Combat Fader on Player frame in and out #93


  • New
  • Defect
Open
Assigned to ckknight
  • tacotarget created this issue Apr 16, 2009

    What steps will reproduce the problem?
    1. turn on combat fading for the player frame

    What is the expected output? What do you see instead?

    I expected my player frame to fade out when I was at full health, full mana, out of combat, and not targetting anyone.

    Instead, the player frame faded in and out, rapidly and seemingly randomly.

    What version of the product are you using?

    v3.2.10

    Do you have an error log of what happened?

    No errors were reported that I could detect.  Nothing odd was found in the combat log.

    Please provide any additional information below.

    Please let me know if I can provide any additional information, I'd love to see this actually work.

  • tacotarget added the tags New Defect Apr 16, 2009
  • xtoq posted a comment May 15, 2009

    I think that part of this problem is that the full health/mana should be an OPTION not a requirement. For example, seems to work great on full health/mana on my lock, but on my DK, since I don't have full Runic Power all the time, it shows up all the time, ooc or in combat. Seems to me that the health/mana should be optional.

    All those sliders seem to be independent, not mutually exculsive. I think a better option would be to have check boxes for the events you want the unit frames to fade out on, then have sliders for opacity, and a priority system for the OCD among us all.

  • _ForgeUser205374 posted a comment Jun 2, 2009

    I want to second what xtoq has mentioned... my dk is unable to use this feature, which is one of the reason i liked pitbull. please, if there is a workaround or way to resolve this let us know.

  • _ForgeUser1288079 posted a comment Jul 28, 2009

    I'm having a problem with combat fader as well. I just noticed that as it fades my player frame out, it fades out for a second, then fades back in. I'm working on why this happens to me.


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