- Target buff fade
- Target buff gain
- Target buff gains
- Target buff stack gains
- Target debuff fade
- Target debuff gain
- Target is NPC
- Target is player
- Test
- Test
- Test how the trigger will look and act.
- Text
- Text options
- Text transparency
- The ability or spell take away your power.
- The ability or spell used to gain power.
- The ability or spell your pet used.
- The amount of currency gained.
- The amount of damage absorbed.
- The amount of damage blocked.
- The amount of damage done.
- The amount of damage resisted.
- The amount of experience points gained.
- The amount of gold looted.
- The amount of healing done.
- The amount of items looted.
- The amount of overhealing.
- The amount of overkill.
- The amount of power gained.
- The amount of power lost.
- The amount of reputation gained.
- The amount of reputation lost.
- The amount of skill points currently.
- The amount of vulnerability bonus.
- The character that caused the power loss.
- The character that the power comes from.
- The current number of combo points.
- The enemy that gained the buff
- The enemy that gained the debuff
- The enemy that lost the buff
- The enemy that lost the debuff
- The icon that is shown
- The length at which to shorten spell names.
- The name of the ally that healed you.
- The name of the ally that healed your pet.
- The name of the ally you healed.
- The name of the buff gained.
- The name of the buff lost.
- The name of the debuff gained.
- The name of the debuff lost.
- The name of the enemy slain.
- The name of the enemy that attacked you.
- The name of the enemy that attacked your pet.
- The name of the enemy you attacked.
- The name of the enemy your pet attacked.
- The name of the faction.
- The name of the item buff gained.
- The name of the item buff lost.
- The name of the item, the buff has been applied to.
- The name of the item, the buff has faded from.
- The name of the item.
- The name of the pet that gained the buff
- The name of the pet that gained the debuff
- The name of the pet that lost the buff
- The name of the pet that lost the debuff
- The name of the soul shard.
- The name of the spell or ability which is ready to be used.
- The name of the spell or ability which provided the extra attacks.
- The name of the spell that has been dispelled.
- The name of the spell that has been stolen.
- The name of the spell that has been used for dispelling.
- The name of the spell that has been used for stealing.
- The name of the spell that has not been dispelled.
- The name of the unit from which the spell has been removed.
- The name of the unit from which the spell has been stolen.
- The name of the unit from which the spell has not been removed.
- The name of the unit that dispelled the spell from you
- The name of the unit that failed dispelling the spell from you
- The name of the unit that gained the buff.
- The name of the unit that stole the spell from you
- The name of the unit that your pet healed.
- The normal text.
- The number of stacks of the buff
- The position of the box across the screen
- The position of the box up-and-down the screen
- The skill which experienced a gain.
- The spell or ability that the ally healed you with.
- The spell or ability that the ally healed your pet with.
- The spell or ability that the enemy attacked you with.
- The spell or ability that the enemy attacked your pet with.
- The spell or ability that the pet used to heal.
- The spell or ability that you used.
- The spell or ability that your pet used.
- The spell or ability used to slay the enemy.
- The spell you interrupted
- The spell your pet interrupted
- The text that is shown
- The total amount of items in inventory.
- The type of damage done.
- The type of power gained (Mana, Rage, Energy).
- The type of power lost (Mana, Rage, Energy).
- The unit that attacked you
- The unit that casted the spell
- The unit that is affected
- The unit that is affected
- The unit that started the cast
- The unit that you attacked
- Thick
- Thick
- Thick
- Thick
- Thin
- Thin
- Thin
- Thin
- Threshold
- Throttle events
- Throttle time
- Throttles that are applied to a single spell
- Trigger cooldown
- Triggers
- Truncate
- Type of power
- Type of the aura
- Uncategorized
- Unit
- Unit
- Unit health
- Unit power
- Up, alternating
- Up, center-aligned
- Up, clockwise
- Up, counter-clockwise
- Up, left
- Up, left-aligned
- Up, right
- Up, right-aligned
- Use short throttle-texts (like "2++" instead of "2 crits")
- Vulnerability bonuses
- Warrior stance
- What amount to filter out. Any amount below this will be filtered. Note: a value of 0 will mean no filtering takes place.
- What color this damage type takes on.
- What color this event modifier takes on.
- What sound to play when the current event occurs.
- What sound to play when the trigger is shown.
- What text this event modifier shows.
- What timespan to merge events within. Note: a time of 0s means no throttling will occur.
- When all of these conditions apply, the trigger will be shown.
- When any of these conditions apply, the secondary conditions are checked.
- Whether all events in this category are enabled.
- Whether events involving your guardian(s) (totems, ...) should be displayed
- Whether events involving your guardian(s) (totems, ...) should be displayed
- Whether Parrot should control the default interface's options below. These settings always override manual changes to the default interface options.
- Whether the current event should be classified as "Sticky"
- Whether the search string is a lua search expression or not.
- Whether the trigger is enabled or not.
- Whether the unit should be friendly or hostile
- Whether this module is enabled
- Whether to color damage types or not.
- Whether to color event modifiers or not.
- Whether to enable showing this event modifier.
- Whether to merge mass events into single instances instead of excessive spam.
- Whether to show damage over the enemy's heads.
- Whether to show healing over the enemy's heads.
- Whether to show this trigger as a sticky.
- Which animation style to use.
- Which direction the animations should follow.
- Which scroll area to output to.
- Which scroll area to use.