PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
You need to fix the rune display for DK asap, It's not showing and I get lag spikes if I have it on and use a rune using ability. (Besides that it also seems to make my fps drop to 20)
I am having trouble with this addon ever since the update, but Only for DK. All other classes are fine, but for some reason the DK is broken. This is what it should look like. This is what it looks like on DK. Any idea what is going on here?
I'm also having problems on my DK only. The player unit frames aren't working properly with no text showing.
This is because the Rune Module is currently broken, In the PitBull options go to Layout editor > Indicators > Runes and untick the Enable box, this will fix the healthbar text etc but you'll have to find another way to display your runes until this issue is fixed.
You are the best, I use magic runes anyways so its perfect for me, thank you so much!
Disabling the runes worked for me a few days ago; after updating 2 days ago, however, the DK is back to having blank unit frames on all her units, and disabling the runes via the in-game config or before fully logging in does nothing anymore. Any ideas? She's my main, and it makes it really hard to play with blank unit frames; I don't want to have to stop using Pitbull. Trying to copy another toon's profile does not work either, and in fact, I can't log into any other toon and save their individual profile under their name-I have to choose "default" to get each toon's setup to work.
Also, it is working correctly on my DK on another server. It is ONLY my main, of my many toons on many servers, that is having this issue. IDK if this has anything to do with it, but there are no options in the text selection dropdown under the layout editor for this toon:
http://imgur.com/a/CDYNU
Well, problem solved-I had to enable every single Pitbull dependency to show text on my unit frames, which I don't have to do on any other toon. I don't load warlock shards on my hunter, for example, but I had to on my DK main. W/E!
FYI!
hmm, i'm trying to figure out the portrait option, before the patch i had it enabled and now even though it's enabled, it still doesn't display a portrait.
anyone know if i'm missing something? in one of the setting?
Not sure if this is a Pitbull bug or some change Blizzard made that I need to turn off somewhere (couldn't find an option though). Besides dungeon bosses showing up as my target unit frame, I get default WoW unit frames for bosses along the right side of the screen since 7.x. I'm running the latest version of Pitbull.
Go into the hide blizzard frames module and check next to boss
Target-selected opacity fader is not working lately. I have one layout assigned to player/target/focus frames, with faders set to not show unless hurt, in combat or targeting something. My player and focus frames show when I target, but the target frame does not.
This is also happening to me, about 50% of hte time when I click a target its frame will appear, sometimes it won't. usually have to click another target or 2 then it finally appears.
How's the status of arena/pvp frames coming. I know before they were sort of iffy to show but I tried them today and they sort of were working with the one small issue of the default frames still showing (is there a need to have a hide blizzard check for pvp?). I don't want to put in a ticket if they are going to be worked on or are being worked on or are working and I am not doing something right.
What I mean:
In WoD my monk would never have any text show up on the player frame health bar or resource bar even though I had it enabled, it worked fine on every other character of mine. Now with the Legion pre-patch, the text is not showing up on the player frame for my warlock, but is working for every other character. If I go into the editor and change the lua code from Name: Standard to Name: Long, it shows up. If I change it back to Name: Standard then join a group or go to a different zone, it disappears again. Any thoughts?
*Found the fix for my warlock, i was logging in as destro and pitbull was still loading the module for burning embers. Did a fresh install and now it seems to be working. The DK runes still aren't working for me though with the latest version
Hey, many many thanks for your hard work keeping this addon updated. Really don't know what I would do without...
Everything works like a charm. Though, on my DK I am getting this LUA Error:
Message: Interface\AddOns\PitBull4_Runes\Controls.lua:56: attempt to call global 'GetRuneType' (a nil value)
Time: 07/23/16 17:26:54
Count: 1
Stack: Interface\AddOns\PitBull4_Runes\Controls.lua:56: in function `UpdateTexture'
Interface\AddOns\PitBull4_Runes\Runes.lua:143: in function `UpdateFrame'
Interface\AddOns\PitBull4\ModuleHandling\Module.lua:319: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:597: in function `Update'
Interface\AddOns\PitBull4\UnitFrame.lua:518: in function `RecheckConfigMode'
Interface\AddOns\PitBull4\Options\ConfigMode.lua:58: in function `RecheckConfigMode'
Interface\AddOns\PitBull4\Main.lua:1300: in function `OnProfileChanged'
Interface\AddOns\PitBull4\Main.lua:1365: in function <Interface\AddOns\PitBull4\Main.lua:1335>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?
...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:558: in function `EnableAddon'
...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:651: in function <...\AddOns\DataStore\libs\AceAddon-3.0\AceAddon-3.0.lua:636>
[C]: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:391: in function `UIParentLoadAddOn'
Interface\FrameXML\UIParent.lua:414: in function `CombatLog_LoadUI'
Interface\FrameXML\UIParent.lua:995: in function <Interface\FrameXML\UIParent.lua:891>
Locals: <none>
Hope you find some time to look into that... Thanks in advance!
Have a great weekend!
When I set the background to display the 3D model of the unit, it seems like there is a padding on the model? I can't get it to align with the edges, as I'm trying to make frames without unnecessary spacing or padding. Any way to fix this?
Hey, thank you so much for the hard work on the update(s)! It is very much appreciated!
I made a clean install (thought it's about time after so many years) - now, I remember that that time I was using this guide http://www.wowace.com/addons/pitbull4/tickets/957-patch-basic-boss-frames/ to implement the multiple boss frames (as there weren't any at that time).
I was going to implement it again but obviously the lines where the changes should go look now somewhat different. Before messing around as a complete noob, I would like to ask: are there already boss frames per se? And if not, would I be able to "create" some?
I am sure you are pretty busy, but I would love to know how I can set up these frames again :)
Many thanks in advance, have a great day!
Ok, as far as I can tell, there aren't any boss frames - tested it in Firelands with Shannox.
I hope someone can help me with this, as I hate the Blizz boss frames...