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This isn't class-specific. Several classes, and vehicles, use combo points.
Hm. oUF disables ComboFrame at the same time it does TargetFrame. Blizzard's fault for parenting ComboFrame to UIParent, I guess. Though RuneFrame has the same issue, but oUF doesn't disable it.
I wonder how hard it is to restore ComboFrame to its original state and use it...
Ugh, the default UI's implementation of this is a disaster, and uses this onupdate-based "fade" logic. (See UIFrameFade_OnUpdate and other functions.) Looks like for ComboPoints, I'm using the oUF CPoints element and some Animaions, not trying to salvage the default behavior!
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