This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
What steps will reproduce the problem?1. turn on combat fading for the player frame
What is the expected output? What do you see instead?
I expected my player frame to fade out when I was at full health, full mana, out of combat, and not targetting anyone.
Instead, the player frame faded in and out, rapidly and seemingly randomly.
What version of the product are you using?
v3.2.10
Do you have an error log of what happened?
No errors were reported that I could detect. Nothing odd was found in the combat log.
Please provide any additional information below.
Please let me know if I can provide any additional information, I'd love to see this actually work.
I think that part of this problem is that the full health/mana should be an OPTION not a requirement. For example, seems to work great on full health/mana on my lock, but on my DK, since I don't have full Runic Power all the time, it shows up all the time, ooc or in combat. Seems to me that the health/mana should be optional.
All those sliders seem to be independent, not mutually exculsive. I think a better option would be to have check boxes for the events you want the unit frames to fade out on, then have sliders for opacity, and a priority system for the OCD among us all.
I want to second what xtoq has mentioned... my dk is unable to use this feature, which is one of the reason i liked pitbull. please, if there is a workaround or way to resolve this let us know.
I'm having a problem with combat fader as well. I just noticed that as it fades my player frame out, it fades out for a second, then fades back in. I'm working on why this happens to me.
To post a comment, please login or register a new account.