v4.0.0-beta1-37-g86d8193
Details
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FilenamePitBull4-v4.0.0-beta1-37-g86d8193.zip
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Uploaded by
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UploadedJul 7, 2009
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Size678.53 KB
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Downloads146
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MD5f452e02bf6c26dc61d95b9834502ec12
Supported WoW Retail Versions
- 3.1.0
Changelog
Shefki:
Force Clique into setting click casting attributes on group frames made
in combat.
Remove OutOfCombatWrappers from some functions that shouldn't have them
as they need to be run from the InitialConfigFunction.
Remove some dead code. If this was to work it should have had a .
instead of a : but it is entirely unnecessary anyway. So removing.
Fixing the Show scripts makes this break. We really have to show the
GroupHeader before the frames are setup otherwise
SecureGroupHeader_Update() is tripped and the frames will be hidden
again.
Revert "Speed up entering config mode by not showing the groups until they're"
This reverts commit 3038a0d3a5f69bf6e9eed8da16dd8d773e0444b2.
GroupHeader:RefixSizeAndPosition no longer depends on frames being
precreated.
Avoid an error reaping frames in deactivated GroupHeaders.
Make UnitFrame:ProxySetAttribute consistent with
GroupHeader:ProxySetAttribute.
Use HookScript for UnitFrames as well rather than SetScript.
Properly use HookScript to setup the GroupHeader scripts so we don't
overwrite the existing scripts from the template. This removes
the necessity for the header:Update() on main tanks changing.
Stop using ProxySetAttribute when the frame is hidden, it's pointless
the Update isn't triggered anyway.
Stop calling SecureGroupHeader_Update directly, it causes taint.
Must use IsVisible to skip over hidden frames since inactive frames from
other profiles in group headers will still be shown but not visible
because their parent group header is hidden.
And a function leaked into the global namespace.
And another global variable leak.
Another global variable leak.
Fix a global variable leak.
Fix some positioning related issues where groups would move from where
they were positionined in config mode when players actually entered
the group.
Prevent groups from being stuck to the mouse while moving in some rare
cases.
Ticket 459: Group frame positioning buginess after changing size of a
layout.
Fix for frames getting stuck to the mouse while moving.
Get rid of the ugly gap in the background of the CastBar when the icon
is shown and it's not set to auto-hide. In the process end up
simplifying some of the bar text layout code.
Add range check for offensive Shaman abilities.
Make the RangeFader know about resurrection spells and use them to range
check dead units.
Hide/Show the minimap icon when the proflie changes accordingly.
LibDBIcon:Refresh() does not do this for us. :(
Fix config dialog ghosting of some settings when changing profiles.
Fix the default texts to not adding a + to the delay for channeled spells
since they are actually removing time from the channel.
If the first return for LuaTexts is nil set an empty text. Allows some
tags to be simplified such as:
return Classification(unit)
is now valid.
Hmm ok guess we have to actually force the update if we're in config
mode.
Fix some weirdness in config mode where force shown frames would get
stuck when losing their targets.
Fix a typo
Speedup for target of and target of target of frames. Don't wait for
the timer to catch these frames and fore an update if their parent
frames updated.
Fix VisualHeal for cross realm players in BGs.
Fix cast texts when changing targets mid cast.
3.2.0 compatability for LuaTexts.
Have to force DogTagTexts to update if the unit on a frame changes (e.g.
the vehicle swaps).
Fix Ticket 461, Wacky Unit Cast Text.
HideBlizzard needs to update what is hidden when the profile is changed
since the settings may very from profile to profile.