PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
However since the migration over to 4.0, I have an issue I feel that I should address due to the less customization options. In 3.0 you were able to customize each unit (ex. Player, Players target, etc etc) independently. Now with this 4.0 version I can't seem to find away to do this. If I want a portrait on the player and target units, I have to have them on all the other units as well. This isn't very nice cause it takes up more room then needed. This comes into effect with many other options as well. If I recall right this takes into play with the indicator icons, change one unit, it changes all the units.
I can agree with trying to simplify Pitbull as ..yes it wasn't the most .."get to it" add-on, it took some getting use to, however, I don't think we should have sacrificed some of the customization we use to have. So if there is a way to change options independently on each unit rather then linked to all units, then please help! lol, if not, then I hope in the future this option can be re added.
Thanks again
Kid-Smooth
So in order to customize each unit individually, you will need to create a new layout for each unit. Im going to make a tutorial video on you tube to help with this.....words are gay...voices are awesome
Thanks Shefki, fully up to date now, and only getting this bug error now:
1x PitBull4-v4.0.0-beta15\Main.lua:972: Cannot find a library instance of "LibDualSpec-1.0". Ace3-Release-r971\LibStub\LibStub.lua:23: in function `LibStub' PitBull4-v4.0.0-beta15\Main.lua:972: in function <PitBull4\Main.lua:963> PitBull4-v4.0.0-beta15\ModuleHandling\Module.lua:498: in function <PitBull4\ModuleHandling\Module.lua:496> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):510: in function `InitializeAddon' AceAddon-3.0-5 (Ace3):622: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615>
-Under debuffs select Default Debuffs, Mine
Pitbull DOES allow you to use Blizzard frames in addition to the PB frames. (I say this with certainty as that is what I am now using) to turn the Blizzard frames for buffs/debuffs on go to /pb Modules > Hide Blizzard Frames and uncheck what you want to see. If you already have it unchecked, then be sure to check all your other add ons you have that may be hiding that frame.
I'm having an issue that I can't seem to trouble shoot. Tidyplates creates debuff icons on the health plates, which is very useful in pvp. Pitbull seems to override that, and won't let them show. I tried disabling debuff auras in Pitbull, but now it won't show any debuffs period, and even my power aura events can't trigger. So I set it back to normal, but I'd really like to let Todyplates/Power Auras handle the debuff info. Anyway I can get Pitbull to put the bone down nicely?
Glad you got it worked out :D
If you were just wanting a class icon with no portrait... its in the portrait module under Indicators.
@jimy8083: To do that, you need to make a layout for player and one for the target. Check the link to the excellent guides in the description above on how to do that.
Sorry I miss spoke in my earlier post. What I want to be able to do is hide the buffs, debuffs, and cast bar for the player frame while still keeping the buffs, debuffs, and cast bar for the target frame and I can't seem to be able to figure it out.
This is a popular request and I know there has been some progress on making this type of ability possible... just not done yet. Patience Padawan!