This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Since 10.1, arcane charges do not display correctly.
It shows a garbled image of 4 orbs that doesn't update with the charges you get.
Hi, same trouble on my end since 10.1. I'm adding a BugSack report if that helps any! =)
2093x ...ePitBull4/Modules/ArcaneCharges/Controls.lua:19: attempt to index field 'TurnOn' (a nil value)[string "@PitBull4/Modules/ArcaneCharges/Controls.lua"]:19: in function `Deactivate'[string "@PitBull4/Modules/ArcaneCharges/ArcaneCharges.lua"]:128: in function `UpdateFrame'[string "@PitBull4/ModuleHandling/Module.lua"]:314: in function `Update'[string "@PitBull4/ModuleHandling/Module.lua"]:355: in function `UpdateForUnitID'[string "@PitBull4/Modules/ArcaneCharges/ArcaneCharges.lua"]:50: in function `?'[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:109: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:109>[string "=[C]"]: ?[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:19: in function <...Ons/Ace3/CallbackHandler-1.0/CallbackHandler-1.0.lua:15>[string "@Ace3/CallbackHandler-1.0-8/CallbackHandler-1.0.lua"]:54: in function `Fire'[string "@Ace3/AceEvent-3.0-4/AceEvent-3.0.lua"]:120: in function <Ace3/AceEvent-3.0/AceEvent-3.0.lua:119>
Locals:self = PitBull4_ArcaneCharge_1 { FBArcaneFX = Texture { } Activate = <function> defined @PitBull4/Modules/ArcaneCharges/Controls.lua:7 OnRelease = <function> defined @FrameXML/MageArcaneChargesBar.lua:19 ResetVisuals = <function> defined @FrameXML/MageArcaneChargesBar.lua:40 Deactivate = <function> defined @PitBull4/Modules/ArcaneCharges/Controls.lua:16 ArcaneBG = Texture { } ArcaneDiamond = Texture { } deactivateAnim = AnimationGroup { } onDelete = <function> defined @PitBull4/Modules/ArcaneCharges/Controls.lua:48 ArcaneSquare = Texture { } Delete = <function> defined @PitBull4/Controls/Controls.lua:126 SetActive = <function> defined @FrameXML/MageArcaneChargesBar.lua:24 fxTextures = <table> { } activateAnim = AnimationGroup { } FrameGlow = Texture { } ArcaneFlare = Texture { } ArcaneTriangle = Texture { } 0 = <userdata> ArcaneBGShadow = Texture { } ArcaneIcon = Texture { } Orb = Texture { } Setup = <function> defined @FrameXML/MageArcaneChargesBar.lua:13 kind = "ArcaneCharge" ArcaneOuterFX = Texture { } ArcaneCircle = Texture { }}(*temporary) = nil(*temporary) = nil(*temporary) = "attempt to index field 'TurnOn' (a nil value)"
Looks like it's been fixed on GitHub, but they haven't pushed a release yet. I just ended up just copying the Arcane Charges directory over.
To post a comment, please login or register a new account.