PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
he doesn't use pitbull but ag_unitframe
http://wow.curse.com/downloads/packs/3978/default.aspx
In the layout editor for your layout you are setting up, go to Indicators > Portrait and set the style to "3D"
If this is on other frames than your own, there is also a fallback style for when people are out of range or unknown.
2) Target of Target frames have to be polled. Tidy plates is probably using the events from the threat system, which is only updated once per second. So really not sure how it should be ahead of us. We poll these units 6-7 times per second.
3) Known current limitation of LuaTexts. It's on my todo list to deal with.
4) If you mean using ButtonFacade for skinning them. I'm not entirely thrilled with using ButtonFacade for these frames. It's really not made for aura buttons, it's made for action bars. So maybe I'll do it eventually but it's not high on my list.
1) Text alignment: This sounds a bit ridiculous, but my primary problem was that I was trying to make compact frames, and the text for names, health etc is taking up too much room. Say for example I attach Lua:Health to the unit frame, inside top-right. I resize it to be readable. It's perfect, except that there is a bigger gap than I'd like between the top of the frame and the text. It'd be really nice if I could manually offset the text position relative to the frame. The space I reclaim could be used to increase the size of the auras that I have positioned inside the frame to make them more visible.
2) I've noticed sometimes that a loose mob is attacking a healer/dps (think Lich King Ghouls) and for whatever reason, it doesn't show that person as having aggro in pitbull. Perhaps it's a refresh rate problem as I'm using Tidy Plates: Threat Plates which clearly identifies its nameplate as not being tanked by me.
Thanks for a great addon!
3) Having a total for incoming heals as text is very useful (not least because it's difficult to show overheal graphically in compact raid frames as the overheal tends to overlap other players frames) I can do this quite easily by creating a new text, I called it Lua:IncomingHeals and it looks like this:
local HealComm = LibStub("LibHealComm-4.0")
local heal = HealComm:GetHealAmount(UnitGUID("player"), HealComm.ALL_HEALS, GetTime() + 5) or 0
return "%s", heal
However, there are no events to listen to for libhealcomm updates. It'd be great if they were in the list of events I can update that text on. Possibly I could add this myself somehow, but my knowledge of lua is entirely inferred from doing the odd addon fix and editing pitbull text.
4) Bit of a pipe dream and certainly the least important, but any chance of some sort of integration with some addon to overhaul the graphics of auras? If you look at satrina's for example, the auras look very slick.
Thanks again!
You can make additional custom Lua Text to get what you want or pick one of the others I listed above.
The guide linked above can help you with that. You can have as many different layouts as you can make.
I'm still fiddling with PB4, tweaking to get everything how i want it, and I've run into a problem (which I'm gonna assume is cos I'm having a blonde week!) I can't find the raid icon section at all!
I've set all my raid groups up separately, and want to have the skull, X etc showing when people are marked, but I just can't find it. I have the option checked to have that module active (I have rest icon, ready check icon etc etc) I just can't see it under indicators (or anywhere else for that matter) to turn it on in the config screen.
Am I just totally doing something wrong here? I just installed the latest version as well, in case I screwed something up somewhere along the line, just cant see it! Please help! =)
2) Layout editor, Aura, Filters. Choose Default Debuffs, mine in the Debuff dropdown on that tab.
3) Sure you don't have a filter? Same place check that the filter's set to None for Buffs.